V5.08
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V5.08 is here! The big feature in this patch is the new Party Management System that allows you to "store" and "tak...
2019-04-21 19:35:03 +0000 UTC View Post
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V5.08 is here! The big feature in this patch is the new Party Management System that allows you to "store" and "tak...
2019-04-21 19:35:03 +0000 UTC View Post
The Village map only had 2 NPCs, and every new feature was crammed to either one of them. As a ...
2019-04-18 05:08:36 +0000 UTC View Post
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New build is here! Had some issues with the compiler not cooperating which led to a bunch of unpleasantness. ...
2019-03-31 21:12:35 +0000 UTC View Post
Build's not ready yet. So here is a sneak peak of what I am working on and what you can expect on the next build.
2019-03-23 02:13:03 +0000 UTC
View Post
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New build is here. Couple of highlights.
The first is a new area/side mission that introduces players to the ...
2019-03-10 05:10:32 +0000 UTC View Post
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New build is here! I admit, the new mapping system took longer than expected, but hopefully that's behind us now. N...
2019-02-26 20:44:48 +0000 UTC View Post
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This is for $5 tier and up, to get more feedback. It is a still a preview build, which means expect bugs and uninte...
2019-02-17 19:30:14 +0000 UTC View PostDownload LINK.
Fixed a lot of bugs already, but I am sure there are lots of other bugs to be found. If there arent any major/break...
2019-02-16 01:55:40 +0000 UTC View PostDownload LINK.
Changelog:
- fixed game crash when loading saves with planted crops
&...
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NOTE: this a preview build for a reason. Expect unintended features. Backing up saves before running this is highly...
2019-02-10 22:11:01 +0000 UTC View PostA while back I mentioned that I'll add a tutorial on how to generate IK move data to handle grabs between non-standard size participants better. Finally gotten around to do it, 2019-02-07 04:41:32 +0000 UTC View Post
On the last post, I outlined the new dungeon generation system. Here is another post demonstrating some of the things I have implemented.
So, the dungeon generation itself. It short, it mostly works now. Here is a visual demonstration of how...
2019-02-03 02:47:51 +0000 UTC View Post
Been working on the new dungeon system, here are some of the new things so far.
The first is a rework of the transition system. This is kinda hard to explain without going into technical details. But basically, under the old system, the game...
2019-01-27 19:23:46 +0000 UTC View PostHere are a couple of cheats implemented for v4.944:
[deep_pockets] -> refills ammo to full at every game frame; effectively, granting infinite ammo.
[init_player "UnitId"] -> initializes the player to a different unit. Most...
2019-01-17 19:19:46 +0000 UTC View PostDownload LINK.
Changelog:
- fixed move selection bug where futas are treated...
2019-01-17 19:15:37 +0000 UTC View PostDownload LINK.
Changelog:
- males: can now equip horns and tails
&...
Beside playable males, v4.94 implemented a significant feature that was only mentioned in passing - cheats. Without further ado, here is how it works:
First, you must enable the in-game commands console under options (press ESC):
2019-01-10 03:06:01 +0000 UTC
View Post
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Playable males and additional console commands are here! This knocks off the first and second significant features ...
2019-01-10 00:54:39 +0000 UTC View PostHope everyone had a good holiday and Happy New Years.
As mentioned previously, I want to start wrapping up on implementing new features and move onward to content.
There are three significant features planned for January:
T...
2019-01-04 04:52:56 +0000 UTC View Post
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Took a while to track down an elusive bug. Plus the fact that I was pretty occupied with IRL stuff so this bugfix p...
2018-12-24 05:48:27 +0000 UTC View Post
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V4.9.3 is here! I didn't get a lot of time to work on it unfortunately, so it might be a bit buggy, especially the grab on...
2018-12-17 20:06:44 +0000 UTC View PostA while ago I asked for suggestions on a central web host/service to use as the mod repo. One of the suggestion was reddit. So I thought, why not, let's give that a try. Made a subreddit: 2018-12-12 20:05:12 +0000 UTC View Post
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Changelogs:
- implemented 2 additional F/F oriented moves - finger_bang a...
2018-12-05 17:43:30 +0000 UTC View Post
Here are a couple features for next version.
The first is item requirements:

This by itself is not too terribly exciting, but it enables 2 features ...
2018-12-04 03:07:07 +0000 UTC View PostHere are 2 mods that was posted on discord.
The first is an official hairs pack. This will likely be merged into the base game so it's pretty safe to use:
...
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V4.9.12 is here! Mostly to fix the game crush on hair change / certain items. In addition, I found the Godness Boss ...
2018-11-27 06:27:54 +0000 UTC View Post
EDIT: download v4.9.11 HERE. Fixed a coloring bug.
EDIT: link taken down to fix a bug
New build! This is mostly a patch including a...
2018-11-23 20:01:34 +0000 UTC View PostIt seems that quite a few people have issues with mediafire/zippyshare. I am definitely open to suggestion on a different filehost to use/try, so fire away!
Excluded hosts for one reason or another:
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Dyes patch is here! One of the first uses of the modding system is different colored items, but that is probably not as easy to use as an in-ga...
2018-11-14 22:28:26 +0000 UTC View Post
Dyes / in-game coloring of equipment is almost here! This post will briefly go over how it works.
Let's talk a bit about the design goals for the coloring system. I think the following characteristics are important: