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dagobaking

dagobaking

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Version 1.0 Now Public

The public version is now live. For those who are using the test version, the public one IS slightly different (even though it is same version number). It has one small fix. So, you will want to upgrade to that (available on the AAF discord server...

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New Test Release - 1.0

The first release out of beta is here for a quick test phase. For patrons ($3+), you can download it from the #aaf_test_release channel on the AAF discord channel.

Provided that testing goes well and no major issues come up, this version wil...

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[Beta 172 NG] - 2024-07-13

Updated

- LLFP to v50 for NG compatibility

Fixed

- Animations not starting when a location is designated through tags rather than direct setting entry.

- Re-fixed fonts.

Added

- Clarifications to Error 44....

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Quick Update

Moving forward, all downloads (including AAF versions) are only going to be available on discord.

Please let me know if you have any trouble getting your Patreon role ("Captain") on the AAF discord server. That role is what allows you to see...

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Public Release: Fallout 4 Blender Animation Kit v1.1

1. Adds location control for tongue nodes.

2. Fixes an issue with auto re-size on publish.

(Click moddingham.com link above to download.)

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Animation Kit - v1.0 - RC1

This version not for re-distribution. Private testing purposes only.

Upgrades for the animation kit:

  1. Improved rigs (added controls for missing zex bones)
  2. Add-on has one-button publish.
  3. Add-on auto re-scales fo...

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Fallout 4 Blender Animation Kit v0.5 Beta

* This version not for re-distribution. Private testing purposes only. *

Here's an animation kit that should make it easier to animate from Blender compared to currently available tools.

Kit Features:

1. Control rigs for male and...

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New Tool for Animators: CompileHKX v1.2

This is a script that eases the pain of converting Fallout 4 animations from Blender FBX to HKX.

Instead of having to go through the Havok Content Tool panel, etc. this script allows you to drag and drop your folder containing FBX and it aut...

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Thank you!

As some of you undoubtedly know there has been a bit of drama in the animation framework space recently. Please let me know if you have any questions about that.

The internet can sometimes be a difficult place to gauge because relatively few...

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New Test Build - AAF 172

[Beta 172] - 2023-07-23

Fixed

  • Animations not starting when a location is designated through tags rather than direct setting entry.
  • Re-fixed fonts.

Added

  • Clarifications to Error 44. Included ...

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AAF Test Build - 171

## [Beta 171] - 2023-07-18

### Fixed

- Missing animation references in XML causing unpredictable additional issues. Thanks to Dlinny_Lag for troubleshooting and fix ideas. (As a related note: I can't promise that AAF can keep working d...

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Beta 169 - New Test Build!

### Fixed

EgoBallistic Optimizations & Fixes:

- Replaced GetFormFromFile() loops to fill formlists with LL_Fourplay.PopulateFormList() call

- Replaced GetFormFromFile() loops to fill arrays with LL_FourPlay.GetFormArray() cal...

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Beta 168 - Test Build

## [Beta 168] - 2022-10-10


### Changed

- Removed Facelight handling as it does not appear to be working and is only adding overhead to scene start. Same or similar functionality is possible with external code triggered by AA...

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New Test Build - AAF Beta 167

This is just one fix. But, took longer than expected to troubleshoot. There was a quirk preventing custom font mods from making the change in the AAF UI. That should work now. Although, keep in mind that some fonts will fit into the GUI better tha...

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AAF New Release Build - Beta 166

https://www.moddingham.com/viewtopic.php?t=2


## [Beta 166] - 2021-12-14

### Fixed

- Optimized application of morphs. - Thanks EgoBall...

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AAF New Build - Beta 165

## [Beta 165] - 2021-10-16

### Fixed

- Additional adjustment to make custom names work in more contexts.

- AAF listening for keys when various menus open.

- Updated LLFP (v42).

- RemoveOverlaySet function not applying...

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Server Issues

Just an FYI that there is some kind of email server issue at moddingham.com

It appears that people are signing up so fast that the server is flagging the activation emails as spam.

I'm actively working on it and hope to resolve it soon...

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AAF Location Update

Beta 164 has been re-posted for public access at its new home: https://www.moddingham.com/discussion/11/advanced-animation-framework-aaf<...

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AAF Test Build - Beta 164

## [Beta 164] - 2021-7-13

### Added

- Expression mode. Gives basic ability to customize an actors expression through the GUI. Planning to add incrementing by 10 and export features.

- Updated LLFP (v41).

- morph_buffer sett...

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Checking In

Hello. My apologies for the wait for updates. I'm in between computer builds and am waiting for some key components. I'm holding out for the right gear to make my budget go further. As everyone probably knows the latest computer components are har...

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AAF Test Build - Beta 163

## [Beta 163] - 2021-1-21

### Fixed

- Attraction profile only generated when Actor loaded into AAF. Now generates it when needed if called first via Papyrus.

- equipment reset not working after a non-reset re-equip.

- equip...

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AAF Test Build - Beta 162

## [Beta 162] - 2021-1-18

### Added

- The beginnings of an attraction system. This creates an attraction profile for every Actor (generated whenever the profile is first needed) that is a set of random numbers indicating how much they ...

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AAF Release Build - Beta 161.1

https://www.nexusmods.com/fallout4/mods/31304

## [Beta 161.1] - 2021-1-15

### Fixed

- Text parsing so that " - " can be used in position title...

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AAF Test Build - Beta 160

This build represents quite a bit of work. But, regards mainly the look/styling. Looking toward some more functional updates next. Thank you as always for the support and happy new year!

## [Beta 160] - 2021-1-1

### Added

- block...

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AAF Test Build HotFix - Beta 159.1

This build fixes a packaging issue that broke the language files.


## [Beta 159.1] - 2020-12-26

### Fixed

- BA2

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AAF Test Build - Beta 159

Posting a small update to get it out there before I dive into some bigger changes (UI improvements)...


## [Beta 159] - 2020-12-22

### Added

- xsd update.


### Changed

- forceComplete gets over-rid...

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AAF Test Build - Beta 158

## [Beta 158] - 2020-12-13

### Added

- disableConditionsWhenPCControlled parameter to tree node in PositionTree XML. Is false by default. If set to true the conditions system will not apply to the tree options if/when the PC is control...

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AAF Test Build - Beta 157

## [Beta 157] - 2020-11-22

### Added

- Some additional error reporting info in areas where breaks (usually due to XML issues) are most common.

- StopSceneWithAbruptStop to API. This is to replace functionality removed by taking a...

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AAF Test Build - Beta 156

## [Beta 156] - 2020-11-13

### Changed

- The API function ChangePosition will interrupt a position to make the change even if forceComplete is set to true for that position. Other attempts to change the position (via Tree Widget or oth...

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AAF Test Build - Beta 155

## [Beta 155] - 2020-10-25

### Fixed

- scene breaking when an actor exit happens during an actor add event.

- scene breaking when an actor add event occurs while another add event is already happening.

- stat decay not star...

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