Hey everyone! It's been a while and apologies regarding that as a lot work has been really wild to do, Anyways, To a lot of you, I might have already introduced this game in several ways so you guys already know what it's about, although there are...
2023-09-25 13:30:14 +0000 UTC
View Post
Hi Guys! as some of you are already aware, I've been gradually improving the game bit by bit, the first demo I shared focused on the combat system which introduced all the mechanics combined.
Then for the second demo I wanted to show how a ...
2023-08-31 07:07:42 +0000 UTC
View Post
itch has a 1gb limit and this one is 5 times over that, and response from them isn't really the fastest. So I have to wait
For now here is the link to the game: 2023-08-02 04:11:54 +0000 UTC
View Post
As I mentioned, I wanted to discuss on what the scope of project impact is gonna be. I've slowly introduced the ai, the combat, but I really didn't tackle on the loop, and what the game was gonna be inspired on.
So here is the video mentio...
2023-06-09 05:18:19 +0000 UTC
View Post
Hi Guys! Sorry about the wait. I've been hard at work with update 2 of the prototype of my Solo game, and have been doing at the polishing and fixing by myself as well as designing all the various environments in it.
Right now, most of the ...
2023-05-27 10:02:52 +0000 UTC
View Post
Hey guys, so just a quick update, One of the Game modes of siege was really lacking so far, and I decided to add some improvements with machinery and more maps.
I based this latest map around whiterun but it's gonna have a few changes upon...
2023-03-04 17:13:24 +0000 UTC
View Post
The Link to the Game Page is here: https://adriiiiii.itch.io/siege
Hey Everyone! So the past few months I kept showing previews of Project Impac...
2023-02-28 12:35:32 +0000 UTC
View Post
Here's another Preview I want to showcase as well,
There's a lot directional based games for weapons and we all do love that! But I also always wanted to have a mode for Hand to Hand fans and Fight fans in general
and yeah we alr...
2023-01-25 23:30:38 +0000 UTC
View Post
Hey Guys! Since the Demo's Almost Near, I Just want to Show you all a little Sneak Peak on The gameplay.
Each Weapon type is unique, The moves and combos aren't just for the looks, but also Impact the Enemy's reactions, depending on ...
2023-01-25 23:30:31 +0000 UTC
View Post
Hey guys! Just a little update here, as I'm really happy that I got the base for Folllower/ Ally Actor Code established,
Why it kind of is a major thing is, most of the components really only focus on Referencing the main player, and to ...
2022-12-21 13:24:24 +0000 UTC
View Post
hey guys! Another Game update; apologies for not really posting that frequently recently, but Here's to let you know that I wasn't idle the whole time.
Key Additions to the game
Enemy Behaviors - Even with the rule...
2022-12-01 18:44:18 +0000 UTC
View Post
Yow guys, so yeah I was pretty busy this whole month and this was mostly the reason why, Really Planning to polish it soon for a technical demo, My Target is this late november or Early December.
Apart from really wanting to share how it p...
2022-11-01 20:41:23 +0000 UTC
View Post
Yow Guys! So for the past few months, I've been mentioning how Busy I was with My unreal Project, I have been working on a game Solo for the Past few months now.
I wanna share with you a little Demonstration on The Core Concept
2022-10-02 08:50:28 +0000 UTC
View Post
Adjusted Attack Speeds - Controlling and landing combos were harder with the first version since they were too fast, Some New attacks are included now as well.
New Block behaviors with Corrected upper/lower bod...
2022-09-20 11:48:48 +0000 UTC
View Post
There was an Issue with IB's Blocking state that ignores other mod's and the game's vanilla movement type, This is patched in this update so it can work with mods like
Arena Movement by Distar
If you're new and don't know how to get sta...
2022-09-20 11:48:42 +0000 UTC
View Post
There were issues with The previous Patch for the NPCs when it came to combat locomotion, the bones were distorted after introducing the Directional Combat Mechanic for NPC power attacks,
It should be Fixed...
2022-09-20 11:48:35 +0000 UTC
View Post
Hey guys! Sorry if I haven't been uploading major works lately, but with countless projects, collabs, and Unreal stuff I've been quite busy, but anyways, I wasn't totally inactive, here's something I've been trying to make while w...
2022-08-25 21:56:06 +0000 UTC
View Post
Bows and ranged Weapons are the only part of combat behaviors I haven't touched yet and I felt now was the right time.
A simple edit that adjusts draw speeds and the charge time for a perfect shot is more relative to the behavioral changes, ...
2022-08-18 21:43:45 +0000 UTC
View Post
While Studying idling behaviors for my Upcoming Dialogue Behavior Edit - https://www.patreon.com/posts/dialogue-update-62062036 , I figured out how to u...
2022-08-18 21:35:51 +0000 UTC
View Post
An updated version to the Recovery Mod I made earlier. An Issue that causes the new Ultimate Dodge Mod - https://www.nexusmods.com/skyrimspecialedition/m...
2022-08-18 21:29:51 +0000 UTC
View Post
First off, Big Credits to my Friend MikeNike for helping me with adding special annotations for his Reaction Animations! To those who can, it would mean a lot to
2022-08-05 21:13:06 +0000 UTC
View Post
So Me and Dtry want to bring Reactions to the next level. I'm happy with the whole system with Project Impact Right now and all its features but I know that it can still improve.
Kickass Accurate Reaction System or Simplified as KARS utilize...
2022-07-23 08:05:33 +0000 UTC
View Post
Immersion Update to My Favorite Combat system Right now, I plan to add almost all features I have made for Third Person into First person, But I decided to put them inside the main systems such as attacking and blocking since there's b...
2022-07-23 08:05:18 +0000 UTC
View Post
Credits to my friend Austio, the TRASH animator for assisting me with testing all equipment setups An Update to my mod that simply increases Unsheathe Speed for all weapons, previous versions made it as fast as the uns...
2022-07-23 08:05:06 +0000 UTC
View Post
for those that still use my Creature behavior Edits, Install the version attached here which omits Draugrs from the patch to make them work together
I want to overhaul My old Creature Behavior Edits mod but I want to focus o...
2022-07-23 08:04:38 +0000 UTC
View Post
Saved by Dtry yet again! I've posted the AE version on Discord for testing for a bit, although may be some haven't Gotten to see that. I'm Notifying everyone here as well.
But also, for SE users like me. This fixes the Keyboard/Control...
2022-07-23 08:04:25 +0000 UTC
View Post
Mostly Done with the behaviors, Here's what I've been working on while waiting for further Inquisitor Feedback
so For Honour In Skyrim - Why?
Action Based Combat - ✓
Kingdom Come Combat - ✓
...
2022-07-02 02:11:41 +0000 UTC
View Post
Addresses a lot of issues that have been reported in the last few days.
the Ward locomotion should be fixed now, I reverted the ward behaviors to allow full motion like with the self concentration behaviors.
added an MCM menu that al...
2022-06-27 15:22:20 +0000 UTC
View Post
So I introduced a few updates which concepts I really liked like the timed block and block transition, but it was really clunky so right now while I dont have enough good animations for it yet, I took them out and focused on the basic things.
<...
2022-06-14 23:08:07 +0000 UTC
View Post