Hi all! Hope you had a nice weekend.
Gonna keep this short and sweet. As you may know, we're completely rewriting the backend for the interaction browsing in 0.6.1. We're doing this by migrating everything from Google Datastore to Google Cloud SQL ...
2016-09-05 15:57:37 +0000 UTC
View Post
So this some of you have already seen on the stream, but now were making a post too. :)
It turned out that simply updating the skinning wasn't enough to achieve the amount of quality we wanted around the spine/belly area for extreme angles. So now ...
2016-08-27 22:51:03 +0000 UTC
View Post
https://gyazo.com/32ea2b3ca07ad37e61563942496f9168
Okay, stream seemed to be a hit, so we’ll continue today with detailing the dragons head and ...
2016-08-25 18:37:48 +0000 UTC
View Post
https://gyazo.com/81e9a6590838c942080bc5d350533511
Okay, so this week I will soft start on what I hope to be a weekly schedule of streams. I honestl...
2016-08-23 19:11:04 +0000 UTC
View Post
Hi everyone, we hope you're doing well!
Please excuse the lack of posts lately. We're in the process of migrating everything in our cloud service to a new system (Datastore -> Cloud SQL, Blobstore -> Cloud storage). This will bring immense im...
2016-08-21 23:06:59 +0000 UTC
View Post
This release fixes a bunch of bugs introduced in 0.6.0, but also some older ones. In addition to bug fixes there are also several improvements. Check out the release notes for a full report.
Release notes
2016-08-13 18:55:03 +0000 UTC
View Post
0.6.0 was one of our biggest releases yet. It contained a lot of new features and content, but also changes to previous behavior. Several core systems were removed and replaced with new ones. Naturally, doing such a thing increases the risk for bugs....
2016-08-11 13:07:23 +0000 UTC
View Post
This release is the biggest one we have ever made. Not only in terms of new features and improvements, but also in terms of new content and the lengths we’ve gone to fulfill our vision. Dragoness is without doubt the character we’ve poured the mo...
2016-08-06 02:26:53 +0000 UTC
View Post
We're in the final stages. We have a build and are running tests. Mostly just administrative tasks left (building all targets, compiling setups and zips, uploading, publishing, generate keys, promotional stuff etc).
Anyway, here's Dragoness and all...
2016-08-03 19:52:37 +0000 UTC
View Post
We're in the process of recording some changes for the release notes, and thought we'd share!
Some of these assets you've already seen screenshots of, but not in action.
Leg spacer
2016-08-01 05:50:12 +0000 UTC
View Post
Thank you so much for the support this month!
2016-07-31 23:59:00 +0000 UTC
View Post
So Unity just released version 5.4 of their game engine (that we're using). Since this release brings a whole range of improvements, we decided to upgrade our project to it right away. One of the improvements is the potential support
2016-07-29 18:50:19 +0000 UTC
View Post
https://gyazo.com/ab9426e8234cd6f0ee62d98d465f3231
I’m having some more fun in Substance Painter and I believe I’ve found some ...
2016-07-26 19:06:26 +0000 UTC
View Post
First of all, pardon the long silence. We know we've been very quiet lately. Part of that is because Dragoness has been far more challenging than we first anticipated. This is mostly because of the wings, that have introduced a lot of problems we hav...
2016-07-19 19:28:51 +0000 UTC
View Post
Just wondering if people still have issues with connecting to the cloud?
When we first launched the app about a year ago, several users were unable to connect. This usually had to do with a firewall blocking or a due to an issue with Unity ...
2016-07-03 13:54:26 +0000 UTC
View Post
Thank you so much for the support this month!
2016-06-30 23:59:00 +0000 UTC
View Post
https://gyazo.com/5953c6c727ac63e09759b6b9a9cfdcd3
Too little doughnut or to much doughnut, tough question?
-Dogson
2016-06-22 13:00:48 +0000 UTC
View Post
This is part 2 of a 2 part series. You can read part 1 here.
2016-06-21 20:01:24 +0000 UTC
View Post
https://gyazo.com/24970ed01a52134da4bce1d29dc211e4
Work on the dragonness has continued a little further then I originally anticipated becuase I want...
2016-06-21 18:07:10 +0000 UTC
View Post
Took a while, but now it's finally here - the public version of the 0.5 cycle!
Enjoy the addition of two new characters, a new environment and a bunch of new features and improvements. All completely free of course!
<...
2016-06-18 12:13:26 +0000 UTC
View Post
We're soft launching the public build of Yiffalicious 0.5.4 to $12 tier first. Basically we want to make sure we haven't missed any crucial bugs.
Release notes<...
2016-06-16 18:01:47 +0000 UTC
View Post
This is part one of a two part series.
For 0.6.0 we are upgrading a lot of the core components of the game, which we think w...
2016-06-15 19:41:02 +0000 UTC
View Post
This is something we discovered a while ago, but with some minor tweaks to our fur shader, we can turn it into something that resembles feathers. While we don't have a character yet that feels suitable for this, perhaps we could use it for a future o...
2016-06-05 08:23:51 +0000 UTC
View Post
As we mentioned previously, charge upfront has now been activated on our account, which means new users will be charged right away as they pledge. You can re...
2016-06-01 00:26:23 +0000 UTC
View Post
Thank you so much for the support this month!
2016-05-31 23:59:00 +0000 UTC
View Post
We mentioned in the previous post that we had managed to get shadow casting and reception to work, but we didn't show it off. So here's some proof we aren't lying. :)
2016-05-28 21:24:55 +0000 UTC
View Post
When we first showed some early prototyping of our upcoming character - dragoness - one of our users asked if the membranes of the wings would be translucent. ...
2016-05-27 22:47:28 +0000 UTC
View Post