Hey everyone!
Just a quick heads up about a pesky bug that's been popping up in versions 9/25/2023 and beyond. Some of you might have encountered an annoying "dx12 is not supported on your System..." message, leading to an i...
2023-10-08 00:19:11 +0000 UTC
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Hey folks,
I wanted to share some more details about a gameplay element that I've been eager to implement from the get-go. It's an idea I stumbled upon in a game called Corta's Platformer, and it caught my attention. You can check out that g...
2023-09-07 16:11:01 +0000 UTC
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Hey folks,
Just dropping in with a quick update on the latest happenings in our prototype project. Lately, I've been diving into the world of Foliage and Landscape techniques, which is pretty new territory for me in UE5. It's been a learning...
2023-08-09 13:28:24 +0000 UTC
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Hey everyone!
We've got some news to share regarding the future of the game project. We'll be publishing two different builds that are closely tied to our development progress. Here's what you can expect:
Nightly Build:
2023-06-18 23:20:14 +0000 UTC
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Hey all,
We've got a fresh nightly build to share with some nice updates to the dialogue system.
[MEGA] https://mega.nz/file/...
2023-05-26 12:56:11 +0000 UTC
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Hey everyone,
I've been working on some major improvements to my dialogue systems recently which have taken up most of my time and energy. I wanted to share a bit of the progress we making behind the scenes, even if the changes aren't visibl...
2023-04-04 23:05:35 +0000 UTC
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Hey all!
A new test build now includes Inverse Kinematics (IK) implementation for every paired animation. This might look like a small update, but let us tell you, there was a ton of work behind the scenes to get this done. We had to redesig...
2023-02-11 00:51:36 +0000 UTC
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Dear Patrons,
This is an updated version of test build, which we would like you to try. It includes the same features as the previous one, but with a significant change in how actions are controlled under hood. We finished to replace the pre...
2023-01-31 17:13:36 +0000 UTC
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Dear Patrons,
We are releasing a new nightly build with a sleeping feature that will be a part of the gameplay for the Herald game. The idea is to force characters to sleep once their stamina is depleted. Stamina will be consumed by various ...
2023-01-16 18:21:06 +0000 UTC
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Hi guys,
I am sharing a second screenplay script which takes place in Chapter 2 of the "Herald" game.
(!!!) Please be aware that this script includes 18+ content such as forced orgasm, and other explicit themes. If you have experie...
2022-12-31 20:51:35 +0000 UTC
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Dear Patrons,
We have recently had a conversation with Anthony Harvey (please check comments in previous post) about the possibility of releasing a "nightly builds" of the prototype for those interested in viewing out the latest developments...
2022-12-28 01:13:28 +0000 UTC
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Dear patrons,
I am sharing a screenplay script for a Quest in Chapter 2 of the "Herald" game.
(!!!) Please be aware that this script includes 18+ content such as kidnapping, forced orgasm, and other explicit themes. If you have experie...
2022-12-25 00:18:35 +0000 UTC
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Hello guys!
Long time no report. That's what we did during this period:
1. Motion Matching (MM) has been implemented. This took longer than expected as we had to switch to another plugin that was more reliable and flexible to use. We w...
2022-10-31 17:13:03 +0000 UTC
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Hello guys,
Project status:
The project has officially moved to UE5. Unfortunately, not without technical problems, which is generally expected. However, this transition was very important for further development, and...
2022-05-08 20:33:39 +0000 UTC
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Second video with sound. Length 2:04. Voiced by @TheHornsRoar and @PleasedByViolet.
(with m...
2022-03-26 17:02:01 +0000 UTC
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Hi folks,
As promised, (same) video (but now) with sound. Length 1:36. Refactored and directed by me. Voiced by @IRecshun and
2022-03-24 22:39:24 +0000 UTC
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Hello guys,
Just to keep you updated on the state of Herald's development.
What I am going to release this month:
1) A new video that I haven't shown yet. With sound and fully voiced. 2:00 mins
2) ...
2022-03-16 00:14:34 +0000 UTC
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This video was originally created for patron, but unfortunately it was without a sound. I decided to add sound effects to enhance the immersion and make it as close to the lore as possible.
Put on your headphones on!
...
2022-02-15 16:22:56 +0000 UTC
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Hello guys,
You asked - I did. As discussed - the same position, but with a girl licked by the lizard man. :)
Three clips were rendered. I would recommend downloading all three versions, if you don't like one, you'll probably tak...
2022-01-28 00:04:13 +0000 UTC
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Hello guys,
Tentacle rig development is slow as hell. But it's worth it, thanks to procedural animation, the whole process takes a matter of hours. It takes another working day to fine-tune the animation. On this video I spent about four day...
2022-01-17 22:35:32 +0000 UTC
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Hi guys! :)
This is a stalker - an underground beast. You will meet him very soon in the Herald Ch1.
In the meantime, sharing a Blender model in case you want to play with it a little. Some features are still missing, will add them ove...
2021-12-19 00:03:34 +0000 UTC
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Sorry for late report guys.
While I'm waiting for the equipment, I'm working on something new at the same time so you can play with it.
These tentacles are a real nightmare to code in Python. But in the end, it's worth it.
2021-12-01 15:54:22 +0000 UTC
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Hello guys,
As mentioned, I am currently working on a face capture. We have a few tools in a list that will be used in the overall workflow.
As a starting point both Avatary AutoFace and Metahuman will be used for creating the blendsha...
2021-11-17 17:20:18 +0000 UTC
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