http://shmuplations.com/spaceharrier/
In this collection of decade-spanning interviews, former and current Sega AM2 members discuss the making of Segaβs classic 3D shooting arcade game, Space Harrier. As with so many classic games of the era, many of Space Harrierβs most distinct and memorable traits were not merely conceived through ingenuity or vision but as pragmatic solutions to immediate problems, be they related to hardware, software, manpower or just keeping the higher-ups at bay.