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argon3
argon3

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Salted Meat | Development #1

Hello there! I'm glad to announce that I'm getting all things ready to start developing the remake for my most subscribed mod, Salted Meat and Sausages.


This new version will include new graphics and better gameplay mechanics. The mod will not take a lot to develop but to be sure I think I'll drop one testing beta before releasing it, this version will also be the main focus if/when I plan to make a content update. For now, I've got pretty much all the assets and ideas set and clear to start developing, let me show you!

Contents

The mod will add a new food preservation method using salt. The original mod required “Vanilla Cooking Expanded” to make use of its salt, but this new remake will add its own salt item if the previous mod is not found.


Salt

Salt will be obtained from rock chunks, but it will also be carried by traders. It will be used as a “fuel” item on the new meat rack. A small, 1x1 building that will use the ItemProcessor property of the Vanilla Expanded Framework to transform normal meat into salted meat.


Salted Meat

Salted meat will be made from normal meat. It will be placed on a meat rack and left there until the process is done. After waiting for it, your colonists will take out the salted meat ready to be used in any recipe.


Sausages

Sausages will be made with meat and salt, as well as some leather or maybe an extra ingredient, but not likely. After they are made, they will need to age at a sausage post. The player will be able to choose the quality of the sausages to achieve a much more or less tasty and wealthy food.


Meat Rack

The meat rack will be a new buildable furniture item made from wood. It will require salt as “fuel” to keep it working if it has meat. After loading it with normal meat, it will start a somewhat long process to transform it into salted meat, which will be later extracted by the colonists.


Sausage Post

Similarly, the sausage post will be another buildable furniture item that will be used to hang raw sausages and allow them to age. The player will be able to select the quality of the sausages, and that will affect the flavour thought and market value.


That was all for this post! I hope you liked it. Thank you very much for supporting me, I'm really looking forward to develop and release all the mods I have planned (remind me not to forget about taking a small break to enjoy playing Rimworld as well).


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