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Metal Mercs

Metal Mercs

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Metal Mercs posts

MetalMercs v7!

It's finally here! It's been a long road to get here but the NEW Godot rebuild of MetalMercs is now playable! As I said in the live stream, this first release is going out to active Patron members first. I will be expanding this to lower tier memb...

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Keep an Eye Out Tomorrow!

If all goes as planned, tomorrow should see the release of the new demo to active Patrons! As I mentioned in the stream this release will still have a ways to go as it will include only one mission type, no mech bay yet, and no travel between plan...

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Short Update

Hi folks. As mentioned in the stream last week the demo showcased there is planned to make it's way to Patrons soon. My thought during the stream was about a weeks time and it's looking close. I'm hoping it's about 3-4 days away at this point give...

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MetalMercs RETURNS!

We are coming back! Yes I have officially locked down a date for the reveal of Alpha 7. It will be on Sept 13th at 3pm EST (link).

As you no...

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The Starport bustles with activity once again...

We're getting oh-so-close to a full reveal guys. Here's a little preview of the Starport. Probably the least updated part of the game but still has some notable improvements. Even down to the little NPCs wandering behaviours. It's subtle, but ther...

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Scripts, Factions, and Other Updates

Hey guys. A few updates on the current state of things. So this past week I took some vacation from work, family, and my YouTube channel even, and coded HARDCORE. I really thought I'd have a a demo to you at this point in the summer so I'm trying ...

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Mission Maps Will Be Getting an Upgrade

Hey everyone! Quick update on MetalMercs — as you know, I'm working towards the Godot-powered demo, and today I wanted to show off a substanti...

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Under Construction: Mission Setup

This past week I've been working on improving the UIs and menus. Many of them have been technically functional up to now so I could test the new game but they were up to "developer" standards, meaning many were barebones and didn't work intuitivel...

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BOOM!

You can feel free to call me Jay R. R. Martin at this point since the next update is taking so long but we're getting close. I still have to wrap up how missions are launched and then a handful of elements in the Starport but we might be close...

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A Sneak Preview

Hi folks. This is a short but special update for just the Patrons to give you guys a special sneak peak of some enhanced visuals that are upcoming in the Alpha 7 release. Case in point, check out this cool new effect with forests, mechs actually h...

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DevLog Update: Sleeker Contracts in the Works

Greetings, mech commanders! This past week I’ve been hard at work rebuilding key UI systems for MetalMercs in Godot. The MechBay is now functional again—you can buy, sell, and repair your units—and the Pilot Lounge is up in a basic ...

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Invigorated!

Hey folks! Quick update for you hear but I've been back to work on MetalMercs and feeling good about some of the new progress. As you know, I took a 30-day break to decompress and work on a totally different project last month (2025-05-18 21:59:05 +0000 UTC View Post

MetalMercs...? Update

Sometimes there are detours along the road. Watch the video to learn more!

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v6.2.4 Crash Fix -- Quick Edit to Credits.txt

Hi folks! Here with a quick update this morning. Some of you might've been experiencing MetalMercs crashing recently. I apologize. There is an easy fix though. Simply open the credits.txt file in your MetalMercs directory and...

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Quick Progress Check: Sneak Peek of the Mission Setup Screen

It’s been about three weeks since my last update, and while there’s no earth-shattering news today, I’m excited to share a little glimpse into my ongoing progress upgrading MetalMercs. Attached is an early screenshot of the Mission Ready scr...

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Alpha 7 is on the Horizon

It’s finally time to let you in on what’s been brewing behind the scenes. Alpha 7 is coming, and with it, a massive evolution of MetalMercs. This isn’t just an update—it’s a full-scale rebuild View Post

2025 Update

Hey folks. It’s been a while since my last update, so I wanted to check in and let you know once again—I’m still here, and I’m still working hard behind the scenes!

I was hoping to hold off until I could drop a new video, but I’m p...

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New v06.2.4 -- Bug Fix!

Hi, Merc Commanders! A new game-crashing bug was reported recently and it’s now fixed! The updated version has already been rolled out on Steam. I’ve also uploaded the updated build to Dropbo...

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I'm still Alive!

I always feel weird when I don't post for a few weeks and it's extra weird because I haven't been on YouTube the past few weeks either. But, I felt like I did need to update you guys. So things are still chugging along and I do have a (hopefully) ...

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Minor Update and More to Come

Hi all. I'm posting a minor update to the 6.2.2 version tonight which fixes a bug that was causing the tutorial to crash before launching. I suspect most Patrons didn't notice as you weren't probably playing the tutorial but especially for the Ste...

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MetalMercs v6.2.2

Hi folks! Well this is a bit more of an incremental update for you all since you've been getting the gradual upgrades over the past few weeks but v6.2.2 of MetalMercs is now ready. This is the version I'll be showing off on Sunday's live s...

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An Update is Coming Soon

Hey folks! On the horizon is a new updated build coming for all supporters, which will fold in the Patreon preview features along with a few other minor updates for everyone. This new build will also propagate into the Steam demo so those folks ca...

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The Secret Update - Update

Already have some updates for you guys. As I said, I have a small game show coming up so I've been trying to polish as much as possible. This version includes a more polished tutorial, a handful of fixes, and a few updates based already on Discord...

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The Secret Update

Hey folks! This past month has been a pretty hectic one for me and I've retreated a bit from the limelight to try to focus what little time I did have on the game. We're still a little ways off from the next major update however, I have been worki...

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Progress Update -- Hit Calc Changes?

Online Status

Hey folks! Wanted to give you guys an update on the state of things. So first off, I have been scarce recently online so you probably haven't seen me in the discord for the last little while. Partially this is ...

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Fixed Mac Builds

Hey folks! As you know the Mac build of MetalMercs has been difficulty to maintain and officially is on hold for the time being. One consequence of this however is that the latest Mac builds have expired and weren't currently playable. I have howe...

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Radar is Here!

Hey folks! We've got a brand new feature rolling out in the latest playtest build: radar! I don't know why it took me so long to consider this but this is really something that helps with battlefield awareness and makes it SO much easier to locate...

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Some UI Improvements on the Horizon

Hey folks! The past few weeks have been a bit of a blur with the Steam demo release and everything that's come along with it however, I wanted to give you a brief preview of some UI improvements on the horizon. There are of course much bigger chan...

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Play Test Build - v06.1.0

Hi everyone! I am pleased to present the latest version of MetalMercs for your play testing enjoyment. This version is our first post-Steam build. It includes all the new touch-ups, fixes, and visualizations found in the Steam demo version along w...

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Streamin' & Steamin'

It's a big day! MetalMercs has launched on Steam and we'll be celebrating tonight with a Stream!

I can honestly say, that I can't really beli...

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