Merry Christmas!
Here is another poll if you got some time during the holidays.
Out of the following 3 head models, which one do you like the most?
A:

<...
2019-12-25 00:29:48 +0000 UTC View Post
Here is another poll if you got some time during the holidays.
Out of the following 3 head models, which one do you like the most?
A:

<...
2019-12-25 00:29:48 +0000 UTC View PostI am working on a new female base model + rig. Out of curiosity, which of the 3 following faces (body + hair are the same) do you like the most?
A:
...
Here is what it looks like:

Here is a version with moving camera angle:
2019-12-18 02:01:44 +0000 UTC
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For this game, I want a simple control scheme that is playable with one-hand. It should be playable with either using a mouse only, using a keyboard only, or using a controller. The best way to accomplish this, in my opinion, is to keep the number...
2019-12-14 19:43:12 +0000 UTC View Post
Finally made enough progress on the grab system implementation and UI to make it functional enough. Here is an introduction on how it works.
Units may have certain abilities that can place an opponent into a grab. They might come in differen...
2019-12-09 01:05:11 +0000 UTC View Post
Hope everybody had a good Thanksgiving! (if you celebrate it)
I been working on the new game and made lots of progress. Dungeon generation, path finding, UI, transition, just to name a few. Here is a quick gif to demonstrate the dungeon expl...
2019-11-29 20:28:49 +0000 UTC View Post“Turn based RPGMaker games and VNs are a dime a dozen, and is usually uninspired, why make another one?”
On that, I wholeheartedly agree. But, I am not making another RPGMaker game, I am making a party ba...
2019-11-24 21:07:09 +0000 UTC View Post
Working on a new game! Like HRT, it is a party based and feature in-combat grabs. However, it wouldn’t be an action game but is turn-based instead.
Here is a super duper early concept video of the gameplay:
Originally, I was ai...
2019-11-20 21:01:42 +0000 UTC View Post
Download V0.641 here!
This is a small bug fixing patch that fixes some bugs with v0.64.
There seems to be an issue wit...
2019-11-01 01:15:42 +0000 UTC View Post
Download LINK.
New build is here! This build fixes 2 rather critical bugs, one that causes SOS boss room to be empty for some save...
2019-10-21 16:57:25 +0000 UTC View Post
Download LINK.
Implemented the new sword and shield weapon set + bug fixes. There are also reports that the boss room in SOS #2 is...
2019-10-07 23:44:37 +0000 UTC View Post
Download LINK.
Ruins Part 1 is here! Finished implementing some of the new units but had no time to work on the Map itself. So ins...
2019-09-28 19:48:58 +0000 UTC View Post

Here is a preview of the boss on the first floor of Ruins. I saw quite a few "monster" designs by modders and I thought, hey, that's pretty cool. Let's a...
2019-09-26 05:05:05 +0000 UTC View PostDownload LINK.
Build is here! This is a bugfixing patch to address some issues with v0.62. It turns out to be more stable than I e...
2019-09-07 05:18:34 +0000 UTC View PostEDIT2: Download v0.621 HERE. Fixed the crush on startup due to wrong path to /data/ folder.
Patch is finally here! I redesigned th...
2019-08-25 04:50:19 +0000 UTC View Post1) Button mashing!
By popular vote, this feature is now in the game. In a situation that you need to escape, mash either LMB, RMB or the movements keys to fill the escape bar. This is on by default but you can switch it to "auto" button mash...
2019-08-17 01:30:24 +0000 UTC View Post
Download LINK.
Changelog:
- fixed bug with command m_goto not ignoring zone accessibility setting
- fixed a couple o...
Download LINK.
New build is here! Patch notes below.
First of all, I like to thank everyone for participating in the previou...
2019-07-30 15:27:50 +0000 UTC View PostIt came to my attention that not everyone is happy with how the escape system works. In short, they felt that a button mashing or some other QTE (Quick Time Event) is better than the current "passive" system. So, here is a poll, do you prefer the ...
2019-07-23 21:08:47 +0000 UTC View PostThe vine moves are pretty well received, and for next patch, I added a few more variations.
In the current patch, only enemies are able to use the vine moves, so naturally, people want a way for them to use vine moves on others. However, sin...
2019-07-11 07:13:47 +0000 UTC View Post
Download LINK.
Changelog:
- fixed quest prerequisite check <DONE_QUESTS> not working properly<...
2019-06-29 05:22:28 +0000 UTC View Post
Download LINK.
Patch is here.
I forgot to mention in the preview that I added a new merchant in town. She specializes in new...
2019-06-26 01:50:52 +0000 UTC View Post
If you are wondering why the next patch took so long, look no further than the picture below. I’ll admit, I don't have experience animating tentacles, so that took some trial and error in blender to model, rig and animate them. That wasn’t too...
2019-06-22 05:14:43 +0000 UTC View Post
Download LINK.
It turns out that the new capturing system have quite a few conflicts with some mods. It can be pretty severe...
2019-05-28 22:59:16 +0000 UTC View Post
Download LINK.
This is a mostly a bug fixing patch fixing the lewd moves delivering much less damage to enemies than intended.
... 2019-05-22 22:10:14 +0000 UTC View Post
Download LINK.
Another build is here. Fixed a rather critical bug with the battle zone that may cause your allies...
2019-05-17 06:10:23 +0000 UTC View PostDownload (v5.0821) LINK
EDIT (v5.0821):
- fixed a bug in dungeon generation
Thank...
2019-05-04 19:30:56 +0000 UTC View PostDownload LINK.
Changelog:
- fixed crush ('g' of null)
- fixed crush (686:299)