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Pamatronic

Pamatronic

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Pamatronic posts

Trial and Error (mostly Error)

You know that saying that goes: The last 20% of any given task require 80% of the actual work?

With my work, this usually is only true when dealing with new and experimental Devices, but despite technically not making a new Device, things go...

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Public Update - State of Affairs (its still all about Sovngarde)

After The Initial Release and first Round of Bugfixes for this new Project have been Released, I think its time to Reflect on it and Give a bit of a roadmap on how I plan to proceed from Here.

To Recap: This entire Thing was meant to serve ...

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Sovngarde - Bugfixing round

Edit:
This post should now be properly visible to all Beta-Testers. Sorry about the inconvenience.


A week has passed since its initial release, and thanks to you and your help, Multiple issues could be Identified and squashed.
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Sovngarde Aftermath - Beta Release!

With only a slight delay, today I present to you the long awaited initial release Of my newest mod "Pama Sovngarde Aftermath" (abbrevition: PaSo).

Before Anything else, I want to advise that this mod is Heavily interlinked with Pama Deadly ...

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Sovngarde Aftermath - Creative Writing

When I put this entire thing up as an option in the last poll, I didn't really expect it to win, and I also did not have a very clear concept of what exactly it would even be. There was just this general, and very practical Idea that I wanted some...

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Sovngarde Aftermath - Progress Report

Some time has passed since its announcement, so I think its time to give a quick update on the current progress and planned features.

Lets start at the beginning: Characters getting killed by Deadly Furnitures in the real world.
As I men...

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Sneak peak for new Device, December Report, and Outlook for January

Lets start with the really cool news first:
The Absolute Chad who already made the Oven model for us had some more free time to kill and insisted that he wanted to make another one.
So I went through my mental list of feasible Ideas and look...

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Deadly Furnitures V 3.1.3 - Decap CTD fix

This isn't something entirely new, but I sometimes forget that not everyone here is on my Discord. (Go there and join. NAUW!)

This new Update has been uploaded there a few weeks ago, and according to the feedback, it seems to work reliably,...

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Next on the Agenda: Sovngarde!

So, the vote is Over and we have a clear winner. The Sovngarde aftermath Quest. For those who aren't subscribed or on the Discord, lemme give you the quick rundown on why this is relevant and what it will contain.

Existing death Aftermath or...

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Deadly Furnitures V 3.1.2 - New Companion Device

Even with the Oven Finished, there was something that irked me. I kinda wanted to have a large and busy looking kitchen scene, but you only had the Roaster, Oven, and the display Devices to fill the Room, and the latter ones can only Hold Cooked F...

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The Next Vote - Grand Plans

While I'm still busy with cleaning up The current version of Deadly Furnitures and the Solitude Events, I think its appropriate to Start the next vote now so a high number of folks have time to participate.

We got a interesting mix of optio...

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Pama Deadly Furnitures V 3.1.1 - Chefs Edition

It really took a while this time, but today I can finally present to you the fully completed Version of the Dwemer Oven!

It incorporates the reworked mechanics from the roaster, which should prevent coloring issues and works with all custo...

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Deadly Furnitures V3.1.0 - Initial Oven Release

The Word "Initial" means that this isn't the Final Release by any means.
But due to my health acting up again, I couldn't spend as much time on the screen as I wanted too, so I have to put this thing out in steps.

This First step include...

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Now we´re cooking!

Another Unexpected windfall happened.
That 3D artists I mentioned previously proved himself more capable then I could have ever hoped and finished the Oven model mere hours after I published the last post, and as you can see, It came out absol...

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Pama Deadly Furnitures 3.0.0 - now Zap free

As announced in the last post, I´ve spend the last few days with copying over assets and correcting hundreds of texture paths, along with the Changes in scripts required to finally rip out the Zap8 Dependency.

While this doesn't have any DI...

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Slight delay

This is one of these types of post which neither me nor you will like, but I think its important to keep you updated anyway, so here we go.

September was a slow month for me. I managed to make a few prototypes in blender, but nothing game-re...

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Baking time!

The Majority of you has cast their votes, and The Oven is the clear winner this time.

So what does this mean?
That means I´ll have to come up with a new 3D model for the Device, make some new Character Animations and of course write th...

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The Next Vote - leaving Solitude

After a lengthy stay in Skyrims Capital, its finally time to move onto the Next major project.
Not much to waffle about this time, so I hereby present to you your options:

1: New Device - The Oven

A new ...

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Solitude Events V 1.7.3 - The Final One

Well, at least the Final One for this Voting period. I'm probably gonna put it up in a vote at some point in the Future again.

Notable changes from the previous version, this one contains fixes for two broken scenes, inclusion of audio files...

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Mini poll

The finished back alley quest Marks a milestone on which it would be permissible to leave Solitude again and move on to the next big project - or to Add Another Event to the public plaza, reintroduce the originally planned device rotation, and rou...

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Back alley Adventures - The Full Quest

Alright here it is, The Finished Quest. with Branching Dialogues, Stages, options, Journal entries, and All the Bells and whistles.

This took a long time, far more then it should, And Im afraid I don't have a good excuse this time.
One ...

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Solitude Events V 1.7.0 - Backalley Adventures

Here it is, the first part of the "Backalley Adventures" Quest.

Slight remainder how we got here:
The last update for the solitude Events (from somewhere last year) added the plaza Overseer NPC. He was meant as an interface to bail out fo...

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Deadly Furnitures V2.6.3 - Api Update (and bugfix)

Heyo, in preparation for the Upcoming new Solitude Events, I had to make a series of changes to the Hangers/Signposts scripts in order to allow them to properly work within the new Scenes.

Because I completely forgot that part during the ini...

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Back To Solitude

Alright, the Poll has run for far longer than originally planned, and by now everyone should have had a fair chance to get their Vote in.

By a small margin, the Solitude Events managed to win, which means we will be Returning to Skyrims Capi...

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Dwemer Electrics - Final Version and a new companion Device

Aight, after way too much time has passed, I finally present to you:
The full Featured Dwemer Electric Device, as well as a new Bonus Device the "Display Lamp".
These two are meant to be used together and are grouped in the spawn menu. Place...

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The Next Vote

The Final update for the Dwemer Electric Device is right around the Corner, and there are a few things pertaining to its development (particularly since the last release) which I'm not quite happy about and which will need addressing in a separate...

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Just a small progress Update

So, I gotta be honest with you guys, but I´ve suffering from a mild case of writers block for the last two weeks. (Or Animators block to be more precise).

I did manage to made a new Animation for the static device, found a way to implement ...

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The Next Iteration - Deadly Furnitures V2.6.1

So, here it is. The Actual play Ready version of the Soulgem Extractor (Probably Final name, even if the spawn menu doesn't reflect it yet)

Play-ready means all planned features related to the Electricity part are implemented and functional....

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Deadly Furnitures V2.6.0 - Soulgem Extraction

Somewhat on time, I present to you the preliminary version Of the Dwemer electric Device.
I need to stress that this Upload should be considered as an early alpha, rather the something which is worthy of actual Beta testing. Most of the planned...

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Of Textures and UV-Maps...

So, Im gonna Level with you here. In the Last Post I said that I already Have some Experience with 3D modelling, which is true, BUUUT... because I didn't make stuff for video games, I never actually used textures. Ive always just used procedural m...

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