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Alpha 80 Posted

## [Alpha 80] - 2018-07-15

### Added

- Some additional checks to clean up log errors (did not seem to cause any errors in-game but... )

- Some additional clean-up of body double routine. Hoping this fixes problems with deleted (but not ...

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Thank you!

I just wanted to write thank you for your support so far on this project!

Now that many of the major mechanics and groundwork are in place I am taking some time to focus on stability and helping other modders use AAF. So, in the short-term, there p...

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Alpha 79

## [Alpha 79] - 2018-06-30

### Fixed

- Issues caused by radiation damage during animations (CTD, actor ID error, body double dying)

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AAF 78

This is the loose file version (an .esp instead of .esm). I will post the FOMOD version on Nexus once it is ready.

## [Alpha 78] - 2018-06-28

### Added

- Body morph changes from Looksmenu now visible during animations.


...

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Alpha 77

## [Alpha 77] - 2018-06-24

### Added

- positionTree and dynamic menu system. (OSA style navigation of position animations).

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AAF 76

I didn't want to be over-shadowed by Bethesda. So, I am introducing AAF 76. Full of wonderful features that I won't quite completely explain in detail because I've read on Reddit that they won't be popular decisions...

Available here: 2018-06-22 07:29:20 +0000 UTC View Post

Alpha 75!

A FOMOD/esm version will be posted on Nexus tomorrow.


## [Alpha 75] - 2018-06-19


### Added

- Reaction system that triggers a variety of things based on stat levels (expressions, narration, talking).

- Express...

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Alpha 74

## [Alpha 74] - 2018-06-17

### Added

- A way to start an animation between the player character and an NPC by rolling the crosshair over the NPC and pressing a key ("K" by default)

- A setting to turn on an API debug mode. This gives no...

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Alpha 72

## [Alpha 72] - 2018-06-12

### Added

- Options to installer for default unequip settings.

- Options to installer for default actor type support.

- "ChangeSetting" to the API. This should allow modders to create MCM panels or holot...

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Alpha 71

## [Alpha 71] - 2018-06-09

### Added

- An advanced setting to adjust the biped slot range copied during animations involving the PC.


### Changed

- The biped slot range copied during animations involving the PC to cover ...

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Alpha 70

## [Alpha 70] - 2018-06-08

### Fixed

- Issue with startMorphSet not being applied to player characters.


### Added

- Translation updates.

- LLFP update.

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Alpha 69

## [Alpha 69] - 2018-06-07

### Added

- Morphs (body customizations) copy over during animations. Needs a fixed version of LooksMenu or game will crash. Turned off in settings until LooksMenu gets updated. (You might be able to find the file n...

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Whoops

Build 68.1 posted to address a packaging issue in 68.0.

https://www.nexusmods.com/fallout4/mods/31304

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Alpha 68

## [Alpha 68] - 2018-06-03

### Fixed

- issue that caused Actors to move out of alignment after about 1 minute.


### Added

- Overlays (tattoos, etc.) copy over during animations.

- Furniture groups that use the same...

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Alpha 66

## [Alpha 66] - 2018-06-03

### Fixed

- Actors being assigned to animations with wrong skeleton.

- Installer so that DLC requirements aren't installed every time.


### Added

- Many XML file types for upcoming system...

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Alpha 65

## [Alpha 65] - 2018-05-31

### Fixed

- Another esp to esm related problem. Hopefully, this is really, really the last one.


### Added

- Setting to change actor scale during animation to match player character (for better...

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Alpha 64

## [Alpha 64] - 2018-05-30

### Fixed

- Another issue created by the switch to .esm. Hopefully, this is the last fix related to that!


### Added

- `ignore_animation_genders` setting.

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Alpha 62

## [Alpha 62] - 2018-05-29

### Changed

- AAF to be an esm to enforce high load position. It has been confirmed that AAF is broken by low position on builds with many mods. Quantity matters.

- Behind the scenes work for features that hav...

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Build 61

## [Alpha 61] - 2018-05-28

### Fixed

- Equipment handling problem. It had the appearance of disable_equipment_handling not working.


### Changed

- Equipment handling process to be more efficient (fewer calls from UI to P...

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MxR Review!


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Alpha 60

## [Alpha 60] - 2018-05-24

### Fixed

- The UI so that it is again available during the pre-war neighborhood scene.

- Bug that caused positions without stop/start morphsets to get stuck.

- Issue causing log errors over equipment ha...

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Alpha 59

## [Alpha 59] - 2018-05-23

### Added

- Documentation to AAF_API.psc

- Global hook function for modders to more easily call AAF functions. Thanks to JOER!

- Furniture animation support through the API.

- An animation XML crea...

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Alpha 58

## [Alpha 58] - 2018-05-21

### Fixed

- Refinements to the locking routine to improve compatibility with other mods.


### Removed

- Settings for any locking system other than Doppelgänger. This means no disabling the fly...

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Issue and Idea Tracking

Please report any bugs found here. You can also post ideas for new features and vote on existing issues to show your interest.

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AAF Wiki Created

It is pretty light to start with. But, I am going to add a lot of detail here as the project develops instead of burying my tutorials in various forums.

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Alpha 55

## [Alpha 55] - 2018-05-18

### Added

- startEquipmentSet and stopEquipmentSet to self and target nodes in action XML. This allows equipping specific items based on the act taking place in an animation.

- Press PageUp key while walking t...

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Alpha 54 Posted - JITTERING ELIMINATED!

https://www.nexusmods.com/fallout4/mods/31304?tab=description

## [Alpha 54] - 2018-05-17

### Added

- The Doppelgänger system! A new w...

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Pose It Compatibility Patch Added

Patch in Optional Files here: https://www.nexusmods.com/fallout4/mods/31304

Pose It pack here: 2018-05-16 20:19:40 +0000 UTC View Post

Build 53 Posted

https://www.nexusmods.com/fallout4/mods/31304


## [Alpha 53] - 2018-05-16

### Fixed

- Issue that prevented static objects from being used as...

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Alpha 50 Posted

## [Alpha 50] - 2018-05-14

### Changed

- UI layer used (from crosshair to compass). So, crosshair can now be turned off in display settings.

- Animation actor node to use skeleton attribute instead of race since some races use the same ...

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