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Mauro Xavier Retro Developer

Mauro Xavier Retro Developer

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Mauro Xavier Retro Developer posts

Bullet Rhythm - Gameplay Test v0.2a

Here's a video showing a little more gameplay, with my friend trying to play the game as best he could. Even though he's not a fan of modern titles, he found the game very frenetic and fun.

I still need to improve the music synchronization a...

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Survey: Development Diary

I'm opening this survey to ask if you're interested in me making a near-daily report on all the development I'm doing, with some screenshots and a changelog. This would cover any development activity, including pixel art.

Pesquisa: D...

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Bullet Rhythm - v0.1a gameplay test

The video shows the basics of bullet rhythm, but it is already possible to understand the concept. There is still a lot to be done.

Remember, you can participate in the design of the graphics and other details of the game, just talk to me if...

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Calloused fingers, but satisfaction guaranteed.

Ouch... My fingers explode, but I keep smiling as I test and tweak the game. The results screen now better displays player performance with some extra details.

Note: No, you cannot use a turbo controller.

Dedos...

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Bullet Rhythm Development Diary - January 2

There are still many things to do, but one thing is impressive and shows that I'm on the right track: I've become addicted to my own game, which is rare!

I know the still images show simplified graphics, but soon when you see it in ...

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Hey, where’s our Christmas gift? (And a few more words)

So, folks, I took a short break from Final Fight MD to cool off and deal with some annoying bugs and coding habits I need to eliminate from my brain. This will help me come back refreshed and look at the code from a new perspective. ...

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What motivates you to join my Patreon?

As I'm almost finishing Final Fight MD, this thought crossed my mind.

I know some people have been with me since the beginning and have always supported me, even during the times when development was on hiatus for various reasons. However, w...

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Final Fight MD: When will it be completed?

First of all, I’d like to clarify that I won’t be releasing a new version of FFMD this Christmas. It will probably come out on the last day of the year with some important fixes and updates. I was planning to release a public ROM as well, but ...

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Bullet Rhythm: Struggling to improve gameplay.

My fingers hurt a little, but the adrenaline is worth it. I still need to refine the gameplay.

Some songs will be a walk in the park; others will be hell on earth, so keep your fingers ready. And I'll warn you right now that using controls w...

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A blast from the past for your heart!

Do you have any idea about the gift I'm preparing for everyone?

It will be simple, straightforward, and fun.

With songs by:

  • Cyberdeous

  • John "Joy" Tay

  • InterperseAges

  • BlueElectri...

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Final Fight MD: General News - December / 2024

Guys, unfortunately, a supporter leaked the ROM on a Mediafire server, among other places, which unfortunately disrupts the project in several ways. I don’t take this as a sign of disrespect towards me, but rather towards the other supporters wh...

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Final Fight MD Patreon - version 2024-12-08

Hey everyone!

I've made a few changes to the code in hopes of improving stability, especially when playing with two players. It's still true that we have performance issues with 2 players in certain areas, and we might still encounter crash...

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What should I do with FFMD now?

After a brief hiatus due to technical issues with my PC, I'm back and should release another version with bug fixes in a couple of days.

Now I have to ask, would you prefer me to move forward with round 6 even though I'm aware of some bugs, ...

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Final Fight MD Patreon - version 2024-11-15

Note: Guys, download the file FFMD_Patreon_24-11-15+ (with the plus) as I fixed an error that caused a crash with Cody when entering Round 3-1 (Thanks, Lucas M.).

Note 2: Oh no, one more severe bug was found, but this time is on...

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What do you prefer about the gameplay and style of Driftin' Rage?

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Final Fight MD - Reviewing the rounds and improving them even further.

I went back in some stages and applied new techniques that I started using in later stages. Now, the subway is the right height like the arcade, and with parallax, it breaks the limit of the Mega Drive HUD window.

Final Fight ...

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Round 6 development has begun!

It's in the early stages, but all the plans are preserved, including the parallax that isn't present in the SEGA CD version.

There are a lot of things to be done, as this round is the biggest in the game and has the most cutscenes. If I have...

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Final Fight MD - Testing full Round 5!

Yes, this is me PLAYING BADLY WITH GUY, as a complete test of round 5. Guy is a character I don't usually play, I had only played with Haggar since I first saw the arcade in my teens.

And don't worry my friends, the ROM to the supporters wil...

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Final Fight MD - Video showing the complete Round 4 test

Here's the full round 4 test video. Some things need to be enhanced, like defragging the VRAM to fit more enemies dynamically in the elevator, but overall everything is pretty consistent.

Final Fight MD - Vídeo mostrando o teste co...

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Round 4 is completely ready!

I'll post a video with the full gameplay soon, and once I've finished some more testing, Patreon supporters will have access to this new version. I've made Rolento a badass enemy, maybe even more so than the arcade version.

Ro...

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Final Fight Round 5-1: first screenshots!

Well, folks, I'm feeling more inspired than usual. Round 4-1 is already 100% complete, I skipped round 4-2 for now because I plan to try some technical tricks for it, but I'm not sure if they'll work out.

To not lose this wave of inspiration...

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Final Fight Round 4-1: first screenshots!

The physics, map, and structure for Round 4-1 are ready, and now I need to adjust the flames and add objects and enemies. I admit I took longer to adjust the background images than to program.

I made a small change regarding the height of th...

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Final Fight MD Patreon - version 2024-09-28

One more time, why not?

- Players falling from the sky now deal less damage to enemies and no longer kill them.

- Adjusted Sodom’s run hitbox to allow players to jump over the enemy.

- Changed the behavior of Andore’s jump sm...

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Final Fight MD Patreon - version 2024-09-23

Since yesterday, several details have been fixed, many of them important to maintain the game's stability. I recommend downloading and testing this new version.

- Shadows removed, keeping only Andore's, as per the arcade version.

- Ext...

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Final Fight MD Patreon - version 2024-09-22

Well, folks, I had to wait for my vacation to improve the code as much as possible and then move on to the next stages. There are still bugs, but I believe I’ve reached a much more acceptable level of quality compared to all previous versions, e...

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Driftin' Rage now with motorcycles!

This is a video of a work in progress, therefore, all features may change, including gameplay, images, audio, and other components.

There is still a lot to be done...

Note: The video is in a smaller window to allow the integer scaled p...

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The tracks have been designed, now comes the hard part...

The time has come to program the tracks with the right weather, behavior, and consistent graphics. I admit this will be a big challenge because the tracks, weather, graphics, and design will dictate how Driftin' Rage will be known in addition to t...

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The names of the places and game modes for Driftin' Rage are set!

Places:

  • Spain - Cumbres de Nieve

  • Senegal - Autoroute V1

  • Germany - Black Forest Circuit

  • England - Orbital Motorway

  • Japan - Ataru Expressway

  • USA - Peak Hill Cli...

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Drifting is on fire!

As everyone knows, Driftin' Rage is my current original game that keeps me sane (since FFMD drives me crazy for various reasons).

In the current development, the drifting system is almost ready, the circuit mode is working, and I plan to cre...

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Introducing: DRIFTIN' RAGE!

This is a short video showing the progress of my new game. It is a love letter to the great racing classics of the 16-bit era and, of course, also running on a 16-bit console. There is much more to come!

All Patreon supporters can participat...

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