OguRetsu
bspined

bspined

patreon


bspined posts

WIP0138 - version bugfix, man body work..

This week, I've been working on bug fixes and the demo version, as well as the man's face. Because of my frequent back pain, my work has been delayed a lot. And I feel a bit sick. I think next week will be quite difficult due to condition issues....

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PDPS v1.0.8(0.0.8๐Ÿ˜š) - Steam playtest

In this version, a lot of work has been done on minor bug fixes, utilization of the facility level, and the addition of reward scenes upon successful dives. I also worked on improving the boss logic and fixing bugs, but it hasnโ€™t been easyโ€ฆ I ...

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WIP0137 - New skills, Dive setting, Scene dialogue work..

I'm currently researching skills. First, I created a skill that summons recovery items and a skill that summons a dummy character to attract enemies' attention. This dummy character skill took quite a while to create as it required a lot of tinker...

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WIP0136 - Boss AI, Character skill

I'm adding a new boss and researching his skills. He's a nimble boss, but he can be quite annoying. I've also researched another boss's grab skill. It's still pretty imperfect, but it works. ๐Ÿ˜‚

I've also changed the system to allow for cha...

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WIP0135 - Boss AI, Character pose

I got sick with COVID-19 this week. I didn't know I'd get it again. I thought it was over.

Anyway, so this week I studied the new boss's skills and AI behavior tree. I'm doing quite a bit of research into adding more bosses. I'm trying to ad...

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WIP0134 - SceneWork, Unreal

I had to import the scenes into Unreal and apply them. As always, it was quite a tedious task. Now that you've cleared the dive, you'll be able to see a scene with Connor. While refining the current scenes, I plan to create a few more scenes in ad...

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WIP0133 - SceneWork

Now I'm working on scenes that I weren't able to do in the last update. They experience mental stress while diving and have no choice but to relieve it sexually. That's what our Connor is for. Haha.

These scenes will be available for viewin...

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WIP0132 - Suit Selection screen rework, Hair physics, Corrupted Kyra(Futa..), minor bug fix..

I'm working on a new suit-changing scene in the facility. It's quite complex, and I wanted to make sure the suits were clearly visible.

You won't be able to change suits on the main screen anymore. I'm trying to reduce the importance of the...

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Poses0029

I've uploaded various renderings. I uploaded it in a small size because it's slow here, so please download the file in a larger resolution from Mega. You can find the Mega Link address in the community chat. ๐Ÿ˜˜

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WIP0131 - Scene work, Demo, minor bug fix..

Now, I need to start creating the next content. I'm working on an animation to fill in scenes that only have loops. I think I'm getting the hang of it, I think I'm gradually creating the scenes I want. It would be nice if I could do better, but if...

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PDPS 1.0.7 playtest survey

Are you enjoying this version? I've put a lot of effort into organizing the various broken elements within the game.

So, I'm going to conduct a survey to gather your feedback. If you have any good ideas or concerns, please let me know, as ...

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PDPS v1.0.7(0.0.7๐Ÿ˜…) - Steam playtest

This version focuses a bit more on gameplay and refines the game's framework. It's still creaky, but enjoy. I think the game has gotten pretty easy. I'll continue to improve these aspects by adjusting parameters and adding new enemies.

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WIP0130 - CutScene, EnemyDeadDissolve

I made a cutscene. It was quite a difficult task. Since I had to reuse what I had instead of making an animation, it might not be appropriate. I also roughly added a voice through AI. Eventually, we'll have to record it, but nothing's been decided...

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WIP0129 - Skills Improvement, Item Marker, LineOfSight system

Skills that were only functional have been changed to work a little better. In the case of guided missiles, some direction has been added, and although there are still some shortcomings, the logic for finding enemies has been improved. In the case...

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WIP0128 - character's stat.. SniperRifle Upgrade, newRooms, Bug fixes.

I have so much work to do, but I can't seem to get it all organized. The character's stats are almost finished. My head is going to explode

I have so much work to do, but I can't seem to get it all organized.

The character's stats are ...

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Poses0028

I will upload high-resolusion versions on Mega in the future. Patreon is so slow that it takes a long time to even view one picture. ๐Ÿ˜“

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WIP0127 - UI, UI, UI, and character's stat remake

In the rule of not leaving the center for a certain amount of time, we changed it so that if you leave the center for a little while, the re

In the rule of not leaving the center for a certain amount of time, we changed it so that if you lea...

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WIP0126 - skill combination index, Thumbnails, pulseBomb, drone upgrade

I'm continuously working on improving the game UI. Now, I believe itโ€™ll be much easier to see the necessary information when upgrading skill

I'm continuously working on improving the game UI.
Now, I believe itโ€™ll be much easier to see...

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WIP0125 - Skill icons, SkillUpgradeSystem, SkillDamageTotal

I'm working on overall skills. First, I'm making skill icons that match the skills. It's quite a headache and time consuming task. I also ma

I'm working on overall skills. First, I'm making skill icons that match the skills. It's quite a hea...

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PDPS v1.0.6 (Actually v0.0.6) ๐Ÿ˜Ž

I made a simple introduction video for the 1.0.6 version that I updated last time. I think I'm in a period of slow growth. So I need to work

I made a simple introduction video for the 1.0.6 version that I updated last time. I think I'm in a ...

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Poses0027

After the game update, there is quite a bit of work to be done on organizing the work I did before, so there is not much to upload in terms of game development. We will continue to develop and add features. Thank you always.

I have uploaded...

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WIP0124 - New suit and innerwear system?

So far I only make suits, but I'm thinking about making innerwear as well. Now, the design will be completed by combining suits and innerwear. I'm making a new suit for that. It's still in the planning stage, so it's not set in stone.

I thin...

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PDPS v1.0.6 - Steam playtest

There have been quite a few changes to the gameplay. I'm going to try to develop this a little further. For example, I plan to provide diffe

There have been quite a few changes to the gameplay. I'm going to try to develop this a little furth...

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WIP0123 - Scene work

I created an animation of a scene that only had repeating motion. And I also added the defeat scenes of the other two characters. I've been working on a lot of animation lately. There are still many parts of the game that need to be fixed, though....

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Notice 202505

Because of Patreon's slow speed, I feel like I hardly ever get to see my old uploads. It's also uncomfortable.

It's quite embarrassing to sort out old stuff. There are a lot of things that are lacking. However, in order to provide more con...

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WIP 0122 - Defeated scene works Unreal

Added some scenes that you can see when your character is defeated. I don't think the current way is the best, but I've seen quite a few people say that they haven't seen the reward scene even after playing the game for quite some time. I needed a...

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Poses0026

These are poses I rendered recently. I think there are limits to poses. It would be nice if the character's background were more diverse, but I don't have time to do that because it's quite time-consuming. ๐Ÿคฏ

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WIP 0121 - Defeated scene works, Enemy rigging for Defeated Scene

Now, I'm planning to add a defeat scene when the character becomes incapacitated in a certain room. This is Irina, who faints after being defeated and is injected with a virus by her enemies. I plan to make several for each enemy type. It seems li...

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WIP 0120 - Reward scene work(spider), Gameplay improvements, Enemy type added(robots)

I'm continuing to work on the scenes in parallel with the game. It's quite tiring... I have a lot of ideas, but it takes a lot of time. ๐Ÿ˜ซ
I'm also continuing to improve the gameplay. I added a clear method that protects the base and a clear...

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WIP 0119 - Weapon Module, Scene work

This time, I created a scene where Connor receives services from Irina at the facility. Some people may be reluctant to watch the scenes so far, but now that the game's assortment is somewhat aligned, I'm going to pay more attention to the other s...

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