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potemki11

potemki11

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potemki11 posts

Progress report 5 + ADiA arrangements

A very busy month this was. Second act of the game is almost complete, which leaves the third act, and the postgame. I might actually finish the game by ...

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Progress report 4

Firstly, some balance changes. I wanted to have some punishment for dying that wasn't just getting booted back to the title screen or losing money, so an...

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Progress report 3

Bamboo Forest of the Lost and Eientei done within a week! I finally found a workflow that suits me.  Also, Steam Demo version is coming soon. I don'...

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Progress report 2

Not much to say, I've been very busy with personal stuff lately, along with Patreon payout shenanigans. SDM chapter is progressing well, the skill system...

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Progress report.

First of all, I'm sorry for not posting a lot of updates. 2 reasons for this:

1, I spent most of October on managing my eyesight problems, so it was very hard to write code or draw.

2, for the last few weeks I worked on a Seiran DLC fo...

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So, what's the deal with the graphics in ADiA?

ADiA doesn't use 3D or ray casting; all of the graphics are pure 2D sprites. I get asked a lot about what engine do I use, but it doesn't matter! As long...

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ADiA Extended Gameplay

First 12 minutes of gameplay. Too long for Twitter!

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My old abandoned projects.

Most of you know me for my Mega Man X clone, Udongein X. Here's a quick look at my older projects!

Udongein X is the first game I fully finished and released, but it is not my first ever project. That title goes to this unnamed Touhou fangam...

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