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enlit3d

enlit3d

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enlit3d posts

V5.08

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V5.08 is here! The big feature in this patch is the new Party Management System that allows you to "store" and "tak...

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Patch Preview

 

The Village map only had 2 NPCs, and every new feature was crammed to either one of them. As a ...

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v5.07 - new Map!

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 New build is here! Had some issues with the compiler not cooperating which led to a bunch of unpleasantness. ...

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Patch preview

Build's not ready yet. So here is a sneak peak of what I am working on and what you can expect on the next build.

2019-03-23 02:13:03 +0000 UTC View Post

V5.06

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New build is here. Couple of highlights.

The first is a new area/side mission that introduces players to the ...

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V5.05

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New build is here! I admit, the new mapping system took longer than expected, but hopefully that's behind us now. N...

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Preview #4

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This is for $5 tier and up, to get more feedback. It is a still a preview build, which means expect bugs and uninte...

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Preview 3

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Fixed a lot of bugs already, but I am sure there are lots of other bugs to be found. If there arent any major/break...

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Preview #2

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Changelog:

    - fixed game crash when loading saves with planted crops
  &...

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Preview Build #1

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NOTE: this a preview build for a reason. Expect unintended features. Backing up saves before running this is highly...

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Modding: generating IK data tutorial

A while back I mentioned that I'll add a tutorial on how to generate IK move data to handle grabs between non-standard size participants better. Finally gotten around to do it, 2019-02-07 04:41:32 +0000 UTC View Post

Progressing...

On the last post, I outlined the new dungeon generation system. Here is another post demonstrating some of the things I have implemented.

So, the dungeon generation itself. It short, it mostly works now. Here is a visual demonstration of how...

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The Progress So Far

Been working on the new dungeon system, here are some of the new things so far.

The first is a rework of the transition system. This is kinda hard to explain without going into technical details. But basically, under the old system, the game...

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New Cheats for v4.944

Here are a couple of cheats implemented for v4.944:

[deep_pockets] -> refills ammo to full at every game frame; effectively, granting infinite ammo. 

[init_player "UnitId"] -> initializes the player to a different unit. Most...

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v4.944 - tweaks!

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Changelog:

        - fixed move selection bug where futas are treated...

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v4.942 - bug fixes

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Changelog:

        - males: can now equip horns and tails
 &...

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Cheats 101

Beside playable males, v4.94 implemented a significant feature that was only mentioned in passing - cheats. Without further ado, here is how it works:

First, you must enable the in-game commands console under options (press ESC):

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V4.94 - playable males!

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Playable males and additional console commands are here! This knocks off the first and second significant features ...

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Plans for January

Hope everyone had a good holiday and Happy New Years.

As mentioned previously, I want to start wrapping up on implementing new features and move onward to content. 

There are three significant features planned for January:

T...

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v4.9.31

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Took a while to track down an elusive bug. Plus the fact that I was pretty occupied with IRL stuff so this bugfix p...

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V4.9.3

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V4.9.3 is here! I didn't get a lot of time to work on it unfortunately, so it might be a bit buggy, especially the grab on...

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Mod Repo & etc

A while ago I asked for suggestions on a central web host/service to use as the mod repo. One of the suggestion was reddit. So I thought, why not, let's give that a try. Made a subreddit: 2018-12-12 20:05:12 +0000 UTC View Post

V4.9.2

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Changelogs:

        - implemented 2 additional F/F oriented moves - finger_bang a...

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Upcoming feature: Recruitment

Here are a couple features for next version.

The first is item requirements:

This by itself is not too terribly exciting, but it enables 2 features ...

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Some mods and looking for suggestion on a mod repository

Here are 2 mods that was posted on discord.

The first is an official hairs pack. This will likely be merged into the base game so it's pretty safe to use:

...

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v4.9.12

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 V4.9.12 is here! Mostly to fix the game crush on hair change / certain items. In addition, I found the Godness Boss ...

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V4.9.1 QoL changes!

EDIT: download v4.9.11 HERE. Fixed a coloring bug.

EDIT: link taken down to fix a bug

New build! This is mostly a patch including a...

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Suggest a filehost

It seems that quite a few people have issues with mediafire/zippyshare. I am definitely open to suggestion on a different filehost to use/try, so fire away!

Excluded hosts for one reason or another:

  • Mega
  • Google Drive
  • D...

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V4.9 Dyes!

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Dyes patch is here! One of the first uses of the modding system is different colored items, but that is probably not as easy to use as an in-ga...

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Introduction To Dyes

Dyes / in-game coloring of equipment is almost here! This post will briefly go over how it works.

Let's talk a bit about the design goals for the coloring system. I think the following characteristics are important:

  • The color picking pr...

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