Crafting the MSQ is so FUN!

There's an art to crafting everything the first time. In order to make a game cohesive, I have to produce an experience which gives you ...
2023-10-30 21:52:31 +0000 UTC View Post

There's an art to crafting everything the first time. In order to make a game cohesive, I have to produce an experience which gives you ...
2023-10-30 21:52:31 +0000 UTC View Post


I fooli...
2023-10-15 17:39:18 +0000 UTC View Post
Just a quick post while I'm doing the Sun/Moon wiring on our custom sky.

We have received an invite to have a booth at Fan Fest next year. As the d...
2023-09-13 18:36:48 +0000 UTC View Post
3/21 of the Time Travel Rigs remain. This milestone has been WILD!
COMPLETED TASKS

And so we return to the Developer Room (Palace? This thing is looking more and more like a Persona dungeon by the day).
2023-07-09 19:09:01 +0000 UTC
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This is so incredibly exciting for me. The Artificer Wheel is so central to the functionality of the game. It's our Ocarina of Time, our Blitzball, our2023-07-05 21:13:46 +0000 UTC View Post
The Artificer Wheel has a connected book called the Lexicon UI. There's a Page for Each Zone which contains NPCs from that Zone, and pages for Major Abilities, Places, Things, Events, and Enemies of note. Each ski...
2023-06-26 20:19:52 +0000 UTC View Post
I spent some time in Sketchup... can you tell?
One of the things which made Ocarina of Time and Majora's Mask so utterly addicting was that you had a magic tool which was your constant companion. D...
2023-06-22 17:41:04 +0000 UTC View Post
Not much can happen until we're done wiring up the Time Travel System. It's required for forward progression. We coded it back in MILESTONE 2 last year. But it's just been sitting and waiting. You can see the firs...
2023-06-17 05:05:24 +0000 UTC View Post
It’s taken a long time to reach this point. One of the hardest things in the creation of a game or new IP is the foundation of a unique sense of universe. I’m a huge advocate, as a writer,...
2023-06-10 04:16:23 +0000 UTC View Post
Big announcements are always the best ones. Our friends have gathered to let the community know that the Design of the Overworld is now 100% complete (barring a couple of small fixes discovered in Post).
Over the next week, we'll do a love...
THE LOSTLANDS
Personally, this is one of my favorite zones in the game. It's Greco-Roman themed (in the sense that the ruins there are) and has a tribal theme for the race t...
2023-05-28 21:00:11 +0000 UTC View Post

...a phrase which is incredibly fun to say. 0.1 was Infra. 0.2 Was UI and Core Func...
2023-05-25 21:24:47 +0000 UTC View Post

I WONDER IF IT'S LIKE THIS FOR OTHER DEVS...
I spend every free second I have Developing. I am not sure what that means f...
2023-05-21 15:30:55 +0000 UTC View Post
First and Foremost, I confused Emberspark for Heavensreach. Don't ask how but during the creation process I mixed the home of the Scienifelves with the Gobots....
2023-05-03 02:24:51 +0000 UTC View Post
Librus is huge. It's genuinely the size of the overworld in ES IV. Which is... both cool as heck and incredibly challenging.
I genuinely didn't understand what went into lighting a scene. Which is to say, you would THINK you...
2023-04-22 19:22:36 +0000 UTC View Post

Oh world design, you magnificently challenging task you.
We're finally at the half way point of the world buildout. It's one of th...
2023-03-27 18:26:37 +0000 UTC View Post
"I've spent about... 4,000 hours on this project at this point. Which... is both a lot, and was less time then I spent playing either Dark Age of Camelot or World of Warcraft. I was a video game QA for a very, very long time. So repea... 2023-03-21 17:28:58 +0000 UTC View Post

So the work on Librus continues well. With movement, quests, compass, maps, UI, Inventory, and Camera controls out of the way (and having one ...
2023-03-20 01:18:10 +0000 UTC View Post