Nadia's rendering is just Nadia.. Not the background. I originally intended to use an AI tool on the background so I can get away with only rendering 25% of the frames and use interpolation for the rest.. I still may do that. But...
2023-09-26 00:19:06 +0000 UTC
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Hello,
Here is Miku now able to smile and frown. I think this pretty much completes her face rigging. I am waiting for her voice actor to record & deliver the script for her animation; should be any day now.
Nadia's ani...
2023-09-24 23:41:37 +0000 UTC
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Eyelids / Lashes rigged. Partially rendered preview. I still need to make her able to smile & frown.
2023-09-20 08:42:47 +0000 UTC
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Have I used that joke before? Probably.
Anyway.. I had to re-rig the hands because I wanted to move the default position of the arms up to allow for larger muscles. Also I adjusted her finger lengths to make them more obvio...
2023-09-11 06:23:18 +0000 UTC
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Miku over-acting with her newly rigged eyebrows
2023-09-07 13:31:29 +0000 UTC
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2023-09-02 08:54:36 +0000 UTC
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This is an advance post for a future release. Send me a private message if you have any questions. Thank you so very much for your support! It makes these fun animations possible! Thank you!!
2023-09-01 03:41:29 +0000 UTC
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Both elements from yesterday's post are improved. The Storm gods came through and told me a bug in the read node requires a "Calculate Velocity" node after it and that fixed the sliding flesh problem.
And Miku's face rig now has sealab...
2023-09-01 02:09:25 +0000 UTC
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Hey...
I'm rigging up Miku's face. Right now she only has meticulously weighted bones so she can only move her jaw. But that will soon change.
Also, is a clip of the skinny version of Muki simmed in Storm. It has some...
2023-08-31 07:38:27 +0000 UTC
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Hey everyone. Sorry this took so long, I had to tear this up and redo things several times before I found a winning approach. Some notes:
I originally tried to have all bones be collision models with small holes in the flesh that...
2023-08-28 15:41:22 +0000 UTC
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Believe it or not, I've never used FK/IK switching before. It took a few tries to get it all working right. My past animations were typically full-time IK, and I animated the goal objects to emulate motion arcs. True FK does a mu...
2023-08-03 03:39:19 +0000 UTC
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In with the good air, out with the bad air.
2023-07-24 17:01:55 +0000 UTC
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Just the torso so far. I have set up little grabbers on her tummy so she can distend or suck in her gut... but I didn't animate them yet.
2023-07-20 03:43:18 +0000 UTC
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In case you were curious, this is what Miku looks like boneless
2023-07-19 12:57:15 +0000 UTC
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Unfortunately my first attempt to fuse particle groups together was a failure. I've made inquiries. To be continued.
EDIT: Well after hearing back from some people who would know... it seems that this fu...
2023-07-16 04:55:25 +0000 UTC
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I learned a new thing so I wanted to test this out while I was in this scene. For Storm, we cannot yet have two different kinds of materials interacting with each other... Example: You cannot have a set of boobs being pressed together ...
2023-07-15 18:53:55 +0000 UTC
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This is carried over from my Storm test two posts ago.
The difference here is I used a network of strings to attach the mass to the chest wall, instead of just two of them. The goal was to get a more bouncy quality; which I feel I achi...
2023-07-14 06:49:27 +0000 UTC
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Hey everyone. Here is a clip of Miku bending around.
In the past, I put all of the spine rotation between the ribcage and the pelvis. It turns out I was wrong.. The spine at the ribcage does bend a little bit. The front of ...
2023-07-12 22:24:28 +0000 UTC
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This is nothing earth-shattering.. But it's kind of neat. Ignore the fact that they look like a pair of testicles.. That wasn't the intention.
With Storm, the particles used to sim have to all be a uniform type of physics.. You can't v...
2023-07-04 07:08:44 +0000 UTC
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This will become more clear in test part 2. But this works. A volume-style model using a cloth simulation solver and getting true self-collisions. As I said, it will get more clear in test part 2 coming soon.
EDIT: Whoops.....
2023-07-02 22:56:43 +0000 UTC
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This is an advance post for a future release. Send me a private message if you have any questions. Thank you so very much for your support! It makes these fun animations possible! Thank you!!
2023-07-01 02:37:06 +0000 UTC
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Here's a little update from my last post. I finished with making the skinny model and now I'm nearly done making her skinny cage model.. just the bit on her legs remains.
This is the first time I'm taking this approach.. I will be comb...
2023-07-01 02:31:57 +0000 UTC
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Hey everyone. Attached is a preview of new girl Miku growing. Her lower body is not done yet. Ignore her mega-firm boobs as those will eventually be simulated and pulled down with gravity.
Nadia's animation rendering is cur...
2023-06-29 00:51:36 +0000 UTC
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So... Our theory was that my machine did not have enough memory... 16 GB. He just overnighted me 32 GB of memory... At great expense I am sure.
Unfortunately the same symptoms are happening. :/ It rendered one frame, ...
2023-06-05 19:27:36 +0000 UTC
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Hi... So I was rendering with Octane and everything was going mostly okay. But when I hit frame 739 or so, it started crashing. And it crashed consistently after a specific number of samples had been rendered.
So I tried lo...
2023-06-05 04:23:29 +0000 UTC
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I have just finished converting all of Nadia's rigging over to the Octane format. It was very complicated and a lot of learning involved along the way. There are a couple of displacement maps I skipped using in order to conserve GPU me...
2023-05-23 08:55:48 +0000 UTC
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Okay... I've got something working with Octane finally. What you see in the attached clip was rendered with Octane. It is blending between two different displacement maps, independently on each side of the test capsule, masked wi...
2023-05-09 04:51:38 +0000 UTC
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So this is the problem...
Octane does not support every feature that is available in Lightwave. It does not support traditional methods of texture mapping with UV Maps. And it APPEARS it does not support weight maps. It doe...
2023-05-06 05:43:18 +0000 UTC
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I've got the software installed and working. It does crash once in a while which is annoying. The materials are a completely different system.. So everything will have to be reconstructed; and that is a lot. It's going to t...
2023-05-05 18:17:50 +0000 UTC
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Just a little note, the power supply arrived, everything is installed and the computer powered up and is working. I now have to install software and learn how to use it.
I kept the old 710 GPU plugged in and that is feeding the monitor...
2023-05-04 22:30:05 +0000 UTC
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