Along with the renders of Maya, I have been working on floor plans for the apartment Rawe is going to live in. The apartment is going to be a small and cozy one, the best size for someone with a big appetite. The apartment is inspired by a ‘type...
2025-11-16 19:04:17 +0000 UTC
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I also made one from behind to see how the buttocks and back fat deforms. The lower swim outfit is pretty well covered by all the blubber, and hugging that rear nicely. ^^
2025-11-10 10:48:28 +0000 UTC
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After having your blubber and folds cooled of in the pond, it's nice to get warmed by the sun and have your fur getting dry.
I don't think she would be able to keep her hands away from all that soft mass for long. x)
2025-11-06 00:58:17 +0000 UTC
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Oooff, this bra is feeling a bit too tight after all. I don’t think anyone would mind if I just let those breasts out for a while.
2025-10-31 14:42:14 +0000 UTC
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I thought the bra would reveal more, but that bikini top is holding it pretty well x). The other part of the bikini is pretty well hidden under that soft belly.
The second picture of a image series with Maya at the pond. ^^
2025-10-27 23:30:49 +0000 UTC
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When the weather is hot, even well before noon, it's nice to take a morning dip, feeling the cool water seep in between the thick love handles ^^.
Originally I was thinking it should have been a forest lake during a full moon that made the w...
2025-10-16 22:17:59 +0000 UTC
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With the new clothing for Maya wolf, I wanted to do a small scene. Bathing in a pond or something like that, seemed fitting, so I've been working on that.
I was thinking up how it could look, bathing in a moonlit forest lake in the middle of...
2025-10-05 01:28:17 +0000 UTC
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In the last week I’ve been working on new underwear and bra. For a long time I’ve wanted to make clothing that can hold up a chest, trying to get two physics based objects to interact with one another.
First I had to make the two clothin...
2025-09-28 00:50:38 +0000 UTC
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The animation is finally done! :D
I worked on the sfx in Davinci Resolve, and while I did that, I noticed the head hair, just before she gets up from the bed, wasn’t updated which made it disappear for a short moment.
I returned to B...
2025-09-16 17:47:27 +0000 UTC
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The animation have finally finished rendering and the document that contains all the frames is now 98GB+, kind of didn't expect it to be that large.
These will then be imported into a video editor program, which converts them to a sequence,...
2025-09-11 00:09:22 +0000 UTC
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Just a short update on the rendering. It have reached frame 2702 out of 5850 as the time of writing.
There was something with the rendering time that was a bit strange. Every time I continued the rendering, the first image was quite quick to...
2025-08-31 18:09:44 +0000 UTC
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I made a quick test render of the animation, just to see if everything was in order. I’m glad I did that, as in the very end, the mattress starts to suck down the thigh of the character. I was so excited to get it rendered, that I missed that er...
2025-08-24 13:15:21 +0000 UTC
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I created a couple of animations to be added on top of the main animation.
The added animations are, breathing, blink, various ear movements and a bit of facial movement. I did have to animate some of the influence of the breathing, to preve...
2025-08-06 21:36:35 +0000 UTC
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Time to visit the room the animation is happening in.
I already got the room I want to use, a room I made for a previous render with Maya and Caesar.
The mattress needed some work with the cloth look, so I gave the mattress and top mat...
2025-07-31 19:07:17 +0000 UTC
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I made a test render with all the fur and long hair dynamics activated :D.
I got the long head hair to work, but only after I did a hair particle groom from new. It wouldn't really convert the new geo node hair method to the classic particle...
2025-07-26 20:24:29 +0000 UTC
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I’m back at testing the cloth physics for the character as well as the physics for the mattress. It has been a couple of long days with physics baking and animation correction.
I got eye movement, eyelids and tail animated, where the tail ...
2025-07-22 21:11:27 +0000 UTC
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As the character have long hair, I need to give it a bit of dynamics so it can move around and hang down. Geometry node hair, which I use, does not really support physics. To setup some physics simulation to it, you have to make two clones of the ...
2025-07-12 22:43:26 +0000 UTC
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It's been some time since last update.
I've been working on the animation for Maya and I have finally finished the main body animation. And now, I'm currently doing more test baking for the fat physics, to see if the animation need tweaking....
2025-07-08 23:54:53 +0000 UTC
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I was thinking how to properly shape the fupa for the model for some time now. It was something I've experimented with before but it didn't really turn out well. Then I finally thought up a new way to do it at it worked really well.
I made a...
2025-05-16 15:21:30 +0000 UTC
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I wanted to share how the animation I’ve made looks so far. At the moment, I’m working through this part just one more time, maybe more, as I want to change some of the hand movement and how the fingers are placed when they move over the body ...
2025-04-16 20:46:14 +0000 UTC
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I did some retiming of the animation as it felt a bit too fast, even though I’ve animated large chunks after reference video. For example, the hands should use a bit more time to slide over the sides of the body. Other moves needed more time to ...
2025-04-02 19:01:41 +0000 UTC
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A quick update on the animation.
It's going well with the animation refinement for the first 2710 out of 4600 frames. What takes a long time at the moment, is getting the hand and finger movement down, as well as getting it right.
The ...
2025-03-11 15:38:28 +0000 UTC
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This is a quick update on the Maya animation.
Instead of blocking everything out first and then refine it afterward, I think I'll try to block out and then refine parts of the animation instead.
This method seems to work well to troubl...
2025-02-26 20:14:21 +0000 UTC
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Link to chest physics test. I've looped it once as the clip is only 3 seconds: https://mega.nz/file/MiNnBZIK#yCPJqiJB7PgZ1aCVkvlkoz6XjA4_...
2025-02-09 15:25:49 +0000 UTC
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I painted the female wolfs fur color map and did a test render ^^.
The animation is going forward, slowly reaching halfway through the blocking phase. I went through the block out I've already made to add more details. Some parts of it are a...
2025-01-30 00:31:52 +0000 UTC
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Link to blockout animation: https://mega.nz/file/d3l0STyZ#uWBc5WLa68Co8BkyFgHvFvNhNDWWPwK11mkS32Cs
The next animation features ...
2025-01-17 23:20:22 +0000 UTC
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Link to animation: https://mega.nz/file/93NnWARL#XTm1faVCwJ8mpiePPJCDs56-caOeQ-QLSnc95nNJP6Y
I finally got the ripple test anim...
2025-01-07 20:01:43 +0000 UTC
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As I worked on the fur, it seemed oddly slow every time I saw it's preview or did a render. I prepared to render the animation and rendered a single frame for the test slap animation. A single frame took about 2 min. and 40 sec. I didn't really t...
2025-01-04 01:41:33 +0000 UTC
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Happy new year everyone! :D
I think the "fat" simulation needed a bit more tweaking, so I practiced to do a dynamic pose to see how the fat behaves when bending the body. And while I was at it, I wanted to try and play with colorful lighting...
2025-01-01 21:05:16 +0000 UTC
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The fur was tricky to do, I always had trouble with fur grooming as it ended up being uneven and patchy or bleed into areas where it wasn’t supposed to be. Or the fur near thin surfaces like the ears would get sucked through.
I looked for ...
2024-12-20 01:36:33 +0000 UTC
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