## [Beta 154] - 2020-10-21
### Added
- randomized rag-doll directions for actors leaving interrupted animations.
### Changed
- the boot-up progress percentages. The old percentages will no longer align to old sol...
2020-10-22 03:05:27 +0000 UTC
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## [Beta 153] - 2020-10-15
### Added
- ignoreCombat to SceneSettings. This affects whether or not NPC actors in AAF scenes ignore the combat state. If true, they do not react to nearby enemies. If false, NPC actors will leave the AAF s...
2020-10-16 04:33:03 +0000 UTC
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## [Beta 152] - 2020-10-11
### Added
- Sanity check for multiple scene exit requests from Papyrus.
- OnSceneInit error for when a scene join fails due to no scene existing among the actors selected. Could theoretically happen if ...
2020-10-12 23:03:09 +0000 UTC
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## [Beta 151] - 2020-10-10
### Added
- OnWalkInit event. An event that is sent out when the actors begin to walk to a scene, before the OnSceneInit event. NOTE: OnWalkInit only fires if there is no OnSceneInit error. If there is an err...
2020-10-10 19:18:39 +0000 UTC
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## [Beta 150] - 2020-9-29
### Added
- disable_skin_handling setting added. When enabled, skin overlays should be copied from the PC to the doppelganger during animations. -Thanks to EgoBallistic!
- Updated LLFP.
...
2020-09-30 03:59:31 +0000 UTC
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## [Beta 149] - 2020-9-26
### Fixed
- Missing animations sometimes causing boot stall at 30%.
---
## [Beta 148] - 2020-9-26
### Added
- copy_weapons setting to ini. Allows toggling feature ...
2020-09-27 06:46:31 +0000 UTC
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## [Beta 147] - 2020-8-22
### Fixed
- Action effects not resetting between animations.
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## [Beta 146] - 2020-8-21
### Fixed
- Setting positionTree useConditions to true causing UI widget...
2020-08-22 22:55:15 +0000 UTC
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## [Beta 145] - 2020-8-20
### Fixed
- pgup/pgdown didn't work as expected between single animations and positionTrees.
- ESL items past index 00 not working.
- furniture being listed with human names.
2020-08-20 19:04:56 +0000 UTC
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## [Beta 144] - 2020-8-18
### Added
- xsd updates.
- Ability to put positionTrees within positionTrees. You can make two positionTrees and reference one of them within the other (just by using the position ID) and AAF will switch...
2020-08-19 21:50:57 +0000 UTC
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## [Beta 143] - 2020-8-15
### Added
- Weapons getting copied to doppelganger inventory. Equipment copy optimizations. Thanks to EgoBallistic.
- Error message for when a scene is started through the API but no valid actors are sen...
2020-08-16 09:48:23 +0000 UTC
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## [Beta 142] - 2020-7-20
### Fixed
- sequential attribute in animationGroup XML was case sensitive.
- non-existant tag reference in Narration XML was ambiguous. Now gives clear error and reference hint.
- narration actors ...
2020-07-20 18:59:14 +0000 UTC
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## [Beta 141] - 2020-7-7
### Fixed
- Ambiguity in transition docs.
### Added
- Memory optimization (XML Strings).
- Ability to use wildcards for transitions. See docs.
- switchTo attribute to animatio...
2020-07-08 21:43:15 +0000 UTC
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## [Beta 140] - 2020-6-29
### Fixed
- equipmentSets not applying on player when there are more than one applied at a time.
### Changed
- equipmentSet XML that comes with AAF to reEquip with the "resetAll" feature...
2020-07-01 00:41:29 +0000 UTC
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## [Beta 139] - 2020-6-25
### Changed
- formatting of bootup complete debug output.
### Added
- memory usage information to bootup complete output and to the performance tab within admin mode.
2020-06-26 04:03:26 +0000 UTC
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## [Beta 138] - 2020-6-19
### Fixed
- Bootup crashing if an animation defined in an animationGroup is missing.
- Bootup crash when raceList attribute missing from actorType XML.
- Disabling re-equip delay caused player to n...
2020-06-19 23:48:12 +0000 UTC
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## [Beta 137] - 2020-6-17
### Fixed
- scene wizard freezing if furniture animation exists and no usable furniture found.
---
## [Beta 136] - 2020-6-17
### Added
- xsd updates.
2020-06-18 18:52:58 +0000 UTC
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The dev version of 135 was posted previously, which has no FOMOD. This is the correct version.
Sorry for the mixup.
2020-06-05 18:01:32 +0000 UTC
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## [Beta 135] - 2020-5-30
### Fixed
- Action target nodes not working if there is no self node.
### Added
- xsd corrections (action/actorStat stat node types, comboStat).
- form and source attributes to mfg...
2020-05-31 16:51:03 +0000 UTC
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## [Beta 134] - 2020-5-24
### Fixed
- avg calculation in performance section when test count below 1.
- action and position lists not populating in the admin.
### Changed
- Locking/location re-factor. Resul...
2020-05-24 17:05:51 +0000 UTC
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https://www.nexusmods.com/fallout4/mods/31304
## [Beta 133] - 2020-5-15
### Fixed
- Blank XML files causing boot stall.<...
2020-05-15 21:56:26 +0000 UTC
View Post
https://www.nexusmods.com/fallout4/mods/31304
## [Beta 132] - 2020-5-15
### Added
- Support for CanarySaveFileMonitor. T...
2020-05-15 12:08:07 +0000 UTC
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## [Beta 131] - 2020-5-13
### Fixed
- XMLParser failed when there was more than one space between attributes.
### Added
- Performance section in the admin. This shows time performance tracking for various AAF pro...
2020-05-13 17:55:22 +0000 UTC
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## [Beta 130] - 2020-5-11
### Added
- routine to apply new duration settings passed in for hierarchy position joins.
- ability to start multi-actor hierarchy positions.
- re-factored equipment handling code.
- xsd upd...
2020-05-13 02:39:25 +0000 UTC
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## [Beta 129] - 2020-5-4
### Changed
- More re-factoring in position handling code.
- Disabled feature that skips stopEquipmentSet if the actors are attacked. The effects of stopEquipmentSet can be delayed anyway and this way the...
2020-05-05 09:56:45 +0000 UTC
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## [Beta 128] - 2020-5-3
### Added
- Handling for isRootLocked scenes when actor(s) are attacked.
- isCompanion to the attributes that can be used in condition nodes.
- xsd updates.
- Error routine to handle and repor...
2020-05-03 22:18:58 +0000 UTC
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## [Beta 127] - 2020-4-22
### Added
- disable_banners option in AAF_settings.ini
- a measure to prevent unlocking function to run during the middle of a walk starting up. (Can easily occur when things are controlled via code)
...
2020-04-22 20:59:33 +0000 UTC
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## [Beta 126] - 2020-4-18
### Added
- Ability to show a banner indefinitely (enter -1 as the duration).
- ClearBanner function to API. Clears the current banner being displayed.
- banner attribute to animation node in anima...
2020-04-19 22:32:36 +0000 UTC
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## [Beta 124] - 2020-4-17
### Removed
- The "meta" node from all XML types. With the recent structure change, this node is no longer needed so should be cleaned up. The dataSet is now derived from the unique wrapper node types. XML fil...
2020-04-18 01:15:34 +0000 UTC
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I just wanted to say thank you to all the patrons who believed in my work enough to donate over the year.
If not for that I wouldn't have been able to make time for this.
Say hello on discord. Stay healthy and safe. And cheers to the f...
2020-04-17 10:50:27 +0000 UTC
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*** ATTACHMENT WAS REMOVED ***
I accidentally uploaded the dev version of b123. There is now b124. So get that instead of this.
## [Beta 123] - 2020-4-17
### Changed
- The XML structure for every XML type (see docs) so that...
2020-04-17 10:37:47 +0000 UTC
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