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MonsterGirls

MonsterGirls

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MonsterGirls posts

Tool progress

I'm super happy with the progress of the tool re-write... I'm basically trying to port the idea of Adobe Flash Builder (Flex) + the game engine, to HTML... 

The tool, is made in itself (tool-ception). In order to benefit from the speed ...

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Progress on scripting system

So, since I got the engine to run in html5, I have been working on fixing the scripting system, which was previously in as3, to html5. Which unfortunately is a humongous project. But I've been using things I've learned while making similar systems...

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Html5 Engine LOADS!

So, I've been quite sad with how little progress has been coming, flash is statistically nearly dead (browsers are blocking flash and making it hard for people to activate it). Some of my friends websites/portals are getting 1/10th of what they us...

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Release 41

YEAH! This was a great month, not much content was gone, but I fixed and prepared a ton of stuff.

This month I focused on getting the people to appear in conversations, I didn't go and test the conversations, but instead I fixed how data is stored/...

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Release 40

HEY! I fixed it! With the help of Mr. J, I got the compiler working again, it broke in a very weird and hard to find way, the fix in the end was scrapping it and rebuilding it... But now I know to avoid what I did, and wrote it into some documentatio...

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August Update

I tried to get a version released, but everything is broken. Took me hours to get the compilers working again, and more is still broken, so instead I'll talk about what I've been doing.

The refactor is coming along nicely, slowly but nicely, some t...

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July Update

Before:

After:

So!! It's not quite a content update, b...

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June Update

So, I'm still super busy, so nothing visible in game has changed, what I am working on though is porting some ideas back into the tool. I was able to spend a few months of paid research on the architecture of my event bus (how the game parts communic...

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Not forgotten

Hey there, the past few weeks have been super busy for me. I have been spending my weekends consulting for a small video games company and these days I've not been feeling well.

But Monster Girls is always on my mind, I have been looking into the p...

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April Updates

So, If you notice the toolbar on the left, there are two new buttons, draw and erase, the idea of these is to be able to draw rough sketch ideas in the actual tool for making the game, the reason for this is, once we get artists again, I'll be able t...

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March Progress Update

Hey, I don't have a game release for this month, but that doesn't mean I haven't been doing things. I am including a screenshot of one of the biggest single components I've done for the game maker, it analyses the data, and creates a flow chart with ...

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Release 38

Worked a bit on the card system, underling things like how the cards are ordered and rendered, to allow moving them individually etc. But in the end, nothing really changed in that area. Because of the scope of that task, I decided to hit one of the ...

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Behind Schedule - but vacation soon!

Because of the Christmas schedule at work, I wasn't able to work on Monster Girls at all this month. However, I am taking a few vacation days in January in order to compensate for this. I plan on spending some of my vacation days in January working o...

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Release 37

So this was an amazing month, I was able to fix the GPU parts a bit, and the conversation system a bit, now in conversations, you can't click through to another conversation while in one, also before if you clicked fast enough you could cause some we...

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Release 36

Mouse clicking is kinda working again, we fixed the clicking so that now you can click items that are rendered in the GPU not just the CPU, the math is a bit clunky, and you can click through CPU items to the GPU items... that needs to be fixed.

Al...

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Release 35

Started this month by looking at getting the game maker onto the tablet, yet again. I managed to get some simple logic done on the ipad, and it was thrilling!! Then I scrapped all that and went to work on the conversation system for monster girls. I ...

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Conversation update

Sneak peak at what's coming. Things I'm pointing at are new and I will elaborate on the release date... so excited about this months progress!

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Side quested

So this month I happened to get access to iOS credentials for a project, and I had an idea, a bit later I had the game maker running on an iPad... then moments turned into hours, and days... and I got as far as the image above shows. My estimates are...

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Release 34

Cards, the plan is for each monster to have a deck of cards, as you train them, the cards will shift based on the way you train them. Right now we only really have the basic data, and some of the ui, no interactions yet, or animations. We really like...

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GPU vs CPU

So converting over the system to a GPU framework is a bit of work, I'm not going to do it everywhere, I just need it for the particles to work... So anything visually 'under' the particles needs it. Still, why not do it where I can, at least until it...

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Map editor

So the map has a ton of things that need tweaking, but that isn't our next release focus, I just got inspired on it because of unrelated needs. However having it's editor be real instead of doing everything directly in the data is always a good thing...

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Traveling Delay

Hey guys, I'm away from home for a few months, that said I am going to be behind schedule a bit, it has been a crazy past few weeks, and will probably continue for a bit.

But once things settle, I hope to be able to get a ton of time for Monster Gi...

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Release 28

This month I did a bit on the battle appearance. It throws an event when the enemy attacks, which the new animation system picks up and displays a blood effect and shakes the hero fighter, I'm not an animator, so please forgive me for how horrible it...

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Release 27

This month we focused on animations, mainly getting animations to stack in order to pull off something extremly extremly vital for the game, it's part of the core gameplay that battle's be fun... but we also want this to be made of super generic and ...

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Release 26

This month we had a very productive time, 36 file changes in all. Things like: Fixing conversation start discovery, fixing double messages when a character appeared during a conversation, fixing a bit of lag when rendering text, fixing text font usea...

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Release 25

Added a character named Annal to the Riumno, she's one of the three that are actually there, but now she actually can appear. Added her to start a quest, (and working on the quest requirements type thing for conversations, questions and conditional c...

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Character setup code

Been working on so many little things, I figured I would point at all the new buttons that work, it's kind of unimpressive until you see how much has been done.

Before half of these were designs, now they are "live". I can create new characters and...

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Multiple Choice thingy

So I was super torn today between making something easy vs proper, I am still going to try for both, but I'm focusing on making the conversation system easy/intuitive. I would like it so if a node diverges into multiple choice answers, the system aut...

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Conversation Editor tweaks

The conversation editor has been re built using a library that has much more support for these kinds of things, It only took a few hours to get so much further than the other library was allowing me to go.

Now adding a character to the conversation...

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Knowing when to try a different approach

So I learned something new yesterday...

I've spent around 10 days, over the past few months, working on the conversation editor, the goal is to make it super fast, and I knew if I used flex framework it wouldn't be. And I also want it to be su...

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