Companion Post - Mox Meetup - Mox Face Refinement

Will be slowly refining Mox Meetup cinema tape!
Funnily enough, the cinema tape for Mox Meetup was supposed to be for this month, but it was instea...
2023-01-15 21:30:00 +0000 UTC View Post

Will be slowly refining Mox Meetup cinema tape!
Funnily enough, the cinema tape for Mox Meetup was supposed to be for this month, but it was instea...
2023-01-15 21:30:00 +0000 UTC View Post
Adding a few more interactions for Mox Meetup:
Alright! Here's a short post for this dev-cycle.
Since the mechanics for the plant boss will be fairly involved, it'd be spaced out over the course of 2 dev-cycles.
This means the actual boss release will be in the next dev-cycle, some...
2023-01-12 16:37:10 +0000 UTC View Post
Here's a bit more of bun nun from the gamejam!
2022-12-16 03:00:05 +0000 UTC View Post
Here is a background test for the cinema tape. This won't be the final background...
2022-12-16 03:00:01 +0000 UTC View PostThis was announced at the end of last October in the Dev-cycle Review but thought this should have its own post.
Patreon Nam... 2022-12-13 23:57:31 +0000 UTC View Post
Hello all! This is just a follow up to detail 0.4.3's delay and to let you know what's learned for the next dev-cycle and how it'll be structured.
As a short rundown, the project was experiencing crashes, so a post was made to inform that a ...
2022-12-09 14:00:14 +0000 UTC View PostCurrently dealing with unexpected game crashes. Working on a couple of fixes.
In the meantime, here's the first Krita cinema animation: the Train Level!
2022-12-01 02:51:19 +0000 UTC
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There will still be the November 30 release. Don't worry!
This is just a heads up that the 3-day game jam was supposed to start now, but a couple features freaking broke / aren't ready, so this will instead be focused on fixing these.
...
2022-11-26 15:20:00 +0000 UTC View Post
Sequel to mustache mox.

Alt where the 'stache fell
2022-11-15 22:30:01 +0000 UTC
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Elevator Ending

The ending after going through...
2022-11-15 22:29:26 +0000 UTC View Post
2022-10-31 21:45:01 +0000 UTC
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Progress log incoming
Also
'stache mox

office mox
2022-10-31 21:41:02 +0000 UTC
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Don't worry, there's still the progress log on October 31.
Now that we're closer to the end of this dev-cycle, it's time for a review to see where we're at, plus some more news.
The November update will be "Th...
2022-10-30 15:00:08 +0000 UTC View PostNot much to show for now. Mostly working on scripting koubold and woof's miniquest.
The 0.4.2 release update will still be in December.
This is just a quality of life and bug-fix update. There will also still be the progress log on October 15.
Ammo Sys...
2022-10-03 21:41:29 +0000 UTC View PostMostly focused on the final plant animations.
Here's the animations for the winner of the final plant vote!
2022-09-30 15:40:41 +0000 UTC
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Not much to show since the vote for the final plant was only recent. Here's the draft for the vote winner though.
Theme: H...
2022-09-15 17:30:01 +0000 UTC View PostThis will be a quick post.
Theme: Healing Plant
Like a health station, but plant.
Considering there hasn't been a way to clear the circles, it would be neat to have the...
2022-09-15 02:30:01 +0000 UTC View PostWe're a few weeks away from release! Here's another look at the levels.
2022-08-15 18:20:02 +0000 UTC
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We're one month away from release! Here's a look at the levels.

T...
2022-07-31 19:01:01 +0000 UTC View PostSurprise! There will still be the progress log on July 31. Just wanted to show the test drawings of Mox in Krita.
Anyway here's Krita Mox


Train station.
What's Worked On
A ton of level planning, mostly how it'll flow together.
(Small update: added zoomed-in versions because apparently, Patreon squished the resolution.)
Mostly just testing and planning on levels and how they could look like.
Park