Raytraced Audio - No More Voxels
Since I posted my Raytraced Audio video back in April, nearly everything has changed:
no more voxels - rays now collide against 3D primitives (meshes...
2025-11-05 06:24:12 +0000 UTC View Post
Since I posted my Raytraced Audio video back in April, nearly everything has changed:
no more voxels - rays now collide against 3D primitives (meshes...
2025-11-05 06:24:12 +0000 UTC View PostThe new raytraced audio website is now live at https://vercidium.com/audio
This website showcases each of the plugin's features, with plenty of fancy animations.
Hi all, I'm working on a lot of different things and thought I'd give an update.
Also, welcome to all the new Patrons! We've had an influx over the past couple weeks as we've had a spike in YouTube views. I hope you all have access to the en...
2025-08-12 23:03:10 +0000 UTC View PostSince audio raytracing is performed against voxels, I need a way to convert the 3D terrain, meshes and shapes in your games to voxels.
I had this working for my Raytraced Audio video:
2025-07-14 23:49:42 +0000 UTC
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I've started writing documentation for the engine and it's publicly available at https://publish.obsidian.md/ve. It's a work in progress, I'm working on it every night so check...
2025-07-01 08:15:27 +0000 UTC View Post
The next version of the Raytraced Audio Demo is now available! If you've already signed up at https://vercidium.com/audio, you should receive an email shortly with the download l...
2025-06-17 12:49:03 +0000 UTC View Post
Hi all, I've been working on some exciting features and improvements for the next Raytraced Audio demo. Here's a recap of what I've done.
I've been researching how reverb parameters like diffusion/density/decay/e...
2025-05-17 11:28:28 +0000 UTC View Post
1468 people have filled out the https://vercidium.com/audio form so far - I'm blown away! I aim to use this data to improve the Raytraced Audio plugin. I'll also set up a new Disc...
2025-04-29 13:09:44 +0000 UTC View Post
The first version of the Raytraced Audio Demo can be downloaded here.
... 2025-04-26 02:32:44 +0000 UTC View PostPatreon limits videos to 8 Mbps. The full resolution video and 65...
2025-04-19 07:55:44 +0000 UTC View Post
Note that this pricing change affects new Patrons only
A year has passed since I shared the engine's source code here on Patreon, and the engine has received a lot of upgrades since then.
To accommodate all the...
2025-04-08 11:55:47 +0000 UTC View Post

Hi all, I've created an expression of interest form for my Raytraced Audio system. This will help me understand which engines, languages and features yo...
2025-04-07 09:28:31 +0000 UTC View Post
UPDATE: you can now register your interest in Raytraced Audio here.
My latest YouTube video on Raytraced Audio is finally published!
I...
2025-04-05 07:17:20 +0000 UTC View PostI’ve just recorded the final version of the script, which is my favourite part (to get out of the way) of making videos. I think by now I can say the entire script off by heart!
Thank you to Lachy, Outer Cloud and PyjamSy for teaching me a...
2025-03-31 10:33:00 +0000 UTC View Post
Hi all, here's an update on what I've been working on recently.
Thank you to everyone (Patrons, friends, family) who provided feedback on the the first draft. Here's the second draft, which addresses the feedback listed below.
I would love to hear your feedback on this version as well. It's a con...
2025-03-07 12:15:57 +0000 UTC View Post
Hey everyone, I would love to get your feedback on the first draft of my Raytraced Audio video.
Because my script is constantly changing and the timing of the animations must match my voice, I don't polish the animations until the script is ...
2025-03-04 22:06:05 +0000 UTC View Post
EDIT: the first draft is available here! Go check it out
Animations for the first 9 minutes are done! Only one more section plus the outro are left:
2025-03-04 08:14:16 +0000 UTC
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EDIT: the first draft is available here! Go check it out
The animations for the video are complete. The next step is to record the voiceover and sync these anima...
2025-02-19 04:45:25 +0000 UTC View PostEDIT: the first draft is available here! Go check it out
I can only attach 1 video to this post, but there are 2025-02-03 09:18:24 +0000 UTC View Post
The VE repository now has a new structure that better separates the core engine from the demos, games and devlog animations.
Instructions for accessing the repository are 2025-01-13 09:47:06 +0000 UTC View Post
Every year I look back at the things I've done, and it's never enough. There's so much more to learn and accomplish.
Let's look at some stats for 2024.
After 2.9 million views and 57,400 subscribers gained, I'm 85% of t...
2024-12-31 12:25:39 +0000 UTC View PostHi-res video and screenshots are available here
Most games use one ...
2024-12-22 23:27:11 +0000 UTC View Post
Full-res images and bonus videos are available here.
Over the past ...
2024-12-17 11:06:21 +0000 UTC View Post
The purpose of networking is to connect players together, then make them forget they live on opposite sides of the world.
I live in Australia, and the majority of Sector's Edge players lived in America and Europe. If I wanted to enjoy playin...
2024-11-08 11:11:24 +0000 UTC View Post
I revisited the low poly forest renderer and noticed there was terrible colour banding at night time:

If you're having trouble seeing it, here's t...
2024-09-20 13:20:30 +0000 UTC View PostThe code for my previous post about Floating Voxel Checks is now available on the paid VE GitHub repository.
2024-09-07 09:18:53 +0000 UTC
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When people think of optimisation they usually think about fast 3D rendering, quick loading screens, powerful physics engines and small download sizes.
But one day I was profiling Sector's Edge and found that the user interface took the same...
2024-08-02 01:14:37 +0000 UTC View PostI'm back after a break and want to share my goals for the YouTube channel, this Patreon page, free/paid source code, and the engine.
My ultimate goal is to make games and work on the engine full time, but that's a long way off. Right now my ...
2024-06-21 07:18:47 +0000 UTC View Post
The core feature in Sector's Edge is its destruction. When a building is no longer connected to the ground, it should come crashing down.
Buildings could be composed of hundreds of thousands of voxels, so we need an incredibly quick way of c...
2024-05-18 00:40:05 +0000 UTC View Post