Hello Everyone!
The main animation is here, but I had to turn off the thigh physics and the hand interaction with the breasts. This wasn't just random – it was because my skills with the new physics setup are still pretty basic, and the mo...
2025-10-27 12:28:10 +0000 UTC
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I hope you have a wonderful Halloween celebration, and I've prepared a little gift for you:
HLLW2025 - 15% discount code for a PARTNER & INVESTOR subscriptions.
The animation was supposed to be out tomorrow, but there's a huge problem with the latest render.
The thighs and boobs physics bounce too quickly and sharp, creating a "bbbrrrtt" effect.
I will try to fix this problem and hope t...
2025-10-23 18:23:26 +0000 UTC
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Partners and above have chosen the character - 2025-10-20 14:00:29 +0000 UTC
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I'm currently exploring the new real-time physics add-on, and it seems to be working great!
I'll try it better when I start working on the next animation. The addon is paid and I was able to make this investment only with your help, thank yo...
2025-10-14 18:30:40 +0000 UTC
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Hello everyone!
Before voting, a quick note: I'm thinking about changing the subscription tiers completely—not just the perks, but names, look, and more. It's hard for me to decide, as I like to keep things steady. Remember, all page d...
2025-10-13 19:34:20 +0000 UTC
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Hey everyone, I have a cool change coming for the Investor tier, and it will go live today very soon. This is to make things more fun and give you real input on what happens next.
The Investor subscription won't just be about extra support a...
2025-10-12 23:46:26 +0000 UTC
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2025-10-08 21:16:39 +0000 UTC
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2025-10-08 21:12:58 +0000 UTC
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2025-10-08 21:11:43 +0000 UTC
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I saw a post and decided to quickly make an in-between animation. This is probably the first animation in a year that's not in first person.
The anim...
2025-10-07 13:45:47 +0000 UTC
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2025-10-04 19:29:50 +0000 UTC
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I took a little rest and started working on a new animation.
Its release will be somewhere in the middle/end of next week.
Work in progress renders will be available soon. I'm also planning to add a few renders (posters) along with animat...
2025-10-03 21:48:57 +0000 UTC
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Hello everyone!
A very important survey for you.
I'm thinking about public content and want to hear your thoughts.
How do you think it should be?
The policy remains the same: content is published in ...
2025-09-22 12:00:06 +0000 UTC
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Let me remind you that you will be voting for a character in Futanari animation.
2025-09-21 22:40:01 +0000 UTC
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2025-09-21 22:13:03 +0000 UTC
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Hello everyone!
I decided to speed things up and reduce the render time by returning the HDRI instead of a full-fledged background.
I'm currently concerned about the file size. I'm really looking forward to when Patreon allows creators...
2025-09-21 22:12:30 +0000 UTC
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Hello everyone!
I haven't been able to work on the animation properly all week, but I'm feeling better now and making progress.
Unfortunately, because I've been doing practically nothing, the animation release will likely be pushed bac...
2025-09-19 17:28:29 +0000 UTC
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Work on the new animation has started, but it will be a bit slow since I’m sick and not feeling well.
I’ve decided not to make this animation futanari. The next animation will be futanari, so you know in advance before voting for the cha...
2025-09-17 09:20:28 +0000 UTC
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While you are voting or just waiting for ...
2025-09-07 19:38:37 +0000 UTC
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2025-09-07 17:29:16 +0000 UTC
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2025-09-07 17:27:24 +0000 UTC
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Hello everyone!
I hope you enjoy the new animation. Of course, I noticed some problems (for example, Uzi's left hand for some reason starts to go through the character's knees after changing the pose; unfortunately, I noticed this only...
2025-09-07 17:27:13 +0000 UTC
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Rendering is in progress and it seems too long.
For understanding, the program calculated that rendering the entire animation (NVR and VR) will take about 48 hours....
Of course, now it is less and the rendering is in progress, but thi...
2025-09-05 21:21:18 +0000 UTC
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Hello everyone!
The animation work is almost finished, only small details and the most terrible thing - rendering.
Due to the increase in quality and duration, I'm afraid that rendering will be longer than usual, so I can't pr...
2025-09-04 15:00:11 +0000 UTC
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Hello everyone!
I'm working really hard on the animation right now.
I've decided to try some unusual bone models that have worked well so far, and as I mentioned in the previous plan, I'm trying to make sure each frame has a unique mov...
2025-09-02 20:42:13 +0000 UTC
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2025-08-18 02:02:21 +0000 UTC
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2025-08-18 01:08:41 +0000 UTC
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Oh yeah, I'm experimenting with physics a bit again now, so I'll try to reproduce it in new animations.
2025-08-18 01:08:00 +0000 UTC
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2025-08-18 01:06:03 +0000 UTC
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