New AAF Release Build - Beta 58
## [Beta 58] - 2019-2-4
### Changed
- Debug settings to false.
2019-02-05 06:35:33 +0000 UTC View Post
## [Beta 58] - 2019-2-4
### Changed
- Debug settings to false.
2019-02-05 06:35:33 +0000 UTC View Post## [Beta 57] - 2019-2-3
### Changed
- sayTopic XML to include "sayAs" and "sayAsSource" to identify which actor to say the topic as. This is necessary for controlling the number of audio files needed to add spoken dialogue for actors i...
2019-02-04 04:09:45 +0000 UTC View Post## [Beta 56] - 2019-1-31
### Changed
- stopEquipmentSet routine so that if application of that equipmentSet is interrupted by another scene, that equipment set is stored and applied whenever the after-scene delay is successfully comple...
2019-02-01 01:56:36 +0000 UTC View Post## [Beta 55] - 2019-1-27
### Fixed
- Issue with equipment getting scrambled and disappearing. Problem was introduced in build 51.
- Issue with delayed reEquip firing even though new scene started.
2019-01-27 23:07:54 +0000 UTC View Post## [Beta 54] - 2019-1-26
### Added
- Errors section to Admin panel.
- Settings section to admin panel (not for changing settings. just for reviewing what AAF settings are being used in-game)
- Log optimizations.
- Upd...
2019-01-26 10:42:46 +0000 UTC View Post## [Beta 53] - 2019-1-24
### Added
- Check to warn if arrays sent to Papyrus are too large.
- Equipment handling for leveled list items. Thank you EgoBallistic!
- OnSceneEnd event. This fires when a scene is over and all ac...
2019-01-24 23:56:01 +0000 UTC View Post## [Beta 52] - 2019-1-14
### Added
- troubleshooting_level setting. This controls which messages show as pop-up errors during gameplay. By default, the level is set to 0 which sends all errors to the log/debug window and shows no pop-u...
2019-01-16 01:13:51 +0000 UTC View Post## [Beta 51] - 2019-1-13
### Fixed
- Characters not showing correct equipment when forced to leave power armor during animation.
- Characters not changing equipment in cases where multiple actors in same scene change same equipme...
2019-01-14 20:20:48 +0000 UTC View Post## [Beta 50] - 2019-1-12
### Added
- Routine to prevent using actor locations when they are using furniture (to avoid clipping into furniture). There are still some edge cases where AAF will fall back to using these locations to avoid ...
2019-01-12 20:41:51 +0000 UTC View Post
## [Beta 49] - 2019-1-6
### Fixed
- Issue with updater script getting stuck when using external save game method.
2019-01-07 23:04:57 +0000 UTC View Post
## [Beta 48] - 2019-1-5
### Fixed
- Small issue with updater script.
- Broken messaging in error 004.
- Issue with UI being hid during various contexts.
2019-01-06 05:18:21 +0000 UTC View Post
## [Beta 47] - 2018-1-2
### Fixed
- debug_to_papyrus_log setting.
- Issue with player actions (saving game) during PC animations was allowed when walking was skipped.
### Added
- Updater script to help make...
2019-01-03 09:59:39 +0000 UTC View Post## [Beta 46] - 2018-12-29
### Changed
- AAF initialization to happen right after mirror scene (face modification) instead of before.
- tag XML type so that multiple entries for the same position ID merge all tags together and rem...
2018-12-30 07:28:22 +0000 UTC View Post## [Beta 45] - 2018-12-27
### Added
- startOverlaySet option to position and animation nodes.
- startOverlaySet and stopOverlaySet support for animationMeta files.
- "Nate" and "Nora" to replace blank names during intro sce...
2018-12-28 06:34:39 +0000 UTC View Post## [Beta 44] - 2018-12-23
### Fixed
- Distances to actors all being 0.0 in the wizard.
- Equipment removed from player via equipment manager caused the item to disappear forever.
- Issue causing UI to stop working when no s...
2018-12-24 07:41:14 +0000 UTC View Post
A screenshot showing the updated UI (available as of Beta 43). Now allows changing the color through the vanilla settings, backdrops behind text and other layout improvements.
2018-12-19 20:41:21 +0000 UTC View Post## [Beta 43] - 2018-12-19
### Added
- Code cleanup/optimization.
- Improved fadeout timing. Game fadeout during actor locking better hides teleporting.
- UI overhaul (backdrops, new layout, color changing). Not complete, could be ...
2018-12-19 19:57:51 +0000 UTC View Post## [Beta 42] - 2018-12-13
### Changed
- OnAnimationChange event so that it sends out tags matching new animations being played.
### Fixed
- Accuracy of walk location for NPC.
- Issue with NPC sometimes walking to ...
2018-12-14 20:26:22 +0000 UTC View Post## [Beta 41] - 2018-12-12
### Added
- isExit attribute to positionTree. Allows new tree branch type that ends the scene after the animation plays.
- icon for exit branches in tree widget.
- forceComplete attribute in positionTree ...
2018-12-13 07:31:40 +0000 UTC View Post## [Beta 40] - 2018-12-11
### Added
- time attribute in positionTree XML. For controlling time spent per branch when NPC controls tree progression.
### Fixed
- Freezing when quick switching to hierarchy position.
...
2018-12-12 01:23:57 +0000 UTC View Post## [Beta 39] - 2018-12-08
### Added
- routine to maintain correct gender/race assignments when switching animations in same scene.
- additional checks and error messages for when invalid actors are entered in the API.
- UI update ...
2018-12-09 07:10:34 +0000 UTC View Post*** PLEASE NOTE: This build is being released earlier than expected to be compatible with the new game version. It has not been tested as much as other builds. Also, there are no themes yet. But, they are being worked on and will be available s...
2018-12-07 04:56:08 +0000 UTC View Post## [Beta 37] - 2018-11-29
### Added
- AAF_ActorLocked keyword and SetActorLocked function. A central way for mods to tell each other that they are doing something with an Actor. See docs.
- use_external_data_storage setting (false by de...
2018-11-30 09:35:18 +0000 UTC View Post## [Beta 36] - 2018-11-23
### Added
- LLFP 28. Implementation of GetActorBaseSkinForm (thanks to Egoballistic!).
- PositionSettings to API.
- GetPositionSettings to API.
- ChangePosition to API. Allows changing the position ...
2018-11-24 10:52:38 +0000 UTC View Post## [Beta 35] - 2018-11-20
### Fixed
- Issue that potentially left actors animating on reload if saved during animations.
### Added
- Error messaging for case when locationObject setting is used and no usable animation i...
2018-11-21 07:06:53 +0000 UTC View Post## [Beta 34] - 2018-11-19
### Added
- Code to prevent NPC from using furniture during AAF animations.
- Sending meta value when scenes error out.
### Fixed
- Papyrus error caused when reloading a game that was sav...
2018-11-20 05:18:17 +0000 UTC View Post## [Beta 33] - 2018-11-13
### Fixed
- Female PC wearing intro scene clothes during animations.
- Papyrus log errors when no furniture is found in a scan.
- Problem with fallback routine and ChangeStat (unconfirmed fix)
2018-11-13 23:35:55 +0000 UTC View Post## [Beta 32] - 2018-11-11
### Added
- Fallback routine that loads actor data if an "actor not found" event occurs.
- animationMeta XML type. This allows external definitions for morphs and action references for animations. See doc on wi...
2018-11-12 06:39:26 +0000 UTC View Post## [Beta 31] - 2018-11-10
### Added
- Limit for attempting to exit power armor. Needed for some NPC like Danse.
- animation_timescale setting. Allows adjusting the timescale to use when the player character is in an animation.
- s...
2018-11-11 07:20:03 +0000 UTC View Post## [Beta 30] - 2018-10-28
### Changed
- The SceneSettings.duration API. -1 now causes the scene to play indefinitely while the default value is the default scene duration from AAF_settings.xml
### Added
- Further develo...
2018-10-29 08:58:12 +0000 UTC View Post