The History of the Famicom (documentary video)
http://shmuplations.com/famicomhistory/
(direct video link - https://www.youtube.co...
http://shmuplations.com/famicomhistory/
(direct video link - https://www.youtube.co...
I was hoping to get a few Christmas-week updates in at the last minute here, but work/family/holiday busyness has conspired to thwart that endeavor. As such, aside from the Puzzle Creators interview that was posted earlier this month, I'm going to...
2020-12-29 02:52:11 +0000 UTC View Post
http://shmuplations.com/puzzlegamecreators/
Originally published in Game Hihyou magazine, this feature saw several key puzzle game creators reflecting on th...
Greetings to all patrons new and old. It's time again to offer suggestions and feedback re: what you'd like to see translated in the next few months. I'll still be referring to the previous voting posts, but it's never a bad idea to post again wha...
2020-12-06 03:34:52 +0000 UTC View Post
http://shmuplations.com/skiesofarcadia/
This massive selection of Skies of Arcadia interviews chronicles the development of the game from 1999 through 2000. Aft...
http://shmuplations.com/wonderprojectj2/
These two Dengeki SFC interviews cover the making of Wonder Project J2, the sequel to Almanac/Givro & Enix’s hit...
http://shmuplations.com/yasunorimitsuda2/
In this candid Yasunori Mitsuda interview from 2000, the lauded composer talks about his early days before joini...
http://shmuplations.com/steelbattalion/
Taken from the October 2002 issue of Famitsu Xbox, this interview covers the making of Capcom and Nude Maker’s uncompr...
http://shmuplations.com/adkninjas/
In this collection of brief interviews, several members of the SNK-affiliated developer ADK (formerly Alpha Denshi) discuss ...
http://shmuplations.com/kojima/
In this 1999 interview, the now-legendary game director Hideo Kojima offers some broad insight into the circumstances behind his biggest...
http://shmuplations.com/dariusgaiden/
In this interview, originally published in Gamest mook vol.6, several members of Taito’s arcade development team discuss t...
http://shmuplations.com/arcadiavideo/
This massive, comprehensive Skies of Arcadia developer interview from 2019 was originally featured as a part of IGN Ja...
http://shmuplations.com/bloodyroar3/
This interview with Hudson director Kenji Fukuya covers the making of the 2000 arcade & PlayStation 2 game Bloody Roar 3, ...
http://shmuplations.com/ffv/
In this interview, several key members of Square’s Final Fantasy V development team, including director Hironobu Sakaguchi, composer Nobuo U...
http://shmuplations.com/iidakazutoshi/
Conducted prior to the release of the surreal caveman-themed sandbox Tail of the Sun, this interview with creator Kazutosh...
Greetings to all patrons new and old. It's time again to offer suggestions and feedback re: what you'd like to see translated in the next few months. I'll still be referring to the previous voting posts, but it's never a bad idea to post again wha...
2020-09-06 03:39:33 +0000 UTC View Post
http://shmuplations.com/shiningforceii/
These four interviews chronicle the development and promotion of the Mega Drive strategy-RPG Shining Force 2, the hotly-...
http://shmuplations.com/starocean4/
Taken from the Official Guide Book, this lengthy interview covers the making of Star Ocean 4, the first high-definition...
2020-08-20 21:06:29 +0000 UTC View Post
http://shmuplations.com/papermario/
In this interview, developers from Nintendo and Intelligent Systems discuss the making of the original Paper Mario, a late Ninte...
http://shmuplations.com/klonoa/
In these two interviews + developer team commentary, several of Namco’s developers discuss the conception and making of the belo...
http://shmuplations.com/fftmusic/
In the original Japanese version of Final Fantasy Tactics, a hidden sound test menu can be accessed by entering “BGMきき...
http://shmuplations.com/guiltygear/
These two interviews cover the development of the original Guilty Gear, an idiosyncratic and extremely ambitious 2D fighti...
http://shmuplations.com/lunar/
This collection of interviews from BEEP Mega Drive magazine chronicles the development and release of Lunar: The Silver Star, th...
http://shmuplations.com/gameandwatch/
In this essay from the book Gunpei Yokoi’s Game Museum, the late toy and game designer Gunpei Yokoi recounts the creation ...
http://shmuplations.com/gigawing/
These two Giga Wing interviews, covering both the original game and its sequel, were originally featured in Gamest and Arcadia magaz...
http://shmuplations.com/quinty/
This 2014 interview, held to commemorate the game’s first-ever reissue, saw Game Freak’s Ken Sugimori and Junichi Masuda reminiscing...
http://shmuplations.com/dinocrisis/
This fascinating pre-release interview with Dino Crisis director and producer Shinji Mikami was originally featured in the 5/99 ...
Greetings to all patrons new and old. It's time again to offer suggestions and feedback re: what you'd like to see translated in the next few months. I'll still be referring to the previous voting posts, but it's never a bad idea to post again wha...
2020-06-09 23:30:37 +0000 UTC View Post
http://shmuplations.com/harumifujita/
This composer interview with Harumi Fujita from 2011 first appeared in issue #2 of STG Gameside. Although the games she made...
http://shmuplations.com/legendofmana/
This lengthy Legend of Mana interview with both the story and battle teams was originally published in the official Ultimani...