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MagicaCSG Features: Looped and Capped Spline

Some new features you may see in the upcoming updates:

Looped Spline

After some work of compacting the data structure, looped sweep spline (first and last end points are connected) will be supported in both continuous ...

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MagicaCSG 0.4.4 Beta: Discrete Sweep Spline

A new discrete variant for the swept volume mode (check the sweep-type sample model).

It has two new options:

1. Slice count (N on the top bar)

Defines how many slices between two consecutiv...

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Wishlist for 2024

(Model by Mikko Sinisalo)

Hi everyone, thanks for all the support in the past yea...

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MagicaCSG Feature: Discretely Sampled Spline

Added a discrete variant for swept volume mode (still optimizing the structure and ui).

Instead of continuous surfaces, it generates a series of slices along the spline based on selected C0/C1/C2 interpolation.

It has two new options:<...

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How to import Sprites Animation in MagicaVoxel (0.99.7.2)

(Sample images are from the awesome game "River City Girl". Only for demonstrating purposes)

1. Drop the palette image to palette view to import palette;

2. Drop sprite images (same size, transparent png, named with frame index) to edi...

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MagicaCSG 0.4.3 Beta: C0/C2 Continuity and Groove Blend

I. C0/C1/C2 Continuity for Sweep Splines (on the top bar):

1. C0: polylines, linearly interpolation

2. C1: smooth tangent, cubic spline (Catmull-Rom) -> default

3. C2: smooth second derivative (smooth reflecti...

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MagicaCSG Feature: Groove Blend

The new Groove blend mode allows you to apply Boolean operations within a certain thickness around the surface (i.e., you can use primitives to extrude the surface).

In the first image, left is without groove blend, right is...

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MagicaCSG Feature: C0/C1/C2 Continuity

Will support C0/C1/C2 Continuity for Sweep Splines:

1. C0: polylines, linearly interpolation

2. C1: smooth tangent, cubic spline (Catmull-Rom) -> default

3. C2: smooth second derivative (smooth reflection), cubic spline (B-Spl...

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MagicaCSG 0.4.2 Beta: Bezier Sweep Patch

Now you can apply Sweep Mode to Bezier curves/Line segments profile to create surface patches.

- Click the control point and then modify the corresponding width and the offset of the midpoint at each control point.

- May need to manual...

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MagicaVoxel on Surface

Some simple tests on the basic features of MagicaVoxel on Surface.

Overall, it's quite relaxing to operate with one hand on the screen.

Some changes:

1.  maps the two-finger gesture to middle button/wheel. So you can use thi...

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MagicaCSG Feature: Bezier Patch

Planned to support Swept Mode for Bezier curves/Line segments to create surface patches (probably the most expensive primitive).

You can change the width and the offset of midpoint at each control point.

You may need to manually avoid ...

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MagicaCSG on Surface?

Bought a Surface Pro 7 to investigate the rendering issues on Intel UHD mentioned by some users before.

The program was originally not designed for tablet, so some features like gesture-based camera navigation and gizmo control are missing. ...

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MagicaCSG 0.4.1 Curved Boundary

The file format in this version is different from previous versions.

Please backup your old models.

1. New Curved Boundary

It can be applied to Triangle, Quad, Cube, Joint to...

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Aerialod 0.0.2 Public Release

Updates in the public release:

1. Support 16-bit depth color map (will be converted to 8-bit depth image internally)

2. sRGB Color Mode: if the image is in linear color space, you may need to disable this option (lik...

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MagicaCSG: Curved Boundary

In the next update, you will be able to apply a new curved boundary modifier to Triangle/Quad/Cube profile shapes to obtain a smooth boundary defined by Bezier curves.

Note that the Egg modifier of Joint Shape, and the Muscle modifier of Bez...

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MagicaCSG: mirror

You will be able to mirror the stroke in all three axes from the new interface in the next update.

  • disable all three axes by pressing the button with a mirror icon.
  • Half and Rhombus (Local Mirror) modifiers have similar settin...

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MagicaCSG 0.4.0 Beta: Swept Volume

You can find some video tutorials in the previous two posts.

Here is some more information:

1. You can ALT+Drag a control point to insert a new control point on the path (up to 8).

2. You can press DELETE key to delete the select...

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MagicaCSG Demo II: Constraints of Swept Paths

The default setting provides you 4 degrees of freedom per control point for the swept path.

But the tool also provides several constraint options to make the manipulation of shape easier.

(See the Top Bar)

1. Position Con...

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MagicaCSG Demo I: Control Points of Swept Volume

1. Select Swept Extrude Mode

There are 5 extrude modes: straight extrude, revolve, torus, helix and sweep now.

Select the sweep mode, then the sweep tools will show on the top bar.

2. Insert/Delete Contro...

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MagicaCSG Feature: Curved Boundary

Had several experiments recently to explore potential features in the following updates.

One of them is to add curved smooth boundary to Triangle, Quad, and Rectangle shapes, giving them a more natural appearance than just bevel/round edges....

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MagicaCSG New System: SDF of Swept Volume

Hi everyone, a new powerful and expensive editing tool will be added to MagicaCSG:

    "The SDF of Swept Volume",

which is defined by the space of a shape swept along a spline.

It has the foll...

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MagicaCSG 0.3.2: Shader Cache

You may notice that the loading time in the latest version of MCSG is significantly longer than that of previous versions. It's due to the long compiling time of the more and more complex shaders for SDF modeling.

Therefore, I added supports...

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MagicaCSG 0.3.1 Beta Release: Helix Primitive

In this version, we have four extrude modes now (the top bar of the stroke pane):

1. Straight/Cone Extrude

2. Revolve

3. Torus

4. Helix

The Helix mod...

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Aerialod 0.0.2 Beta Release

[Features]

I. Color Mapping [Map->Color]

you can choose using an image or pure color for the texture of the map.

use Scale and Offset to match the size of the...

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MagicaCSG 0.3.0 Release: L2 and L∞ Norm Ellipsoids

I originally wanted to put the L2 ellipsoid in minor update 0.2.5, but later I realized that it belongs to a larger category of advanced primitives that I'm working on, so all the new stuffs will be in the major update 0.3.x.

I included this...

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Helix SDF Primitive

This week's achievement is implementing helix primitive with various profile shapes.

There is still quite some work left to do with the performance and artifacts issues.

but it looks promising already for mechanical designs.

No n...

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Ellipsoid SDF Primitive

My recent focus is exploring some advanced Signed Distance Field (SDF) editing features which have better quality but may be expensive to compute.

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Progress & Plan

  • Finished prototyping a new powerful (but expensive) SDF editing tool I'm longing for. Need to design new UI and workflow to manipulate it in MagicaCSG (probably some Prototype Tier release before Beta Tier release). I believe you will be exc...

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MagicaCSG 0.2.4 Release: Advanced Blend Options

I. Blend Options

click the water drop button above Blend to show more blend options. (green in the screenshot)

(a) Chamfer/Fillet Blend Type (blue buttons besides Material A/B)

Chamfer: 45-degree...

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MagicaCSG update: Advanced Blend Options

1. Chamfer/Fillet Blend Type

Chamfer: 45 degree edges

Fillet: rounded edges (default)

2. Blend Softness

Define the softness of the color blending within the blended region.

3....

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