(unexpected from me) delay + but how is this even possible + ETA
Greetings. It's me.
I'm fighting my computing machine again. I'll try to be more specific, because just two months after my SSD died, I wouldn't believe myself either. So...
2026-01-30 16:44:07 +0000 UTC
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Greetings. It's me.
This week I've been working on particles (both regular particles and COOM), designing level effects similar to character curses and blessings, loot generators, and entity components along with their proper and scalable co...
2026-01-25 17:17:25 +0000 UTC
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Greetings. It's me.
The new passives and curses/blessings seem ready and stable (bugless). Right now, I am cleaning up code for the new components that different entities - characters and enemies - use, as well as making the UIs show these s...
2026-01-18 17:27:20 +0000 UTC
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Greetings. It's me.
Short progress report again. I finished the remainder of Aster's nodes. Now I'm testing and balancing different combinations of them and trying to break the game as a player. Everything I found too boring for the Skill Tr...
2026-01-11 17:33:35 +0000 UTC
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Greetings. It's me.
Short progress report today. I am mostly bringing to life things I briefly mentioned last week. I took a few days off for the holidays and it seems I have finally finished Mentor's behavior and made it more consistent ove...
2026-01-04 17:23:25 +0000 UTC
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Greetings. It's me.
Work is going on. This week I was focused mostly on finishing some of the non-stat (the "complex" and unique) passives from Aster's Skill Tree, as well as fixing the weighted random selection for Mentor's actions that I r...
2025-12-28 16:58:58 +0000 UTC
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Greetings. It's me.
Work is going on. This week I was focused on fixes (as you can see from the post names) of the current version 1.5a. I could not find enough time to work on the remainder of the features planned for 1.5. But I don't consi...
2025-12-21 17:23:09 +0000 UTC
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TL;DR: Hello, I'm fine and okay. The game is not abandoned! Sorry about my absence last week and thanks! My SSD in my "work" machine failed, but of course I had backups. Curses/Blessings and Skill Trees functionality are absolutely and terminally ...
2025-12-14 16:46:54 +0000 UTC
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Greetings. It's me.
Looks like I drifted off the plan. I underestimated the amount of work, and some of the changes turned out to require way more time to finish, especially the new implementation of character and enemy stats. I am rolling a...
2025-11-30 13:36:52 +0000 UTC
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Greetings. It's me.
Work is still going (almost) according to plan. This week I spent most of the time on technical and boring things like preferences/settings, fixing lots of bugs I run into, and the save system once again... Saves have bee...
2025-11-23 17:36:05 +0000 UTC
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Greetings. It's me.
Another almost-empty post this week... Work is going (almost) according to plan. No surprises, no serious issues. Everything as usual - adding new things, fixing stuff, cleaning up code, and shaking different parts of the...
2025-11-16 17:33:03 +0000 UTC
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Greetings. It's me.
Not really a full Progress Report this time - more of a something post.
Just like the previous week, the one before that, and the one before the one before that, I've been polishing and tweaking a bunch of ...
2025-11-09 17:28:03 +0000 UTC
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Greetings. It's me.
Sorry, no teasers today. This week was a really tough one for me - not in terms of development, but IRL - so I didn't manage to prepare a teaser for today. Just like last week, and the week before that, I've been working ...
2025-11-02 17:22:43 +0000 UTC
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Greetings. It's me.
This week, just like the previous one, I was doing a bit of everything. But this time more on the UI side, visual fluff, and other nice-to-have things. Also did some small refactors to make things easier in the future and...
2025-10-26 17:29:56 +0000 UTC
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Greetings. It's me.
This week I've been busy with everything - backend work, frontend polish, bug fixing, and small tweaks here and there. All in all, a mix of different tasks, but nothing specific enough to really talk about in detail today...
2025-10-19 17:27:34 +0000 UTC
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november
Greetings. It's me.
This week I've been working on the creative side of things - writing and animating - and a bit on the technical side, doing fixes and tiny adjustments.
I've now got a clearer vision of what's left to ...
2025-10-12 17:25:36 +0000 UTC
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Greetings. It's me.
This week I've been working on the same technical things again - adding and fixing curses and blessings, and this time also writing small dialogue instances about some of them. Curses/blessings, skill nodes, and everythin...
2025-10-05 17:16:29 +0000 UTC
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Greetings. It's me.
Not a lot to talk about today. I'm still working on the same things I've been going into detail about over the past few weeks - so this week it's mostly technical stuff and a few new animations.
I've also been a bit...
2025-09-28 17:30:32 +0000 UTC
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Greetings. It's me.
Another small teaser pic. This time it's a mouthful of unknown fluids.
Mentor's climaxes have been one of the most requested things since the very first build, so I decided to finally add fluids in a form other than...
2025-09-21 17:17:36 +0000 UTC
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Greetings. It's me.
Short report today too (making up for it with some pictures)
This week I've been working on the day-night cycle, "AI" improvements, and UIs. Lots of UI work - really tedious. And while I'm at it, I keep thinking: "l...
2025-09-14 17:32:48 +0000 UTC
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Greetings. It's me.
This week I don't have much new to share, since I was focused on the work I said I'd be doing in the previous Progress Report - mostly coding.
I (almost) finished the blessing/curse system and have been testing it w...
2025-09-07 16:02:30 +0000 UTC
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Greetings. It's me.
This week, I've basically been doing the same work I did last week for Aster, but this time for Hero. Creating tree visuals, designing passives, and experimenting with different effects. I'm not worrying about fine-tuning...
2025-08-31 17:07:35 +0000 UTC
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Greetings. It's me.
This week, I've been working on Aster's passive skill tree and actually implementing a big part of the passives - designing new ones, redesigning two-week-old ones, and trying to make the whole thing make sense. Not only ...
2025-08-24 17:47:09 +0000 UTC
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Greetings. It's me.
I'll be honest, I would rather not post this week, since I was very busy with real life stuff. As often happens, a lot of things came up at once and needed my attention. The only reason I'm posting today is to keep my pos...
2025-08-17 17:18:20 +0000 UTC
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Greetings. It's me.
This week, I've been working on new enemies (+ their stats and skills), the camping mechanic, and the skill trees (yes, again)
For next week, my goal is to finally show you how these skill trees look in-game - or at...
2025-08-10 16:59:06 +0000 UTC
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Greetings. It's me.
This week, I've been working on what I said I would: the camping mechanic, remaking some 1.0 animations, and fixing older systems like dialogue and shops so they can be used more universally. Nothing too crazy there - I'm...
2025-08-03 17:51:46 +0000 UTC
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Greetings. It's me.
This week, I've been working on weapon upgrades (figuring out what kind of system works best and doing some testing), remaking the choppy slap/grab cheeks animations (I'll also redo the "side-eye" ones), and outlining ski...
2025-07-27 17:34:22 +0000 UTC
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Greetings. It's me.
Thank you for all the ideas you shared under the last progress report! A lot of them really got me thinking.
This week, I've been gathering feedback from the public release and polishing a few small things I somehow...
2025-07-20 17:05:25 +0000 UTC
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