OguRetsu
x4fab

x4fab

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VR update, and some other additions and improvements

Another update! Sorry it took so long, as usual I kept coming up with new ideas and finding new bugs here and there. Here are few highlights:

• Major VR update: Single Pass Stereo (drawing the whole scene in a single pass) should reduce CP...

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Fixes and a few new features (and another preview build)

First of all, I wanted to say, it’s truly horrible what’s happening in Ukraine and this damned war. Really hoping things would get better soon.




As always, it started with me working on fixes and then gett...

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Next version 0.1.76 is finally ready, now to work on 0.1.77

It’s been even longer than usual, but I believe this 0.1.76 version is quite an interesting upgrade: it greatly expands scripting capabilities. Now not only scriptable displays got a lot more functions to use, but cars can use scripts without di...

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Another attempt to make a preview build without all the bugs

UPD: Attached a new preview136 build, not really worthy of its own post, but with a few changes: issue with physics when some modded cars wouldn’t drive is fixed, new driver tags distortion fixed properly this time, GrassFX air ...

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Another update preview with fixes (and a few new features)

UPD: New build preview92 is here: fixed sky with low-quality mirrors, fixed issue with digits drawn over things with reordered rendering, fixed issue with smoke not showing if soft particles are disabled.

Thank you so much for testing! Maybe...

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Preview of the upcoming update 0.1.76

And another update took longer than I originally intended… Originally I wanted to make a bunch of quick fixes, but new bugs started to pop up, some new ideas I thought to try, and, well, here we are. This is a preview of the upcoming update, hop...

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New way to animate wipers, AMD FidelityFX Super Resolution and more (with preview build with rain)

First of all, I apologize for such a long delay. It’s silly, but I wasted three weeks working on a new way to animate wipers. Had to rewrite it a couple of times, but for most time I was working on creating a helpful tool which would allow to an...

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New build with rain

Not a lot has changed since previous build, mostly various fixes. I’m really hoping that this build would be more stable now. But there are some new things too though.

First, I pretty much completely rewrote AI Flood (that thing for Track ...

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Visual shaking is fixed! Plus quite a few other fixes in this preview of an upcoming update

After previous breakthrough with custom physics engine fixing physics on large tracks I got so motivated that I decided to use that moment of extra inspiration and finish second half of large tracks fixing. Although the solution is easy — simply...

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Preview build for the upcoming update

I’ve got some interesting news! But first, attached is a preview build for the upcoming update. There are quite a few changes, so I’d like to test it for another day or so before releasing it publicly, but it should be pretty stable now. Here ...

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New preview build with rain tyres

Finally, I think I managed to fix most of the bugs, so now I can continue working on RainFX. And here’s the first new thing: rain tyres! If during loading CSP would detect any slick tyres, it would automatically add a new set of rain tyres, whic...

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Progress report: distant shadows, various optimizations and a lot of fixes (new preview build with RainFX inside)

After questionable previous release, I decided to spend some time focusing on fixes and optimizing a few things. Hopefully those new optimizations can somewhat offset damage done by RainFX. And if not — there is a new render stats app (hoping to...

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Another build with rain

UPD: Urgent fix for mouse steering. Thanks to @aj647 for spotting the issue quickly!

It’s been some intensive bug hunting, but hopefully now performance should get back up. Also, if you remember, some time ago I’ve made ...

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Another build with rain with a few fixes

Merry Christmas and Happy New Year! A bit too late, unfortunately, as usual, I miss all the deadlines. 😅

For this new update, I’ve made a lot of improvements to the whole Weather FX thing, fixing quite a few bugs, or adding things like ...

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New preview build & CM Workshop progress report

First of all, I have to apologize for such a long delay, it has been a really tough month… Thankfully, now things seem to get somewhat better, so everything is slowly getting back on track.

On a brighter side, there was a lot of progress w...

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Good news and bad news (no preview builds yet)

I’ve god some good news and some bad news. First of all, unfortunately, due to unforeseen circumstances rain physics needs some more time, very sorry about it. With that, I decided to take a little break from working on it and instead work on an...

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New rain build, but it’s mainly just fixes for now

Unfortunately, not a lot has changed since last preview, very sorry about that. I worked a bit more on rain drops on cars shading, especially the way they look under the light. Also, rain drop marks on tracks should look much better at nights now....

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And another rain preview build

I fixed one last big issue with rain visuals! Now, cars have proper wetness maps (gif with old drops shading, View Post

Lots of various fixes

Visual part for rain is finished and fixed! Shouldn’t be too long now for the public release. Oh, and a new update without a rain, with fixes only, is coming very soon too.

Some of the changes:

  • Fixed wiper guessing;
  • Fi...

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Easier way to test rain physics and a bit more

Unpacking “data.acd”, editing “car.ini” and moving original packed data aside is quite a boresome thing to do, so here is a new preview build of Content Manager which has a new option here:

2020-08-28 01:06:32 +0000 UTC View Post

Fixes for rain preview

Those last few builds were definitely way buggier than I expected, very sorry about this. But how about this one? As you can tell from its preview number, there were a lot of attempts to fix one bug after another. 😅

Main changes:

    ...

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Fixed build

UPD 1: To fix black screen, in Graphics Adjustments switch from Original to something else, that should help. Working on a proper fix. Thanks to @Kinetik for the discovery.

UPD 2: New build, preview14, fixes black sc...

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Visual part is finished, and another preview build

UPD 1: Seems like there are a lot of bugs for some reason, very sorry about that, working on a fix right now.

UPD 2: New build is 2020-08-22 16:56:42 +0000 UTC View Post

New preview build

Getting back to the whole rain thing, here is a new preview build. Here is a new build with Rain FX, now with brand new per-vertex rain occlusion baking during loading (for now without caching, and it might need more adjustments; also, it bakes mo...

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New preview, 0.1.62-RC

I think, apart from rain, there are quite a few changes which would be good to get to public builds, so here is a release candidate of an upcoming update, please give it a try if possible. No rain here yet, just a few other things. 2020-07-27 01:36:20 +0000 UTC View Post

Progress report (no preview build yet)

Sorry for the lack of preview build, I was stuck in the last few days making a (initially intended to be) small detour. Not sure if you noticed, but to get rain to work, I had to add quite a few new shader sets, and possibly a few more would need ...

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New rain preview build

Main changes comparing to previous build:

• Raindrops on windscreen now enabled by default, using XAtlas instead of UVAtlas for better and more stable windows mapping (plus it should solve all possible issues with Windows 7), wipers work ...

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Rain progress report (and a very unfinished build)

First of all, I want to apologise about how long it all takes… It’s quite a lot bigger than any other part of this mod, and I don’t really want to cut any corners. But now all the big questions are solved, so hopefully it should be an easier...

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Rain on windscreen

There is still some work to be done here, but it seems that proof-of-concept works! 

The way this effect is working, it uses texture for keeping water so actual final windscreen render pass can be done effectively. However, my initial a...

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HDR support and a bit more progress

Recently I got myself a new monitor so now I can tell between both shades of dark and bright! And, luckily, it also came with HDR support (I forgot such thing existed when picking a monitor, was focusing mainly on color). So now I tried to add HDR...

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