Rrah, rrah!
It's been a while since I last posted - I knew it's going to happen as soon as I start getting into programming of my game, as I can't really show how awesome my code is, while visually it's just gray boxes and moving cubes. So I...
2025-11-06 14:44:55 +0000 UTC
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Rrah-rrah! It's been a while, but that is not because of the lack of work on the project, no-no! You see, I keep digging into programming side of things, and while I have some decent progress, it's nothing I can show (yet). However, I realized tha...
2025-04-13 04:27:50 +0000 UTC
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I have finally figured out the art style for the rebooted game project!
Since I recently acquired a superpower of being able to program on C++, I returned back to Unreal Engine 5. The picture you see has Lumen enabled but no Nanine or Megal...
2024-11-23 14:01:07 +0000 UTC
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Rrah-Rrah!
I'm a bit late with the post - I'm considering a lot of ideas which I didn't want to talk about before I was absolutely sure. But now I feel like I found my way that is worth talking about.
Levelling Up
...
2024-10-10 22:44:52 +0000 UTC
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Greetings, beloved creatures!
I have been working hard on the Dragonkin model pipeline, its shaders and tools. While the the progress is slower than I'd prefer, I comfort myself that all the work I do will be reused across many VR-avatars an...
2024-07-21 23:01:12 +0000 UTC
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Greetings, Kin!
For the past month I've been tirelessly working on the Dragyren model, without even taking a single break almost for three weeks straight. As per usual, I don't just make a new model: most of the time is...
2024-05-06 13:58:23 +0000 UTC
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First of all, happy slit day! One day I'll remember about it in advance, one day make some art for it…
I have been working on the Discord overhaul for the past few weeks - It took me by surprise how much more I needed to plan that wasn't e...
2024-03-11 05:36:16 +0000 UTC
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I'm working on making my art known in the public once again through various methods.
While attending various VR meetups, I met several people who told me "Oh, you're Salireths! You used to make art, I remember favoriting it!". The focus here...
2024-02-09 01:51:36 +0000 UTC
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First of all, Happy new Year! The best year, the year of the Dragon! (although it technically will start on Jan 29). And may it brings us plenty of Dragon rears to enjoy!
For two weeks, all through the holiday season, instead of celebrating,...
2024-01-07 21:57:32 +0000 UTC
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I got my PC working back a week ago, I have reinstalled windows, and I'm getting back to the working groove again. It also took a while to finish this post, as I kept re-writing it making sure my plans are clearly explained. Now, let's continue, o...
2023-12-12 11:52:29 +0000 UTC
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I interrupt this broadcast because... Well, I can't post anything - my PC stopped working.
Over the course of last 2 days, when I promised the next post would go up (I still have two more posts to go!), my PC just shut off, and a couple seco...
2023-11-23 10:31:37 +0000 UTC
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During my break I managed to get myself into VRChat even deeper than before. By this, I have spent 900+ hours in social VR (Neos and VRC combined), I have tried dozens (and made a few) avatars, met so many interesting people, but nothing made me f...
2023-11-18 21:10:24 +0000 UTC
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I took a long break in-between posts, and while I wish I could be more productive, I also feel I needed this time to gain a fresh perspective and new inspirations.
As of what happened recently: I moved to a different country - unfortunately,...
2023-11-16 23:29:34 +0000 UTC
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While I told about the "Dragon Internal Cleaning Co" game idea in the previous post - it is something I might start working on with others eventually, for me it's a side-job (and it hasn't begun yet). I will be making designs, models, textures for...
2023-08-26 17:18:14 +0000 UTC
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Last month offered me the most crazy, lifechanging experience in recent memory. So much has happened that just flipped my worldviews upside-down. I feel like I have evolved, a new Salireths has emerged with new creative avenues, new connections, n...
2023-07-09 17:10:01 +0000 UTC
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Recently I started re-introducing myself to gameplay programming - and doing it all by myself now. This might be a surprise for you, but I haven't done any real programming in years, instead I've been working on everything that is related to graph...
2023-06-01 10:33:35 +0000 UTC
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This is the Hopfel's "missing" Easter Egg animation I mentioned earlier! Enjoy!
The hilarious low quality (as if it's 1998 all over again) of the preview above is all because Patreon does not support modern webm or a...
2023-04-26 19:41:51 +0000 UTC
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Greetings! I've been up to a lot of different things lately, stuff that needed to be done for a long time, but something kept getting in the way of me doing them.
Character System
2023-04-13 19:58:39 +0000 UTC
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After the previous post where I stated that I finally re-started building the world again, I didn't want to just leave environment as it was and move on - I knew I could do better! After all, I achieved very pretty results on the previous version ...
2023-02-16 16:40:01 +0000 UTC
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Although my new lineup of Dragonkin character models is not yet entirely finished (I'm struggling with rigging still), while moving over my old work to the new engine I started working on a new environment/scene. To show it off, I turned it into a...
2023-01-27 15:53:48 +0000 UTC
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Greetings, Kin!
First up, I wish you very merry holidays: Yule, Christmas, New Year.
Yet another year draws to a close soon, and I'm still working my tail off chasing my dreams of bringing more scaly love into this world. What's change...
2022-12-20 13:49:09 +0000 UTC
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Last time I told that I'm going to work on animations, but it turned out not to be the case. I realized that if I started animating a character like ordinary people would - I'd be shooting myself in the foot in the future. I instead dedicated myse...
2022-11-03 18:43:55 +0000 UTC
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I left off the last post with the next immediate goal to start rigging, and now I'm happy to report that it is done! Let's take a deeper look at what's new and changed on my Fireborn Dragonkin model - the model that I have big plans to use it ever...
2022-09-08 14:54:29 +0000 UTC
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After I created concept art of the new Dragonkin character, I just couldn't go back to the 2022-08-21 18:44:50 +0000 UTC
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I felt it would be best to keep the drawing momentum after creating a very successful design of the Dragonkin character (shown in the previous post), and kept sketching...
2022-07-06 13:51:45 +0000 UTC
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While I'm still struggling with allocating time between improving my financial situation and working on the game, I can't control myself when the inspir...
2022-06-19 19:44:28 +0000 UTC
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Author: Salireths
Greetings! Apologies for being quiet lately, I've been dealing with a lot of projects and ideas, and I just didn't have time to sit down and write about all of them! But Night is almost over, Dawn is just b...
2022-05-24 18:03:23 +0000 UTC
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One of my pet peeves with adult games is that they never seem to include the adult part into their gameplay loops. At best its just pointless animations or other background imagery, at worst its an animated sequence between two character that's tr...
2022-04-04 14:53:34 +0000 UTC
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In one of the previous posts (and the game-jam build) I have shown the chubby synthetic dinosaur called YoYo. But some people have commented that they don't want to play as a synthetic character...
Thus we decided to try to ...
2022-03-27 18:16:57 +0000 UTC
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The decision to change the direction of the game was a difficult one: it was hard to talk about it, and even harder it was to see some people leave...
But some of us are still here, you stand by - followers, patrons, friends, family. Your su...
2022-03-13 22:39:50 +0000 UTC
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