Hi! I took some time last weekend to generate a resourcepack to package into VPT. With this change I'm now confident enough to release it on Modrinth.
Converting packs is still very much recommended, as the built-in one is automatically gene...
2023-05-10 21:27:48 +0000 UTC
View Post
This release includes the following things:
- Much better material management. The sun is actually visible in metals now.
- Improved sky and sunlight. No more deep blue sky.
These are the known issues (please don...
2023-04-19 06:44:02 +0000 UTC
View Post
2023-04-19 06:40:39 +0000 UTC
View Post
Hi!
I've been working on implementing custom block models into the shader. Most of them already work, but there are a couple of bugs, the main ones I've encountered while working on the shader are:
- Some blocks just plain don't sh...
2023-03-11 16:31:13 +0000 UTC
View Post
2023-03-11 16:23:42 +0000 UTC
View Post
Sup!
This update is mainly about improving the performance of the last version. Managed to get the FPS up by about 30%. I also tweaked the colors and the general look of the pack a bit.
Finally I re-implemented (and also greatly improv...
2023-02-10 17:46:35 +0000 UTC
View Post
Follow the usual installation instructions here
2023-01-11 05:29:19 +0000 UTC
View Post
Shader file is in the next post.
This should be a good point to move up a full version.
With this addition the shader should be mostly functional. There are still a couple of things I need to address (e.g. water is borked right n...
2023-01-11 05:27:52 +0000 UTC
View Post
Sup! Sorry for the long delay between versions, I had to finish a Bachelor's thesis at my university and also prepare for my exam. I haven't been completely away from the project though, so here's a small sneek peek for the next update.
In t...
2023-01-09 03:21:34 +0000 UTC
View Post
As always, installation instructions are here, make sure to follow them.
Sup! Sorry for the long delay between the versions, I had some s...
2022-10-07 00:52:45 +0000 UTC
View Post
Smaller update this week, but I felt it was important. I implemented a render scaler into the shader, this hijacks the (unused) brightness slider and replaces it with a render scale one. This lets you change the render resolution from 50% (half re...
2022-09-13 17:11:48 +0000 UTC
View Post
This is a smaller update with a bugfix and mainly "backend" updates.
Changelog
Shader side
- Fixed issue with higher resolution resourcepacks (>64x). All blocks should render correctly now
Generator (website)...
2022-09-10 04:46:54 +0000 UTC
View Post
This version adds a better denoiser alongside a couple of bug fixes. As aluded to by my last post, now I'll focus on implementing more blocks, this will mostly happen outside the shader on the generator website, so there might not be a new version...
2022-08-31 21:57:13 +0000 UTC
View Post
Got around to implementing an even better denoiser with manual mipmap generation. Still blurry and that will stay like that for some time, right now it's time to implement more blocks into it.
2022-08-30 02:20:09 +0000 UTC
View Post
For installation instructions go here
This version improves the denoising, images should clear up faster and end up a lot clearer than before. <...
2022-08-21 00:40:15 +0000 UTC
View Post
2022-08-21 00:32:10 +0000 UTC
View Post
For installation instructions go here
Changelog:
- Added soft shadows from the sun
- Added time based sun color variations, the li...
2022-08-19 02:58:01 +0000 UTC
View Post
2022-08-19 02:48:43 +0000 UTC
View Post
For installation instructions go here
This version introduces basic temporal denoising alongside various other improvements and bugfixes. This basica...
2022-08-03 03:52:13 +0000 UTC
View Post
This first version will be available to everyone at the same time, but I intend the ones after this to be early exclusives for patrons (1 or 2 weeks).
I managed to implement a couple of things into the shader to get it closer to something t...
2022-08-01 20:58:39 +0000 UTC
View Post
Hey! Welcome to my patreon page. It's been a while since I've released any meaningful updated to VanillaPuddingTart (apart from basically version bumps). The main reason for this was that I couldn't go any further with the current approach.
...
2022-08-01 05:31:28 +0000 UTC
View Post