OguRetsu
acidbubbles

acidbubbles

patreon


acidbubbles posts

Voxta is now live on Virt-A-Mate Hub!

We're now in public beta for all of our patrons! I'm extremely proud of this and happy with what Lapiro, Reign and I were able to do, and I'm very excited about the future, too.

Voxta

Finally, a good real-time speech first AI companion!

I'm head deep trying to finish a private beta of Voxta and fixing stuff in Timeline and Scripter, but I really wanted to share this to you! If you'll notice, there are quite a few things i...

View Post

I had a great discussion with a Virt-A-Mate character

Voxta: An AI Virt-A-Mate Companion

Hi everyone! As I’ve said before, I’ve been exploring different ways to bring AI into Virt-A-Mate. For a while, I contributed to Agnaistic (which is great by the way), but it became clear my own goals...

View Post

Scripter and Keybindings Released!

Scripter: Write JavaScript in your Virt-A-Mate scenes!

There's now a good version to start really playing with Scripter:

Scripter: High performance scripting in Virt-A-Mate

I'm doing something a little bit crazy, but I feel like this may be a missing piece of VaM. We have _great_ plugins like LogicBricks (if you never saw it, it's amazing) and VUML, but they both require building the logic visually.

But if you ...

View Post

Timeline 6.2 now availaible in Hub

I moved all release notes there: https://hub.virtamate.com/resources/timeline.94/updates

Thanks for all feedback and reports! Looking forward to ...

View Post

Timeline v6.2.4

- Add a new Legacy Time mode to represent the "old" real time behavior, to avoid breaking older scenes. IMPORTANT: Scenes created since 6.2 will be assigned the Legacy time mode. If you created your scene in 6.2, you can go to More, Options an...

View Post

Timeline v6.2.3

While waiting for a few details on some reports I had, and spending way too much time on a non-issue, I had time to add some features to 6.2. As soon as I have the confirmation I'm waiting for, I'll release to Hub.

- Logging screen: Show the...

View Post

Timeline v6.2.2

A few more changes, the third one MIGHT be a breaking change but hopefully it'll only fix things (yes SpaceDog, I checked with the Net Cafe scene first!)

- Recording: When a non-looping animation has a next sequence, show the marker at the n...

View Post

Timeline v6.2.1

- Fix an issue in 6.2.0 that broke time (best issue name ever)
- Keybindings shortcut Keyframe_Add_AllSelected to keyframe all selected targets
- New defaults system (beta) in More, Defaults (Record and Reduce screens only)

View Post

Timeline v6.2.0 (Free Early Access)

I made this early access because I didn't want to take a chance with a new release while many creators are making spooky scenes; bugs aren't spooky :D But no worries, this is a stable release, I'm just being cautious. It'll be on the Hub in a few ...

View Post

Updates this month

Hi all! I was told that giving updates on Patreon rather than only on Discord and the VaM Hub would be nice, so here's the gist of it :)

Timeline

You can now create custom groups. For example, if you have a lot of anim...

View Post

Timeline 6 now available to all!

You can get it here, and use it in Hub-hosted scenes: https://hub.virtamate.com/resources/timeline.94/

As usual, thanks to everyone who provided feedbac...

View Post

Timeline v6.0.0-rc.3

- Fix segments behavior applied on legacy animations, resulting in more than one animation running at a time

View Post

Timeline v6.0.0-rc.2

NOTE: Deleted this build too, something's weird. So much for "release candidate"...

- Fix animations screen showing [] for new animations
- Fix adding triggers track on layer with mismatched tracks overwriting some triggers

View Post

Timeline v6.0.0-rc.1

I think it's good to go now. Let's wait a few days, see if another issue appears and then I'll release!

NOTE: The build was deleted because of an issue resulting in loss of triggers

- Stop and Reset should always sampl...

View Post

Timeline v6.0.0-beta.11

- Import improvements: Require segments, ensure unique segment names, validate shared segments layer compatibility on import
- Fix crash when importing in an empty Timeline instance
- Fix import of legacy exported animations
- Show a warn...

View Post

Succubus' Pet

This is a scene I have built to test out Timeline 6; it was sitting there for a long time, because I didn't feel I could do what I wanted without some of the features of Timeline 6. And I'm glad I re-opened it, it was fun to build and I think it's...

View Post

Timeline v6.0.0-beta.10

I've been trying a method using segments in a new scene and found a few things to tweak, but overall it's pretty stable :) I'll share the scene soon.

- Use segments by default
- Apply poses when pasting them
- Do not apply pose when sw...

View Post

Timeline 6 Demo

This is a demo scene that requires at least Timeline v6.0.0-beta.9 (AcidBubbles.Timeline.263, download here). It demonstrates things like segments, time offset, externa...

View Post

Timeline v6.0.0-beta.9

- Show playing animation in bold in segment/anims drop downs
- Mark the main animations in bold in animations screen
- Create segment from current animation (all layers)
- Sort triggers and float params by name
- Fix use segments crash...

View Post

Timeline v6.0.0-beta.8

Moving to stabilization phase. Please report any bugs or broken scenes, from this point on I plan on testing and updating documentation, as well as releasing a demo scene!


- Option to stay in create animation screen after creating
- S...

View Post

Timeline v6.0.0-alpha.7

LOTS of fixes, I think I broke the ability to keep the time while switching layers within a same animation, I'll need to do more testing but I think in terms of function it's getting there. Next build will be beta!

- Show all segments in ani...

View Post

Timeline v6.0.0-alpha.6

Here's a pretty big one, it's getting very close to beta! The main remaining things are import/export, review some recent feedback, and testing testing testing! I'll (hopefully) soon release a scene for people who want to see some of the features ...

View Post

Timeline v6.0.0-alpha.5

  • Do not stop trigger tracks audio when the track is not live
  • Fix crash when pasting keyframes with existing tracks
  • Tweak animations screen wording

View Post

Timeline v6.0.0-alpha.4

Small update because the copy paste issue prevents normal use.

  • Fix crash when pasting triggers
  • Do not sync audio on triggers track that are not "live"

View Post

Timeline v6.0.0-alpha.3

  • When copying keyframes in a segment and pasting them in another segment that does not have the targets added, automatically add them.
  • Use first animation's blend time for blending out previous animation when switching segment. I rec...

    View Post

Timeline v6.0.0-alpha.2

There are some pretty powerful stuff in this one I think, but again I'll have to create some videos to explain them :) Reach out if you need help!

Time offset

This feature allows you to define an offset for an animatio...

View Post

Timeline v6.0.0-alpha.1

Full release notes: https://www.patreon.com/posts/66026030

  • Audio scrubbing, audio sync and live triggers
  • Segments (animations with independent laye...

    View Post