Most of the basic and complex sdf primitives have been implemented in MagicaCSG, especially with the upcoming general Bezier polygons/polylines and the existing splines and helixes.
Here are some additional features I would like to implement...
2025-01-09 12:04:46 +0000 UTC
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We currently have two types of polygons/polylines: made of straight lines only or made of Bezier lines only. Sometimes, however, we want to mix them and create shapes with both sharp and curved corners.
Therefore, one new feature I'm working...
2025-01-05 12:46:35 +0000 UTC
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Back from the break and continue developing the project.
The features in beta 0.6.1:
Circle Family
Special thanks to all the dedicated supporters through all these years!
Credit list is attached below and will be added to the program package
(ordered by life-time contribution, including all paid tiers).
Art is a form of commun...
2024-11-17 09:12:19 +0000 UTC
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For the prototype tier of this month, the primitives of circle family and chamfer cube will be added to MagicaCSG.
Circle Family
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Several improvement and bug fixes have been made in 0.6.0.
You can redownload the program from the last post.
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0.6.x is a major update with lots of refactoring and a new shape system.
Please backup your old programs and files before using this version.
Some of the old features are deprecated in o...
2024-11-03 00:09:38 +0000 UTC
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I received many suggestions about importing meshes into MagicaCSG for reference.
The rendering engine in MagicaCSG only supports rendering SDF so far, so is it possible?
The answer is yes. Here are some screenshots from my early experi...
2024-10-26 11:46:15 +0000 UTC
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Polylines and polygons are unified in the next update with new UIs.
1. they are using the same set of control points.
2. polygons can be convex, concave or self-intersecting.
3. they can be defined by either straight lines or Bez...
2024-10-19 03:20:27 +0000 UTC
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Updates
You can redownload the updated program from last post.
Settings for array duplications are changed. If you have already used this feature in your projects, you may need to readjust the stroke properties. Sorry for the inconve...
2024-10-08 01:56:11 +0000 UTC
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You are able to apply array/radial duplication to the following primitives in extrude/revolve/torus modes:
Cube
Sphere
Cylinder
P...
2024-10-05 08:00:19 +0000 UTC
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you can choose array or radial array for cube/sphere/cylinder/polygon/triangle shapes.
for radial arrays, you can adjust the repeat count and radius of the copies.
the resize gizmo still adjusts the size of each copy.
It only wor...
2024-09-29 19:41:35 +0000 UTC
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In the next prototype/beta update, you'll be able to apply array duplication to the following primitives in extrude/revolve/torus modes:
Recent updates will focus on enhancing the features of existing primitive shapes.
This beta update adds two new modes to the cone property of extruded sdf shapes:
Iso Cone Mode
This new mode allows you to make the cone edges C1 smooth at top and bottom sides.
It can work with the new iso cone mode as well.
It's good for creating something like pumpkins or buttons, etc.
2024-08-30 16:00:04 +0000 UTC
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New Iso Cone Mode allows you to create chamfer edges on top and bottom sides of basic primitives.
Local Z Mirror is also supported.
Note that Cone and Hole
2024-08-24 13:43:45 +0000 UTC
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Bevel defines the inflating distance from the silhouette of texts, so it can be used to create outline effects.
Round is similar but will also round up the edges along z axis.
Torus
2024-08-15 10:47:15 +0000 UTC
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First Demo of the 3D SDF Text Tool!!!
The following features are demonstrated in this video:
This update includes a new blend mode and some improvements for subgroups.
Avoid Blend Mode
a new blending mode besides Groove Blend.
This blend mode is basically a soft...
2024-08-10 12:20:38 +0000 UTC
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A new prototype feature is under development: 3D SDF of Glyphs.
The new tool is able to convert the input text into sdf primitives that can be blended and boolean operated with other standard primitives. It also support...
2024-08-03 09:05:10 +0000 UTC
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This update is already available for prototype users. The download link can be found in the last post.
Avoid Blend is a new blending mode besides Groove Blend.
This blend m...
2024-07-21 17:54:04 +0000 UTC
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There are two new properties for subgroups:
Passthrough
The default subgroup first blends the strokes locally within the group, and then blends the group with previous strokes.
Passthrough mode basically blends t...
2024-07-13 17:41:56 +0000 UTC
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Subgroup
You can group/ungroup the strokes via the stroke list menu.
You can also group groups of strokes (up to 4 levels).
Select/Transform/Duplicate/Delete/Hide a group will be applied to all th...
2024-07-06 22:47:11 +0000 UTC
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New Group Properties and Blending Modes
After the beta versions for the Subgroups, I'll begin to add more options for group properties and developed some new advanced blending options (e.g., Avoid mode in the image). Some of...
2024-06-29 05:04:10 +0000 UTC
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These features have been updated for Prototype tier users (You can redownload the program).
There are some updates and bug...
2024-06-15 04:19:28 +0000 UTC
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I developed a new dragging method in the stoke list to make organizing the subgroup hierarchy more convenient.
This is the first demo of the upcoming prototype.
You can group/ungroup the strokes via the stroke list menu.
You can also group groups of strokes (up to 4 levels).
Select/Transform/Duplicate/Delete...
2024-06-01 10:50:03 +0000 UTC
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Some more spline modifiers in this update:
Looped Spline
clicked the "Loop" button on the top bar to make the first and last end points of a spline connected (supported in both continuous and disc...
2024-05-18 16:22:22 +0000 UTC
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[Teaser Images are made by Mikko, Denis Novikov, Metin, DrPix3lz and DMW]
You can find the download link and feature comparison between demo and beta versions on the homepage:
2024-05-04 07:42:42 +0000 UTC
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Turn on "Curved Boundary" to enable this option.
The capped cylinder spline is basically a special case of ellipsoid sweep spline, which can be subtracted by other primitives with large blending factor or groo...
2024-04-30 01:25:59 +0000 UTC
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