Runda'Almare, and the story in the Coceter Chronicles have been a project of mine for nearly a decade. It is a fantasy world I had started to create as a means of escape, and is the product of my imagination.
An Imagination that was influenced heav...
2018-06-03 15:23:47 +0000 UTC
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This release is overdue, and I'd like to thank you all for your patients with me on this. Coceter Chronicles v.11 is a large overhaul to the current story and scenes. The change log for this version is far to large to post here, so I'm going to parap...
2017-09-28 15:26:39 +0000 UTC
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This isn't my typical Dev Update post, in fact there is no Dev Update post this week. Why you might ask...
Because I'm looking to release version .08 this week. I'm shooting for Wednesday, June 7th, or Thursday, June 8th. All the renders are done a...
2017-06-04 19:44:47 +0000 UTC
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So what am I working on... Well v.08 of course. This next update will finally introduce the much requested Scene Replay ability. I toyed around with several options for this and in the end I've decided to implement it via any bed that Tabitha has acc...
2017-05-21 14:15:10 +0000 UTC
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One of the problems with making a game using RPGMaker is often times various changes make On Going Saves incompatible. This problem occured when working on a new UI layout for v.07 when I had to change several variables for the Journal and Story Opti...
2017-02-23 16:38:17 +0000 UTC
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First I'd like to apologize on the lack of dev news, I've been very sick for the last couple weeks. Did you guys know a tooth infection can travel to your heart, cause I didn't and found out the hard way.
Anyways, as for the update, I'm back at wor...
2017-01-03 15:19:04 +0000 UTC
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Posting this Dev update early as I'm heading out of town for a few days. Here is what I've been working on and the reason the last game update had so much cut from it and was rather... mediocre.
As mentioned a couple post back I recently purch...
2016-11-10 03:35:30 +0000 UTC
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I've begun working on making the scenes a bit more interactive. Give you the player control over the action in a way. The above image doesn't quiet show off what I have in mind, but it does give an idea.
Essentially at any time during an anima...
2016-09-30 18:00:50 +0000 UTC
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After talking with a few folks and reading some comments on the GUI picture I posted a while back for the Java version, I decided to redo it. The picture here is what I'm toying with.
It wont always look that cluttered, I have everything ac...
2016-08-27 22:33:56 +0000 UTC
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I'm going to be doing something a little different with the next update, which is nearly ready for release, the rendering process is about 50% finished.
What I'm going to attempt doing is releasing two versions. One for Patrons and one for ...
2016-08-07 16:13:10 +0000 UTC
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I've uploaded new copies of version 03.
-Fixed Astal locking player in kings room on day 2
-Fixed entering the Veil Grove on Day 2
-Fixed Temperament bug with townie
Windows - 2016-07-23 13:24:12 +0000 UTC
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This update isn't as big as the last one, mostly due to the amount of Map work needed in preparation for Chapter 2. But also because I'm revising the story and scenes a bit, to allow for more growth of Tabitha as a character. Expect Chapter 1 to grow...
2016-07-22 20:16:32 +0000 UTC
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The Java version I've been working on is nearly done. The framework is in place and all that's left is to render a few needed backdrops and rewrite the events and scenes.
You may notice Tabitha has a few extra statistics now. The new version wi...
2016-07-19 14:59:28 +0000 UTC
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I've begun the rendering process for the next update. Pretty happy with the upcoming scenes, especially one between Tabitha and Yusara that turned out great. After reworking a few textures, I've created a few new backdrops and renovated t...
2016-07-03 15:33:36 +0000 UTC
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So current or future Patrons are aware the next update is planned for mid July.
The current v.02 is so far the only version I have available.
-Jos-
2016-06-26 19:14:47 +0000 UTC
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