Pack & Transform Node
** My custom Pack & Transform node requires an opacity input to use as a mask. Ouputs will be black otherwise. I have updated my node's description to have that info in it
This is a node I have ne...
** My custom Pack & Transform node requires an opacity input to use as a mask. Ouputs will be black otherwise. I have updated my node's description to have that info in it
This is a node I have ne...
These are all of my Substance Designer sbs files from the "SCALE" category for Nodevember 2021. hopefully there's something in here that someone finds useful.
Included is also my "Pack & Tra...
2021-12-22 09:41:46 +0000 UTC View Post
These are all of my Substance Designer sbs files from the "COLOR" category for Nodevember 2021. hopefully there's something in here that someone finds useful.
Included is also my "Pack & Tra...
2021-12-22 08:52:38 +0000 UTC View Post
These are all of my Substance Designer sbs files from the "FORM" category for Nodevember 2021. hopefully there's something in here that someone finds useful.
Included is also my "Pack & Tran...
2021-12-22 08:52:05 +0000 UTC View Post
These are all of my Substance Designer sbs files from the "PATTERNS" category for Nodevember. There may be some rare instances of 'cheating' like using the svg node for times I felt lazy, or the occasional brute force because...
2020-12-03 22:08:35 +0000 UTC View Post
These are all of my Substance Designer sbs files from the "HUMANITY" category for Nodevember. There may be some rare instances of 'cheating' like using the svg node for times I felt lazy, or the occasional brute force because...
2020-12-03 22:08:16 +0000 UTC View Post
These are all of my Substance Designer sbs files from the "NATURE" category for Nodevember. There may be some rare instances of 'cheating' like using the svg node for times I felt lazy, or the occasional brute force because I...
2020-12-03 22:08:02 +0000 UTC View Post
These are all of my Substance Designer sbs files from the "TIME" category for Nodevember. There may be some rare instances of 'cheating' like using the svg node for times I felt lazy, or the occasional brute force because I d...
2020-12-03 22:07:36 +0000 UTC View Post
These are all of my Substance Designer sbs files from the "TEXTURES" category for Nodevember. There may be some rare instances of 'cheating' like using the svg node for times I felt lazy, or the occasional brute force because...
2020-12-03 22:05:33 +0000 UTC View Post
These are all of my Substance Designer sbs files from the "FOOD" category for Nodevember. There may be some rare instances of 'cheating' like using the svg node for times I felt lazy, or the occasional brute force because I d...
2020-12-02 20:33:04 +0000 UTC View Post
This custom node was made to be used with my custom "Branch Generator" but should also be able to work with any custom mask you give it! It has 27 adjustable parameters ...
2020-09-14 08:25:11 +0000 UTC View Post
This custom node was made to be used with my custom "Branch Generator" but should also be able to work with any custom mask you give it! It has 42 adjustable paramete...
2020-09-14 08:15:41 +0000 UTC View Post
I made this for an environment I did to help make my own branches for some trees. It has 50 adjustable parameters to help make your own branches. Its not perfect but I had ...
2020-09-14 08:02:09 +0000 UTC View Post
A procedural grass generator meant to be used for grass cards. Adjustable attributes include: length, warping amount, random positioning, color options, blade amount, width,...
2020-09-14 07:36:19 +0000 UTC View Post