I worked on shadows this week… yet another explorative task. Rendering shadows correctly is one of the biggest technical challenges still to solve in the game, as the levels are 2D and shadows tend to give away the 3D shape of objects. The solut...
2024-02-15 17:03:39 +0000 UTC
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This week I did an exploration around camera logic. I want the camera to zoom and move as the player explores the scene. The camera should zoom-in when the player approaches objects that need attention and should zoom-out when the player flies awa...
2024-02-15 17:02:56 +0000 UTC
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This week I focused on tools. I am attaching a video that shows some of the stuff I did.
During the weekend I created a tool to measure how long it takes for the game to carry out various tasks. The game must produce at least 60 frames every...
2024-02-07 18:23:15 +0000 UTC
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Mostly work under the hood this week. I restructured the build system and how game levels are loaded. I am preparing the ground for the creation of a game editor, which will allow creating levels more rapidly.
I also looked into publishing a...
2024-02-07 18:12:36 +0000 UTC
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This week I worked on sounds. I started by looking into the software libraries that I am using to manage sounds in my engine: SDL and SDL_mixer. After inspecting the source code of SDL_mixer, I concluded that I’ll need more functionality than wh...
2024-01-26 18:44:09 +0000 UTC
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I’ll keep the summary short this week as I just published a lengthy retrospective post about my latest YouTube video. One thing I did this week was create virtual buttons to allow playing the game from mobile devices. This was in the TO-DO list ...
2024-01-12 13:28:36 +0000 UTC
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A couple of weeks ago I posted a video about “Time Dilation” on YouTube. It reached ~670 views and it is running out of steam now. My former video on Length ...
2024-01-12 13:26:41 +0000 UTC
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I was mostly off during these two weeks, but I took some hours to finish the “Time dilation” video and publish it on YouTube. I used this time to shorten and improve the script, create the thumbnail and the video description. I was a bit in a ...
2024-01-11 15:56:22 +0000 UTC
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I spent the whole week working on the video. It took me one day or so to finish adjusting the assets and their logic. The rest of the week was spent animating and creating the actual video. That was truly exhausting. Partly, it’s due to the tool...
2023-12-22 22:15:09 +0000 UTC
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As anticipated in my last post, this week I started working on a new video. The video will be about time dilation. It will be centered on a scenario I came up with while thinking about possible game mechanics. It is similar in structure to my prev...
2023-12-22 21:50:36 +0000 UTC
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I spent this week working on room 2 and introducing some related game mechanics: unstable keys and key fusion. Unstable keys are keys that vanish after some time. They behave like some real-world particles, say 2023-12-11 18:46:46 +0000 UTC
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I started the week adding a new simple game asset to complete room 1. This is the first room and is very simple: the player needs to take a key from a key-holder and drop it into a keyhole. This opens the door that gives access to room 2.
Be...
2023-12-11 18:41:20 +0000 UTC
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his week I finished the relativistic implementation of the new collision avoidance algorithm. The new code is much better than the old one. Well, this is what I expected after working on the classical proof of concept a couple of weeks back. Here ...
2023-11-24 18:38:29 +0000 UTC
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My week started working on the relativistic implementation of the new collision avoidance algorithm. I soon hit a problem I didn’t foresee: the new algorithm requires trying trajectories, evaluating them and accepting/rejecting them. While this ...
2023-11-24 18:36:16 +0000 UTC
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I started the week investigating changes to the collision avoidance algorithm, the code that keeps the robot from penetrating walls and doors. My aim was to improve how the navigation felt, especially close to walls where the robot could easily ge...
2023-11-13 10:34:53 +0000 UTC
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This week I worked on improving the engine’s graphics capabilities. The problem was that my engine was only capable of supporting 2D textures (sampler2D in the GLSL language). In the last couple of weeks I used workarounds to cope with this limi...
2023-11-13 10:33:57 +0000 UTC
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I started the week looking into improving the rendering of the level. I designed 6 tiles (one for flat walls, one for corners, one for the background, etc) The picture below is obtained putting together some of these different kinds of tiles (exce...
2023-10-27 18:05:01 +0000 UTC
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I spent Monday and Tuesday improving support for bitmap animations in my engine. I am using this feature to render animations on the robot’s screen. Well, you may have noticed that I included one experimental animation in the last video I posted...
2023-10-27 18:00:07 +0000 UTC
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This week I started working on object collection and the key-keyhole game mechanics. I decided to go for an easy implementation, where the key is pulled towards a docking point that moves with the player. A more physically accurate implementation ...
2023-10-13 15:09:54 +0000 UTC
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On Tuesday (3rd of October) I released the first demo. To me it was a big milestone, although I understand that it may feel a little bit underwhelming to others. At this stage there isn’t much to see for a lot of effort that I put into the proje...
2023-10-13 15:08:38 +0000 UTC
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I finally published my very first demo on itch.io. You can find it here:
https://relativisticgame.itch.io/demo
The demo is very minimal. It’s just a robot ...
2023-10-03 17:43:41 +0000 UTC
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Last week I got the demo working on multiple devices. These included four Operating Systems (Linux, Android, Windows, MacOS) and five browsers (Chrome, Firefox, Edge, Safari, Samsung Internet.) I found it amazing to see my software run on all thes...
2023-10-03 17:26:30 +0000 UTC
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Apologies for being late with the weekly reports. I put my energies on the release preparation and on writing other posts. I didn’t have enough bandwidth to do all the writing. But the release is out of the door now (I’ll soon post about it), ...
2023-10-03 17:23:05 +0000 UTC
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In my last post I talked a bit about the "Train in a tunnel paradox" video that I published on TikTok and YouTube a few months ago. I didn't mention that originally the video was a bit longer. Here is the initial version I publish...
2023-09-28 17:45:17 +0000 UTC
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October 2022 was my last month as an employed man. In November I started my new and interesting life. This means it's been almost 11 months since I started working on this project. I think it’s time for me to look back, evaluate what happened an...
2023-09-28 17:44:51 +0000 UTC
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Hey Patrons!
I think I am getting close to releasing the very first demo.
This one will be super minimal. It won't be playable. The only thing you'll be able to do is move the robot. The focus for this first demo is ironing out the pro...
2023-09-25 12:45:35 +0000 UTC
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This week I worked on improving support for mouse and touch devices. This was one of the items I listed in the to-do list for the minimal demo that I hope to publish soon. It ended up being all Lua coding work.
In the first part of the week ...
2023-09-18 17:55:24 +0000 UTC
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This week was a short one. It started on Wednesday, after my return from the summer vacation. I used all of it to complete the switch from matrices to biquaternion in the game. I just published a lengthy post explaining how that went. There isn't ...
2023-09-18 17:49:11 +0000 UTC
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What’s the problem?
A long time ago, while debugging my game, I found a curious issue when using single-precision flo...
2023-09-18 17:45:22 +0000 UTC
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In the past two weeks I was mostly on holiday. Well, the nursery was closed and my kid had to be looked-after full time. It was a pretty good incentive to go on holiday and spend time with our families. During these two weeks I still made some pro...
2023-09-06 11:23:47 +0000 UTC
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