- Fixed Andore's grab (not well tested).
- Changed ROM check code to work on all flashcards.
Note: When playing with Haggar, random addressing errors may still occur.
- Corrigido o agarrão do Andore (não foi bem testado)...
2024-06-26 00:26:00 +0000 UTC
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- Fixed maximum DMA transfer (solved lack of barrels at the beginning of round 1 and other sprite anomalies)
- Fixed Andore's frame when grabbed
Ops... Final Fight MD - 2024.06.23+ ROM corrigida
- Corrigid...
2024-06-23 21:54:30 +0000 UTC
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Here is a new exclusive ROM for Patreon supporters, this time using the XGM2 driver, which brought improvements but also has some limitations as it is an experimental version. Feel free to test it and contact me regarding bugs, suggestions, or any...
2024-06-23 16:01:44 +0000 UTC
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Very soon, I will be opening the beta tester program for Patreon supporters to speed up development and testing across various console versions.
Public releases will be scheduled as we reach more stable versions based o...
2024-06-22 11:42:19 +0000 UTC
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I am tired of apologizing, enough with promises from other people or waiting for answers, this is the third time a supposed publisher has done this. I will develop Final Fight MD my way. If CAPCOM at least acknowledges it as a Mega Drive fangame, ...
2024-06-21 11:14:09 +0000 UTC
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This engine is used in Aqua Racing, but I'm showing Hang On as a base in this demo, using the XGM2 driver. Notably, sometimes the music is out of sync, in addition to some slight slowdowns. There are no collisions and no polishing.
Once I ha...
2024-06-17 00:52:13 +0000 UTC
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Changelog:
- Increased range of Haggar's grab.
- Fixed bug that allowed Haggar to grab enemies from behind.
- Enemies can now be grabbed even when stunned.
- Cody's punching speed has become faster.
- Slightly improve...
2024-05-05 20:28:29 +0000 UTC
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Well... The changelog speaks for itself...
- Simons sprites have been remade based on the arcade.
- Fixed Sodom's running speed.
- It is no longer possible to jump over Sodom when he runs.
- Weapons disappear only when the ...
2024-05-01 19:36:09 +0000 UTC
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Firstly, I apologize for my absence; I caught COVID (for the fifth time) and had to rest. I will resume activities starting tomorrow to complete the Final Fight MD beta.
In the meantime, here's a short video testing the Into the Darkness eng...
2024-03-17 21:26:17 +0000 UTC
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At the end of February, I was supposed to release a new version of Final Fight MD. However, I updated SGDK and started using other numerical patterns, which despite gaining a certain amount of performance, led me to have other collision bugs that ...
2024-02-29 23:46:52 +0000 UTC
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This screen is a preview of the inventory of the game Into the Darkness for Mega Drive.
There's a lot more to come and I have other tricks up my sleeve, but let's take it slow so that nothing goes off the rails, as I still need to complete F...
2024-02-25 17:29:14 +0000 UTC
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We are currently awaiting a response from a distributor to make Final Fight MD an official game authorized by Capcom.
I will release the version at the end of February with several bugs fixed, but I will not be able to release ROMs with new ...
2024-02-05 19:54:30 +0000 UTC
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From now on, I intend to release an average of at least one version per month until I definitively complete this project.
I'm now collecting feedback from the entire community, in addition to the official beta testers themselves, to make the...
2024-01-21 12:51:18 +0000 UTC
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Beta testers found a last-minute bug and uploaded a new version (24-01-20b). Please, if you have the file from version 24-01-20, download the new one. I've fixed a bug that prevented enemies from exiting doors correctly in Round 1-1 in two...
2024-01-20 17:38:32 +0000 UTC
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I'm fixing bugs reported by the community and beta testers until the public version that will be released on January 20th. Therefore, Patreon supporters will receive a new exclusive version with all fixes, on the same day as the public version rel...
2024-01-17 01:53:23 +0000 UTC
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As promised, here's the ROM for all Patreon supporters.
If you find any bugs or have suggestions, just write them in the comments.
Final Fight MD Patreon WIP Demo 24-01-15
Como pr...
2024-01-15 23:44:08 +0000 UTC
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I will post a slightly longer text, so forgive me for any mistakes in English.
Today (or tomorrow, depending on your time zone) Patreon supporters will finally receive the ROM, but first I need to clarify a few things.
It was another 1...
2024-01-15 13:08:28 +0000 UTC
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In survivor mode, enemy types now increase in difficulty over time, ending with the entire Andore family persistently entering the scene, until if you manage to defeat a certain number of enemies, the final bosses will visit you to see if you can ...
2024-01-06 17:16:19 +0000 UTC
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The new ROM to be released soon will have two versions:
- Open public version: It will be possible to play until the end of Round 3. Disponible survivor mode with the bridge stage.
- Patreon exclusive version
2024-01-02 19:16:26 +0000 UTC
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This video shows the complete Round 3 test, but it has some memory leak bugs that still need to be fixed. One of the most noticeable is in the sky at the end of Round 3-3.
As soon as I finish solving some annoying bugs, the public version of...
2024-01-01 01:03:02 +0000 UTC
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I don't have time to program due to excessive work, but in order not to lose this festive atmosphere at the end of the year, you will have a new version on the way.
Images are worth a thousand words.
Haverá alguma a...
2023-12-16 20:17:15 +0000 UTC
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Some little changes only:
- Changed the color of Cody's T-shirt to gray.
- Fixed bug that allowed throwing an enemy with a wrong sprite falling vertically inverted.
- Fixed bug that did not allow hitting Damnd sometimes.
2023-08-20 20:02:45 +0000 UTC
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Here are some differences from the previous release:
- Fixed incorrect score reset when changing stages.
- Fixed Cody's stab speed movement.
- The Hollywood/El Gado aerial stab is no longer invincible.
- Fixed enemy shadow ...
2023-08-20 04:11:57 +0000 UTC
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First I apologize for not completing Round 3 and being the same as my previous video. I spent almost a whole week trying to focus on an address leak that caused some instabilities that I finally managed to resolve.
Some considerations need t...
2023-08-15 23:03:25 +0000 UTC
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This is a short test from Round 3-1, and soon you'll be able to play this Patreon exclusive ROM with more bugs fixed.
Next week I will be taking a vacation and with that I will have a little more time to dedicate myself to solving some probl...
2023-08-01 00:26:44 +0000 UTC
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Keeping the flame burning... Finally, after months away, back to retro pleasure in full force.
I'm doing my best to reorganize my personal life and take up my hobby again. This weekend I managed to dedicate almost 8 hours to programming and ...
2023-06-11 03:24:31 +0000 UTC
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What do you think about supporting multitap in Final Fight MD?
2023-05-12 11:30:06 +0000 UTC
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The array scanning algorithm has been converted to pointers (thanks Stef!), and many bug fixes have been made.
There are some rare slowdown situations, but finally now I got the result I wanted to give from the beginning.
I played many...
2023-05-02 14:17:06 +0000 UTC
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Final Fight MD
I've spent this last month revamping all the code as the cumulative slowdown is caused by memory fragmentation. This is requiring a rewrite and optimization of several critical points in the code and takes con...
2023-03-01 13:01:11 +0000 UTC
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I must confess that I'm struggling with the mysterious slowdown that plagues the game. I've tried everything and I still don't understand the cause, and curiously if I start the game in any round, there is no slowdown, especially in the bonus stag...
2023-02-01 00:56:25 +0000 UTC
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