Changes over r5.6:
Fixed the shaders not working in older Iris versions,
Fixed moss blocks starting to wave if Detail Quality is set to High,
Fixed open eyeblossoms not waving even if D...
2025-10-07 18:35:19 +0000 UTC
View Post
Changes over r5.6_dev8:
Improved labPBR/seuspbr reflectivity balance for metals and high-f0 materials,
Tweaked End atmosphere to reduce the harshness of the visuals and improve visibility,
2025-09-26 22:54:46 +0000 UTC
View Post
Changes over r5.6_dev7_fix1:
Changes over r5.6_dev6:
Added more options for the "Night Star Amount" setting. Thanks to BlueGradientHorizon,
Tweaked subsurface scattering on leaves to reduce the edge lighting issues,
-
2025-09-14 10:47:25 +0000 UTC
View Post
Screenshot by nakiriruri
Changes over r5.6_dev5:
Tweaked TAA to reduce the amount of artifacts around entities, held items and particles,
Tweaked reflection filtering to produce slightly brighte...
2025-09-10 22:35:22 +0000 UTC
View Post
Changes over r5.6_dev3:
Unbound and Reimagined clouds are now synced between players in the same world that have the same cloud settings and use Iris,
Tweaked tonemapping to fix balance issues regardi...
2025-08-24 23:58:56 +0000 UTC
View Post
Changes over r5.6_dev2_fix1:
Changes over r5.6_dev1_fix1:
Changes over r5.5_pre3:
- Slightly tweaked the fire light color of Advanced Colored Lighting
- Fixed a problem causing random dark boxes to appear when Texture Filtering is enabled
- Fixed sky color looking too dark during sunset...
2025-04-27 00:58:39 +0000 UTC
View Post
Changes over r5.5_pre2:
- Added proper support for the Enhanced Block Entities mod. This should fix several related problems
- Tweaked the look of Soul Campfire when Advanced Colored Lighting is enabled (IntegratedPBR)
- Fixed ch...
2025-04-19 22:11:35 +0000 UTC
View Post
Changes over r5.5_pre1:
- Connected Glass feature now works better with glass panes. Thanks to dbrighthd
- Tweaked reflection handling on Deepslate blocks (IntegratedPBR)
- Added subtle reflectiveness to the Coal Block (Integrate...
2025-04-15 23:07:10 +0000 UTC
View Post
Changes over r5.5_dev2:
- Added a fake variable penumbra shadow method that only works with the Reimagined style of sun angle
* Allows shadows to look much sharper when they are very close to the block they are cast by
<...
2025-04-09 09:00:58 +0000 UTC
View Post
Changes over r5.5_dev1:
- Improved FXAA and TAA interaction to reduce blurring when moving
- Improved TAA to better preserve details when moving (Thanks to Capt Tatsu)
- Added an "IPBR+ Compatibility Mode" option which changes ho...
2025-04-02 20:38:49 +0000 UTC
View Post
Changes over r5.4:
- Added PBR material properties for the new Minecraft 1.21.5 blocks
- Added Advanced Colored Lighting support for the new Firefly Bush and the Test Blocks
- Tweaked the Advanced Colored Lighting color of Beacon...
2025-03-25 14:01:46 +0000 UTC
View Post
Changes over r5.4_dev2:
- Added an option to disable World Outline on entities
- Advanced Colored Lighting related changes:
* Added 24 and 32 chunk options for Advanced Colored Lighting
* Added an er...
2025-01-14 19:41:33 +0000 UTC
View Post
Changes over r5.4_dev1:
- IntegratedPBR Changes:
- Tweaked the "Glowing Armor Trim" IntegratedPBR option to be less intense and not apply to netherite trim material (any other materials on netherite armor will still glow)
2024-12-24 17:52:17 +0000 UTC
View Post
Changes over r5.3:
- Added special light shaft behaviour for the new Pale Garden biome
- Added Advanced Colored Lighting support to the new Creaking Heart and Open Eyeblossom
- IntegratedPBR Changes:
- Added ext...
2024-12-05 21:12:51 +0000 UTC
View Post
The target version has been renamed from r5.2.3 to r5.3, because the update turned out to be bigger than a hotfix.
Changes over r5.2.3_pre2:
- Added "Colored Candle Lighting" ACL exclusive option. Makes lights cast by cand...
2024-09-08 15:24:21 +0000 UTC
View Post
Screenshot by dd
Changes over r5.2.3_pre1:
- Strength of enchantment glints can now be adjusted using Minecraft's "Glint Strength" accessibility setting
- The Lens Flare setting can now be set to "Sun Only" or "Sun & Moon" m...
2024-08-12 21:53:48 +0000 UTC
View Post
Changes over r5.2.2:
- Added "Colored Light Saturation" setting to ACL Features
- Added an option to disable special portal effects
- Added an option to disable IntegratedPBR particle features
- Improved several aspects of ...
2024-08-08 14:09:54 +0000 UTC
View Post
Changes over r5.2.2_pre1:
- Fixed Colored Light Fog moving drastically with view bobbing when viewed behind translucent blocks
- Fixed end portals and gateways no longer being animated
- Fixed end gateways looking wrong when view...
2024-07-01 13:44:33 +0000 UTC
View Post
I'm scared to just push these changes without testing, so let's do a testing version before the r5.2.2 update.
Changes over r5.2.1:
- Tweaked the colors of end portals to better resemble the vanilla color scheme
- Tweaked lightin...
2024-06-19 19:50:35 +0000 UTC
View Post
Changes over r5.2 Pre-Release 2:
- Added a fade out effect to nether portals when the camera gets really close to make them smoother to use in survival
- Custom ACL colored light from IntegratedPBR features are no longer disabled on ot...
2024-06-04 16:50:31 +0000 UTC
View Post
Changes over r5.2 Pre-Release 1:
- Added "Auto Hide Selection Outline" option. Hides the block selection outline if the player isn't holding anything
- Fixed colored candles that are put on cakes not interacting correctly with Advanced...
2024-06-01 10:09:58 +0000 UTC
View Post
Screenshot by nakiriruri
Changes over r5.2_dev11:
- Border Fog now works in vertical direction as well
- Lighting in the End dimension now always comes from directly overhead regardless of settings
- Added ...
2024-05-29 17:56:39 +0000 UTC
View Post
Screenshot by nakiriruri
Changes over r5.2_dev10:
- Changes regarding Advanced Colored Lighting:
* Added custom extra blocklight to redstone wire, repeater, comparator, lit candles, nether fungus, net...
2024-05-27 14:17:31 +0000 UTC
View Post
Changes over r5.2_dev9:
- Changes regarding Advanced Colored Lighting:
* Improved the accuracy of light colors around corners. Only applied when Detail Quality is set to High
* End rods now emit magenta ti...
2024-05-04 12:27:47 +0000 UTC
View Post