The simulator is complete, and that brings hefty improvements to its speed.
When you finish an event, the computer simulates shows for your competitors. This can take a while right now, where you see a loading indicator until you get to the ...
2023-07-08 20:01:58 +0000 UTC
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I'm sorry it's been a while since the last post. I've been continuously working on porting the game to the offline version, and a lot has been completed.
Playing segments is done, as well as all the actions that happen when you end an event....
2023-06-29 18:19:54 +0000 UTC
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I recently finished porting the 'play match' functionality to the offline version. This gave me an opportunity to go over it as a whole, and I thought you might like to take a look at how this part of the game works under the hood.
2023-05-08 19:41:00 +0000 UTC
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The booking menu has been ported to the offline version, with a few changes.

2023-02-17 09:40:35 +0000 UTC
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I've been hard at work finishing the rest of the 'Manage' menu actions, and they're all done!

You can see that everything loads much faster, like T...
2023-01-21 09:42:49 +0000 UTC
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I thought I'd post updates whenever a new feature is ported to the new Javascript-based offline version. And this is a fun one because it's so much faster!
Company Stats
These take a long time to load because it loads ...
2023-01-04 19:17:44 +0000 UTC
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A few months ago I posted about the future of Journey of Wrestling, describing an offline version. Your overwhelming opinion was to work on it after the re...
2022-12-27 21:02:35 +0000 UTC
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Vote for the custom graphics you want most in the game!
2022-12-01 09:32:36 +0000 UTC
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Three new tights have been added under 'Bottoms', as well as three new masks under 'Accessories'.
Please put your suggestions for new custom graphi...
2022-11-28 13:39:30 +0000 UTC
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Deeper Injuries is now in early access for Champion+ patrons!

The update introduces fatigue, a new attribute that you manage to keep your talent he...
2022-11-16 10:09:36 +0000 UTC
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Thank you to everyone for your support on the future of JoW post. I'm so excited to make the game better, faster and more accessible by bringing it offline.
Onto deeper injuries, which is almost complete and will be in early access in a few ...
2022-11-08 08:15:15 +0000 UTC
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I'm excited to show you what I've been working on behind the scenes recently.
JoW Offline

An offline, faster and better vers...
2022-10-18 07:37:05 +0000 UTC
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Vote for the custom graphics you want most in the game!
Top 2 will be added soon.
2022-10-14 07:34:34 +0000 UTC
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It's been a while since a development update, and that's because I've been working on something else besides the next feature. I'll post about it in a few days!
Let's take a look at what's been added for Deeper Injuries.
Fatigu...
2022-10-12 18:24:41 +0000 UTC
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5 new tights designs have been added under 'Bottoms'. These include pinstripes, three variations of side circles, and a torn design. Each color and section is fully editable.
2022-10-09 08:42:08 +0000 UTC
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Vote for the custom graphics you want most in the game!
Top 2 will be added soon.
2022-09-27 14:48:14 +0000 UTC
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Track pants (with side lines) and chest hair added! Track pants can be found under Bottoms and chest hair under Accessories.

Please put your sugges...
2022-09-26 15:41:34 +0000 UTC
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Let's write out the detailed spec for the next feature: Deeper Injuries.
Fatigue
Add 'fatigue' attribute to superstars that affects chances of getting injured. Starts at 0 and can go up to 100.
Chance of injury is low ...
2022-09-17 07:58:12 +0000 UTC
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August?! Yes, I am late again :( But that means two polls this month.
Top 2 will be added soon.
2022-09-14 11:39:07 +0000 UTC
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Finally, we have a chainsaw in the game!

We also have two new tattoos: single arm sleeve, and double arm/shoulder sleeve.
Please put your sug...
2022-09-08 12:42:44 +0000 UTC
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Thank you so much for voting! The winner, in a close vote ...
Deeper Injuries!
This feature will involve a new fatigue stat for superstars that affects chances of getting injured, minor injuries that talent can work th...
2022-09-07 19:01:07 +0000 UTC
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Read the descriptions of the features here. The feature with the most votes in a few days will be added next!
2022-08-27 11:23:45 +0000 UTC
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Staff Improvements is out, so let's get to the next feature!
I'm currently working on something big behind the scenes. It's not ready to showcase yet, but I plan to keep working on it alongside the next feature.
That's why the followin...
2022-08-27 11:23:23 +0000 UTC
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Staff Improvements is now in early access!

You'll be able to hire multiple staff members per role, which means you can train/scout/recruit/reassure...
2022-08-07 15:08:22 +0000 UTC
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Sorry this week's development update is late. I wasn't finished with the features I intended on completing, but they're done now and I'm excited to share them with you.
Unlearn Traits
2022-08-04 19:33:56 +0000 UTC
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Get your votes in! Top 2 will be added soon.
2022-07-31 08:17:56 +0000 UTC
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I'm so sorry this took so long! When I'm working on a game feature (Staff Improvements right now), it's hard to disengage and work on graphics, which is quite different and something I'm not good at.
To make up for being so late, I've added ...
2022-07-30 09:15:27 +0000 UTC
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Last week, I showed you a new action for producers so you can take advantage of hiring multiple staff members. This week, we add a new task for doctors.
Doctors can be assigned to rehab talent, allowing them to return sooner. One doctor can ...
2022-07-25 20:12:02 +0000 UTC
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Work starts on the new Staff Improvements update with an oft-requested feature: the ability to hire multiple staff members per role.

Hiring multipl...
2022-07-18 10:04:28 +0000 UTC
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Let's write out the detailed spec for the next feature: Staff Improvements.
I'm keeping it small for now so I can get this feature out within a month. Further staff features can be added on top of these improvements later, like new staff mem...
2022-07-11 07:56:51 +0000 UTC
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