OguRetsu
argon3
argon3

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EM - Metals | Rework Devlog #5

Hi there folks! I know, I have been absent for a while. Lately I've been focusing myself in some other things so that I don't get too tired of trying the same. Sometimes I have to take care of my other hobbies from time to time in order to have more clear and better ideas for modding. In this case I also focused on studying some math as college requires it and I'm willing to advance and progress further on that. Also learned more programming and things that will be very useful for things like finding a job or being able to work on more types of projects.

Anyways, and with that being said, I've been working and making small progress with the rework of Expanded Materials - Metals, and in this case I've came up with some very nice additions to Argonic Core that will allow this mod (as well as many others) to use some new mechanics that I want to implement.

To read the full development document, which I edit regularly, you can click the link below.

https://docs.google.com/document/d/12sQdeas8B-8OhYX0JfJfRXPMm_NRMnZ_txwVZl5VCiA/edit?usp=sharing

The first addition is a small piece of code that allows recipes to cause hediffs on colonists when they finish working on them. This will help with the new feature that lead has, which is being able to slowly poison people if they work with it, like in recipes that yield large amounts of chemfuel but require lead.

There's a small piece of the document that shows you how it is likely going to behave. If you want to read it all check the document I've linked above.

Now, for the biggest addition. I'll be adding a new way to collect resources in EM - Metals, as you know Rimworld sometimes lacks in ways to get resources in late game, and especially if you have lots of them. You may sometimes not find the exact resources you need, so in order to try and fix that issue, I will be adding at least one or two new ways of obtaining resources, and the first one will be at industrial-tech level, which is as simple as smelting rocks to find trace amounts of different resources.

The sprite and construction recipe are not final btw, but I want to share the ideas and sketches with you so that if you happen to have any feedback I'll be able to know it.

As always, thank you so much for your amazing support and I'll see you soon hopefully, as I plan to make more progress with this mod.


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