Global Tasks for this Year. Disclosure of the Gameplay. ETA of the next Build.
Added 2021-07-25 12:49:09 +0000 UTCFirst, I want to thank absolutely everyone who helps and supports the project. You guys are awesome! Over the past three to four days, this has brought a surge of pledges, which makes me act more professionally. The first goal was achieved, which means that every month I have to hire one artist to help with a project, be it animation, illustration or model.
[THIS YEAR FEATURES, technical]
- Level Loading System. The prototype is currently using a third party plugin which is unfortunately very difficult to manage. As a replacement I wrote a lightweight solution which supports exactly what the project asks.
- Implementation of the Save/Load system. Based on Easy Save plugin.
- Co-op network code. I won't spend a lot of time on this yet, but according to the EPIC advice, any project that has a network mode should have implemented it as soon as possible.
- This year (Sep-Oct-Nov) I will invest in face-mockup equipment and prepare a workflow for voice artists. So this year is likely to please us with quality facial animation and voice acting. Trust me - you will love this.
[GAMEPLAY, technical]
The main idea of the project is to play a role. You will meet several main characters who will sometimes be under your control. Every time you possess one of the characters, you will play a role for him. Those. fulfill their missions, talk in dialogues, etc.
In single player mode:
- You will be able to control a character.
- The second character will be controlled by the AI.
- You can switch to the second character at any time. In this case, the AI will have the first character.
- In the dialogues, you will play the role of the character you have just chosen. If the second character participates in the dialogue, he will ask questions or answer according to the given script. Usually, in most cases, the dialogue between the characters will be different.
In cooperative mode:
- You will be able to control one of the characters.
- If another player joins, he will take control of the second character.
- You can request control of the second character at any time. In this case, the other player must confirm the role change.
- In dialogs, players can "talk" to each other using only the options available. The idea is not new, I saw it in another game, I really liked it because it allows two players to play roles.
- There will be no chat between the two players. The only way to communicate will be through dialogue and actions during the game.
[MINI GAMES, also technical]
You will come across several technical mini-games that will be integrated into the gameplay. You might have seen similar ideas in games like Batman Arkham Origins, Hitman, GTA, Max Payne and many-many others. Only in our case everything is custom made and is done with sexual content in mind.
One of these games are:
- Collaboration (C-mode). Two characters play the game together.
- Predator and Prey (P&P mode). One character is a Predator with extended senses. In some cases You can choose any character to take on the role of a Predator. Whatever you do with your Prey, it's up to you. But first, find and catch.
- Mass Hunting (MH-mode). Remember the kiddie game of hide and seek? In this mode, several Seekers will be involved, whose task is to capture the Prey. At some point, one of the Seekers may become a Hunter, with advanced abilities. The task of the Hunter is to help catch the Prey. However, the Hunter is an independent figure and can do whatever he pleases, such as opposing the Seekers.
The dialogues between different (mini-game) participants will always vary. This is to encourage the participants to act out their role. The total number of participants is strictly limited so that there is no difficulty in implementing these modes. Though usually it is very easy to implement, because these are built on top of the existing mechanics.
Of course, the co-op mode will spice up these games because players will act differently from the AI and they can choose any role available at the time of joining.
[NEXT BUILD and ETA]
Mid-or-End-August. The next build will get a save system. I completely overhauled the level loading system, so the internal code is now much more logical than it was before.
(!!!) Additional content is secondary, but if I finish developing the next build ahead of time, I will spend the remaining time on additional content.
[UE5]
Yes. Soon.