oskarpotocki posts
[Survey] Which mod would you rather see first?

Hey everyone!
Seeing how many of you have asked for Mechanoid 2, I've decided to let the community decide the priority a litt...
2026-02-02 15:52:29 +0000 UTC View PostRoadmap February 2026
Hello everyone! A quick roadmap post before I head off on a short holiday!
As you probably know, we have released quite a cool Vanilla Landmarks Expanded mod. It took a lot of work to get it done, but I'm hopeful this mod can become a new st...
2026-02-01 23:36:51 +0000 UTC View Post[Release] Vanilla Landmarks Expanded
Vanilla Landmarks Expanded is out now!
Explore 59 new landmarks, and settle in the one you find the most exciting. With this mod, the total amount of landmarks in your game will exceed 100! Every location is in a way unique, and I e...
2026-01-29 22:05:49 +0000 UTC View Post[DEVBLOG#309] Landmarks Expanded, Part 2
Hey folks!
I’ve got another devblog for you. Today, we’re diving back into Vanilla Landmarks Expanded, and I have something special to show off!
Given the amount of work we’ve poured into this project, I felt it ...
2026-01-27 22:55:53 +0000 UTC View Post[Release] Vanilla Furniture Expanded - Security
After a long wait, the mod is finally out!
Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late gam...
2026-01-23 16:31:23 +0000 UTC View Post[DEVBLOG#308] Landmarks Expanded, Part 1
Hey everyone and welcome to a development blog for Vanilla Landmarks Expanded. It is finally time I can shed some more light onto it!
RimWorld: Odyssey has introduced a phenomenal concept of landmarks. They are essentially like genes, but on...
2026-01-22 18:31:14 +0000 UTC View Post[DEVBLOG#307] Security infographics!
Hey everyone and welcome to a brand new development blog! This time, I'm planning to focus on explaining some of the stuff coming in Vanilla Furniture Expanded - Security remake, and to show you the infographics already done!
[DEVBLOG#306] Vanilla Weapons Expanded Remake
Welcome to a new development blog! This time, we're excited to showcase our progress on the remake of Vanilla Weapons Expanded.

We've been kee...
2026-01-02 16:02:25 +0000 UTC View PostEnd of Year Roadmap 2025
A Look Back at an Incredible 2025
2025 has been a fantastic year for us, and looking back at the roadmap, it’s amazing to see how much we’ve accomplished together.
We kicked off the year with the re-release of Vanilla Ski...
2025-12-29 20:38:36 +0000 UTC View Post[DEVBLOG#305] Vanilla Furniture Expanded - Security
We’ve got some awesome news about the planned overhaul of Vanilla Furniture Expanded - Security!

We’re stoked to announce that the massive...
2025-12-13 22:25:31 +0000 UTC View Post[Survey] Unique gravship weapons
Hey everyone and welcome to a quick survey post!

Roadmap December 2025
Hi everyone!
What a heavy release schedule the last few months have been! Your incredible support allows us to keep pushing the boundaries of what's possible, and I'd like to share with you what's coming in the future!
Let's dive into ...
2025-12-11 13:06:13 +0000 UTC View Post[Release] Vanilla Quests Expanded - Ancients
Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards. Ultimately, it allows us to add some really ...
2025-12-05 17:43:18 +0000 UTC View Post[DEVBLOG#304] Archite genes and Ancients Progress
Hello everyone and welcome to another development blog! This time, I'd like to update you on the progress on the Ancients mod.
We have already thrown the mod into beta testing, and we're already after two rounds of feedback for it. The recep...
2025-12-01 20:01:45 +0000 UTC View Post[Release] Vanilla Gravship Expanded - Chapter 1
Vanilla Gravships Expanded - Chapter 1 is out now!
Vanilla Gravships Expanded: Chapter 1 transforms gravships from simple mobile bases into living, maintainable vessels that serve as the heart of your colony...
2025-11-21 21:11:12 +0000 UTC View Post[Teaser] Vanilla Gravship Expanded promo images
Hey folks!
We're wrapping up the release candidate of Vanilla Gravship Expanded and if all goes well, the mod will release on friday or saturday!
Here are the promo images I made for it!
2025-11-19 20:52:38 +0000 UTC View Post[DEVBLOG#303] Replacing gravship artillery
Hey everyone,
As we’re wrapping up work on Chapter 1 of Vanilla Gravships Expanded, I wanted to take a moment to talk about a big design change that came out of our recent testing phase and why we think it’s ultima...
[DEVBLOG#302] Vanilla Gravship Expanded - Infographics Part 3 - The Grand Finale
Hey everyone!
I'm making this quick post to show you the remaining infographics that I've prepared now. This means that all infographics are done, but that doesn't mean the mod is ready to release - it's still in testing, particularly the se...
2025-11-05 18:28:13 +0000 UTC View Post[DEVBLOG#301] Vanilla Gravship Expanded - Infographics Part 2 and how the testing is going
Hey everyone and welcome to a quick update on our Vanilla Gravships Expanded release.
We have been hard at work fixing all the bugs found by our devoted community of testers. We have also been working on numerous quality of life improvements...
2025-10-31 18:58:51 +0000 UTC View Post[DEVBLOG#300] Vanilla Gravship Expanded - Infographics Part 1
Hey everyone! Welcome to the 300th devblog, an absolute celebration. Honestly I stopped counting after 100th, but it's nice to know that I've written 300 unique posts that hopefully gave you some insight into how we do things and why we do them. 2025-10-20 19:38:30 +0000 UTC View Post
[Release] Vanilla Cooking Expanded - Bakery module
Vanilla Cooking Expanded – Bakery introduces the world of creative baking to RimWorld, expanding your colony’s culinary artistry beyond savory meals and into the realm of sweet, hand-crafted confections.
At the heart of this module lies ...
2025-10-20 15:12:41 +0000 UTC View Post