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The Devil is in the Details: On Abstraction & Design

Hey hey it’s Willy! I’m gonna set a couple of axioms for this post so everyone needs to get really cool for a hot second.

Design is the communication of ideas between two parties.

Design is evaluated on:

Draw Steel Playtest July 2024

UPDATE: The survey is now closed. Thank you for all your feedback!

UPDATE: The survey for the playtest is now ...

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July Livestream POSTPONED until August 8th

Hey Patrons! It's James with a quick update. Normally we'd have a Patreon stream tomorrow, but we're over here getting ready for Gen Con and the next Patreon Packet (coming very soon). Since the whole team is busy, we decided to postpone this mont...

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Ancestry: Polder

I think this might be IN the packet you'll get "soon?" So it's a little redundant including it here, but I didn't want to leave you folks on a downer, for reasons that shall become clear.

Polder are our version of hobbits. We could have made...

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Ancestry: The Dragon Knights

You folks are going to get a bunch of ancestries in the upcoming packet. You'll get all the Universal Donor ancestries; humans, high elves, wode elves, dwarves, orcs, and maybe polder (our hobbits).

But there are other ancestries in the gam...

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A quick post from Grace! Painting Chainmail

Grace is one of our senior artists responsible for a not-inconsiderable amount of the Dope Art people associate with MCDM. She was kind enough to write this up and we thought it would be fun to share with y'all. 

Grace enjo...

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Writing Ancestries

Hey folks! Matt Colville here. I just finished writing up some more Ancestries and thought it would be fun to talk about the process and how we got here. Later...

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What Does a Producer Do?

Gertz here! I am the new Executive Producer here at MCDM, and we figured it would be a good time to tell you all a little about what that means.

It's been 3 months now since I've joined the awesome MCDM team and MCDM community and while I ha...

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Orden & The Timescape

You folks already know this, but our game uses the Timescape, a collection of worlds including Orden, a classic medieval fantasyland, as its default setting. S...

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June 2024 Q&A is LIVE

Hey Folks! It's James. Dael, Djordi, and I are taking your questions about monsters and classes in the MCDM RPG RIGHT NOW. We already had a LOT asked over on the an...

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June Q&A

It's time for another Live Q&A with Djordi and me (James), hosted by Dael Kingsmill! The stream will start at 4pm Pacific US Time on Thursday, June 27th! We'll post the link here on Patreon when we go live. It is for...

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PUSH IT!

I want to create a melee ability that breaks through an enemy’s defense. My first thought is Auron’s Armor Break skill from Final Fantasy X, where he runs up and swings his sword at the enemy and their defense goes down. It’s a cool and usef...

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Designing a Class: The Tactician

Hey folks! Matt here regaling you with tales from the Game Dev mines. We’ve left R&D behind and are now well and truly in production, we’ve hired two more full-time designers and a new Executive Producer, so the game is really&nbs...

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Monster Energy

“So, we’re all agreed that the monster book for our RPG will use all the same principles as Flee, Mortals!” This is what we said at the end of a meeting when we were planning the BackerKit campaign for the MCDM RPG before we had eve...

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The VTT

Hey everyone, 

Geoff, General Manager of MCDM here. Last year MCDM and DMHub started w...

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Pillars of Creation

BEHOLD!

My name is Djordi, a Senior Designer here at MCDM. This is my first Patreon post and possibly the second time you have encountered me in an official capacity, ...

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May MCDM RPG Q&A is Live!

Hey Folks! It's James. Dael, Djordi, and I are taking your questions about classes in the MCDM RPG RIGHT NOW. We already had a LOT asked over on the announcement pos...

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May Q&A

It's time for another Live Q&A with Robert "Djordi" Djordjevich, our newest designer, and me (James), hosted by Dael Kingsmill! The stream will start at 4pm Pacific US Time on Thursday, May 30th! We'll post the link ...

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Character Creation: Career

A few weeks ago, I showed off the culture rules for the RPG. But you don’t just pick ancestry and class and build a culture to make your character. Yo...

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d10s!

First it was funky dice. Then it was six-siders. Now, the d10 reigns supreme as the core die of the MCDM RPG.

It’s James here with a quick update. Honestly, what I’m about to talk about SEEMS like a much bigger change that it actually is...

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Ancestry: Memonek

I said you’d get another update from me soon!

We think, we HOPE, there’ll be 12 ancestries in the Heroes book. Most of these are ancestries everyone’s already familiar with. We didn’t invent humans or elves or dwarves, even though we...

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Encounters vs Monsters

Hey folkses, Matt Colville here! James just sent out a new packet to our testers, and I thought this was a good time to talk about our current thinking ...

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Character Creation: Culture

Sure, your character is a dwarf, but does that mean they know how to make armor and tell a thousand different types of stone apart? What if they were raised in a forest by elves? What if they were raised by human monks who found a dwarf baby left ...

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Kobold Legionary

Nick just shared this cool Kobold art by Lucas Torquato with the team, so we decided we should share it with all of you!

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Better Monster Roles

Working on better monster roles, to make it easier and more fun for Directors to run encounters.

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Wealf, Innit?

One of the incredible privilege...

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The Return of the Resistance Roll

Hey hey. Ho ho. We’ve got resistances to roll. It’s me, James, here to update you all about the state of effect resistances (ya know, the stuff that lets you not be dazed when someone tries to daze you)!

When last we updated our intrepid...

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Negotiation v3 Revised New Use This One

You might remember that a couple months ago I showed off the new version of motivations and pitfalls in negotiation. A lot of you were asking, “Okay b...

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Montage Tests

A few of you noticed that in last week’s post that the tests document I posted made reference to montage tests. A bunch of folks on our 2024-04-05 17:32:05 +0000 UTC View Post

The Power Roll

“It's not the DUMB thing YOU'RE thinking of. It's the COOL thing WE'RE thinking of."

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