This is a big failure, I cannot fit the pants to the manikin. Technically, the fit is perfect but I failed to consider the proper waist closure. It will work if the crotch zipper open into the waistline, but it is not. To fix this, the waistband w...
2025-08-31 02:04:43 +0000 UTC
View Post
I should have finish sewing the cargo pants by today for unfortunately for the past two days I've been troubleshooting my sewing machine, which have 'skip stiches' problem. I tried adjusting the thread and bobbin tension but to no avail. I'll head...
2025-08-26 07:57:32 +0000 UTC
View Post
Since actual sewing is taking a lot of time, I'll be posting more quick and simple post like this to make up for the lack of content. Just to let you guys know what's up.
I bought a lot of different size zippers, but they never seem to fit c...
2025-08-18 09:18:59 +0000 UTC
View Post
Timelapse video available here.
Before starting, I adjusted the initial draft to use 4.8 cm height waistband instead of 4 cm.
I already do the detailing in Clo first ...
2025-08-14 14:34:01 +0000 UTC
View Post
Reference garment: Rick Owen Bauhaus Cargo Pants

Instruction modified from Onishenko...
2025-08-14 14:33:39 +0000 UTC
View Post
High poly thick mesh only.
Not retopologized.
Seamline, topstitch and puckering (if any) as textures .
UV arranged and exported as unified UV .
Style3D Atelier/Studio is needed to edit pose.
Attachment include:
1. Native .sproj project files from S...
2025-08-14 13:41:23 +0000 UTC
View Post
High poly thick mesh only.
Not retopologized.
Seamline, topstitch and puckering (if any) as textures .
UV arranged and exported as unified UV .
Marvelous Designer/Clo is needed to edit pose.
Attachment include:
1. Native .zprj files from Clo
2. obj...
2025-08-14 13:31:44 +0000 UTC
View Post
This is the tutorial I followed. Following his recommendation, I bought a 'walking foot', which help a lot to sew knit, especially with the very flimsy fabric...
2025-08-01 10:06:02 +0000 UTC
View Post
Just changing the fabric and textures.
A good way to add the stripes in my opinion is to edit the albedo/diffuse textures. You can use any image editing software, but I like to 2025-07-26 14:42:20 +0000 UTC
View Post
A quick an easy draft. I can't believe I have not made this sooner given that it is the most popular modern garment.
Instruction is based on the combination of Cole and 2025-07-26 14:41:58 +0000 UTC
View Post
High poly thick mesh only.
Not retopologized.
Seamline, topstitch and puckering (if any) as textures .
UV arranged and exported as unified UV .
Garment is in attention/natural pose as in preview.
Style3D Atelier/Studio is needed to edit pose.
Attach...
2025-07-26 12:37:28 +0000 UTC
View Post
High poly thick mesh only.
Not retopologized.
Seamline, topstitch and puckering (if any) as textures .
UV arranged and exported as unified UV .
Garment is in attention/natural pose as in preview.
Marvelous Designer/Clo is needed to edit pose.
Attach...
2025-07-26 11:56:10 +0000 UTC
View Post
I'm way behind schedule with this one, almost a month since the last post. But I go all out this time. I sew all the pockets and zippers.
Obviously, I did not use leather. The pattern is for woven fabric. From the videos I saw on YouTube, le...
2025-07-21 07:14:55 +0000 UTC
View Post
3 hours long, half of it just troubleshooting. Perhaps, a timelapse is more useful.
To summarize, I add all the details like zippers and pockets. The back actually has a pl...
2025-06-30 12:32:48 +0000 UTC
View Post
Reference garment: YSL Leather Biker Jacket L01

Instruction based on Burgo “Leathe...
2025-06-30 12:32:26 +0000 UTC
View Post
High poly thick mesh only.
Not retopologized.
Seamline, topstitch and puckering (if any) as textures .
UV arranged and exported as unified UV .
Garment is in attention/natural pose as in preview.
Style3D Atelier/Studio is needed to edit pose.
Attach...
2025-06-30 09:40:21 +0000 UTC
View Post