OguRetsu
Novin

Novin

patreon


Novin posts

V.0073, Cheat Menu version, packed saves, many bug fixes, and some changes.

Hey all, mentioned on the discord that I'd get a new bug fix version out, and here we are. There are three major things about this version, one's an important change to how the patreon will work.

First: I've realized that giving you all acce...

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.0072, balance tweaks, and yet more bug fixing

I keep telling myself that I'll have a release of Afterlife without any major bugs one of these days, but the outlook on that seems to be looking bleak with how much tinkering I've had to do with this version. 

Either way, here's anothe...

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Next steps

After the last version, there's a lot to consider on how to manage things going forward. Obviously, the current rate of release isn't really ideal and how long I think something might take is nowhere near the reality. The real problem is that I do...

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.0071(D) With a bigger intro skip.

After many, many, many versions of trying to fix it I've finally fixed the party order issue for good, hopefully. Also, there's an intro skip to just before you go buy furniture now. 

Changelog:

-Added new intro skip that skips to...

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And now there's a discord channel.

Edit: updated invite link to be permanent.

So, finally set up a super basic discord channel, invite link below. I'll be about for some time after this post if you have anything you'd like to ask or otherwise.

As for the set-up, there'r...

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A new new new version (.0071(C))

I think I've edited the previous post quite enough and hopefully this is the last time I murder your notifications with a major bug fix. I'm thinking the grand opening of the discord will be the 24th 11 PM GMT, or 7 pm eastern, 5 pm pacific. I'll ...

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V.0071 and I'm alive

Edit 8:

I swear this is the last edit to this post. Anywho, I got the discord put together but I'm not gonna be posting it right this instant. I figure I should put the link out when I have a free block of time since it's the launch. However...

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Testing version sent out.

Alright, sorry for the radio silence. Hope everyone's been keeping healthy, had a couple of older family members catch the virus and it's really been hard on them.

Anyway, more to the subject, I actually had a testing version ready on Sunday...

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[NSFW]Illia commission

Sorry things are taking so long. I know you're probably tired of hearing me say that. Another bunch of straightening out plug-ins to prevent future problems got me side-tracked.   I'm trying to settle as much system stuff in this update ...

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Just a weekly update

Hope you're all staying healthy out there! Looks like dark teal won the poll handily, so that's what the geomancer's hair will be changed to. Unfortunately, I didn't quite get what I wanted to done this week, so a test version hasn't been sent out...

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Illia Pose Poll

Alright, so I'll be commissioning a picture of the resident demon hunter... apprentice. Of course, some input on the pose is always nice, so here are the choices.

Option A: Laid back pose. In this Illia would be smirking a bit and looking in...

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Geomancer's Hair

Hello, as mentioned in the progress report below, I'll be posting some polls. I've long been hearing complaints about the geomancer's hair seeming... off. And I can't say I entirely disagree. So, why not change it? Well, when I think earth magic I...

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A Progress Report

Hello all, once again sorry for the radio silence. Been working in a lot of directions for the last while, hopefully you're all keeping your health up at this time. I'll be posting a couple of polls with this update on top of everything.

Sti...

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Progress Report

Yo! Been over a month without an update, sorry about that. There wasn't much to report, between the holidays and otherwise, but I have been working on things.

For starters, I've finished implementing the clock system. Still making tweaks her...

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V.00652(A) and an update

Bug fix Edit: Made a mistake that you would see on new playthroughs, fixed with newer version


Alright, finally pinned down what I hope is the last of the major bugs in .0065/.00642, also making .0065 public so my entire attention ...

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[Public] What's next

It occurred to me that having the version post set to >$5 doesn't really work well when the text is related tot he poll, so here's a public version of that post with no links:

Alright, so we've had a few polls that have been very helpful ...

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One last next update related poll

Alright, so just need to clear things up so I'll bring it down to two options.

Option A: will be the next update in ~3 weeks with no save break and the content being finishing the outings, group karaokee, adding in the outfits for the paperd...

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V.00651 and what's next.

Edit: So, as it turns out, there were a couple of glitches to work out, so bug fix of the bug fix. Sorry about that. Fix uploaded.


Alright, so we've had a few polls that have been very helpful for thoughts on what to do next. ...

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Outfits for the paper doll finished.

The polling pretty obviously landslid one way, so I went ahead and got that commissioned, as you can see. There are also a bunch of other body parts for it that I've had commissioned, on top of that. As usual credit to Noiz for the wonderful work ...

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Poll: Next art commission

I've had a few more commissions in the background that haven't made it in yet since the last poll, so I haven't done a character poll in a bit. This one will include characters and other things, though.

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Poll: Do you prefer a quicker update or more content per update

This is more for the next few things I plan to add than anything else. Adding new weeks will always take more time than adding more events, though, hopefully, the last cycle is not the norm for that.

Anyway, the options for the next content ...

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Poll: Thoughts on save-breaking updates

As stated in the non-poll post, I've had a few things that I've been working with on the side that could provide quality of life improvements. 

The TL;DR version is: what kind of improvement would be worth a save-breaking update?

...

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What's next and some polls

 Alright, .006 is out and the major up-front bugs have been dealt with.  It both has more and less than I wanted in it and it was far later than I'd like. There will be a few things that I'll be adding onto that I have also made a large ...

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V .00641 Release

Update 3: Important update: I'm not quite sure when, but it definitely happened in the bug fix versions, I overwrote some data files that took the project back to pre-tons of bug-fixing. Fortunately, I had back-ups.

Changelog:

-Re-put-...

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V.006 has been sent to testers.

Sorry for the radio silence, I can assure you that it's because I've been working hard on the project. In fact, we are now up to 207,860 words give or take (pretty sure we're close to 210k with a couple of things that weren't counted). Added a mea...

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Where things are at and V.000593

Warning: Images below are minor spoilers and there are minor spoilers in the text beyond the version details, viewer discretion is advised.

So, first this post should be coming after I upload Version V.000593. 93 corrects certain problems th...

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Afterlife V .000593

Edit 3:

Yet another syncing issue and some more bug fixes. Hopefully this is the last new version before the new week is released. If you put in orbs in a previous version and then loaded a save from this one, you'll have to remove the orbs ...

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Update on where things are at.

I really should be keeping you up to date and i apologize for not doing so the last couple of weeks, I was hoping I could simply have my next post be the update. I had both real life issues and a technical one holding me up. 

Specifical...

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Walkthrough Finished

Finished with the walkthrough. I added it to the google docs page that Sophie Novakin had already made. In total, what I added is 36 pages on top of the 10 Sophie already had for terms and such.  It's here: 2019-09-09 21:07:44 +0000 UTC View Post

Another progress report and an ETA

Hey all! Been working on the project quite a bit to the point where I've got a reasonable idea of when I will have the content complete. I'd add a flex week for testing, but things should be done within two weeks. I'm also almost finished with the...

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