Saturday, 27 December 1992
ZAGE's December release brought two long-anticipated titles: Super Mario Land for the handheld ZGB, and Bionic Commando for the home console ZEPS. Both games made waves, bu...
2025-05-23 03:04:49 +0000 UTC
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Friday, 25 December 1992
After an emotional conversation with his father and pitching the idea to establish a hardware specialist team, Zaboru returned to his office, mind still swirling with reflections.
Leanin...
2025-05-23 03:03:54 +0000 UTC
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I'm sorry I couldn't keep my promise not to take a break this week. I'll be working overtime tomorrow, so it seems impossible to write anything. But I might create an additional chapter over the weekend.
Very very Sorry, guys.
2025-05-21 10:11:27 +0000 UTC
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Zanichi smiled. “Do you want to hear a story?”
Zaboru looked puzzled. “A story? About your past? Sure—I'd love to hear it.”
Zanichi chuckled. “Alright then, sit tight, son. Do you have time? Because this could be a l...
2025-05-21 02:57:56 +0000 UTC
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After wrapping up the earlier meetings, Zaboru turned his focus to the next item on his agenda—creating a new development team tailored for future projects, particularly arcade machines with unique hardware configurations. While he had ex...
2025-05-21 02:57:14 +0000 UTC
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Zaboru had already begun laying the groundwork for ZAGE’s domestic expansion. On a crisp weekday morning, he summoned his top executives to the familiar meeting room on the upper floor of the ZAGE building. As the team settled in, Zaboru ...
2025-05-21 02:56:43 +0000 UTC
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Friday, 25 December 1992
After Zaboru the Gamer was unleashed last night, he returned to his work with renewed focus. The December game releases were set for launch tomorrow, Saturday 26 December, along with the highl...
2025-05-20 02:22:35 +0000 UTC
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Thursday, 24 December 1992
The day after Zaboru extended a personal invitation to Hikaru Kurata and Junpei Hoshida for the upcoming ZAGE event, he was back in his element—working tirelessly on ZAGE’s December game...
2025-05-20 02:21:51 +0000 UTC
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Wednesday, 23 December 1992
With all the details finalized for the upcoming ZAGE Game of the Year (GOTY) event, Zaboru shifted into high gear for promotion. He commissioned an outsourced company to distribute colorful flyers across To...
2025-05-20 02:20:59 +0000 UTC
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Monday, 22 December 1992
Following the successful premiere of the Sailor Moon anime on Sunday, which received overwhelmingly positive feedback from viewers, Zaboru was back at work early Monday morning. His agenda for the day...
2025-05-19 01:48:35 +0000 UTC
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Sunday, 21 December 1992 – Morning
Yuuta Hamasaki was a middle schooler unlike most of his peers. While other boys his age were glued to their game consoles, Yuuta’s heart belonged to something else entirely: storytelling. Whether...
2025-05-19 01:48:10 +0000 UTC
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While ZAGE, HanDai, and Nanco were celebrating the meteoric success of the UFO Catcher arcade machine, the mood at Sonaya was far more reserved. Hikaru Kurata, Sonaya’s CEO, had acquired one of the machines and installed it inside Sonaya...
2025-05-19 01:47:21 +0000 UTC
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Story Pace
Well, hello guys—just wanted to give a quick update.
I’m sorry if I haven’t been replying to chats recently; I’ve been extremely busy!
You guys remember how I said that in August I might have mor...
2025-05-18 09:12:56 +0000 UTC
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Friday, 19 December 1992
Following the release of the UFO Catcher, Zaboru turned his attention to preparing for the launch of Sailor Moon. That evening, he paid a visit to YaDo Studio and met with its owner, ...
2025-05-18 08:59:16 +0000 UTC
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Friday, 19 December 1992 – Evening
Following the Tuesday debut of ZAGE’s UFO Catcher arcade machines, a nationwide advertising campaign launched on 18 December during prime-time on TV Tokyo. The commercial, though minimalistic in ...
2025-05-18 08:58:35 +0000 UTC
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After Satonaka had finished testing the UFO Catcher at Dream Catcher Arcade, the doors opened for the afternoon rush—just as school let out. Zaboru decided to stay and watch the players' reactions to the new machines. With his workload at...
2025-05-18 08:58:07 +0000 UTC
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Tuesday, 16 December 1992
The day after Zaboru’s surprise birthday party, he expressed his appreciation by treating all ZAGE employees to free lunch and dinner. It was a small but heartfelt gesture that left the team smiling and eve...
2025-05-18 02:26:35 +0000 UTC
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Monday, 15 December 1992 – Morning
Today was Zaboru’s birthday, but he shrugged it off and continued working as usual. That morning, his family offered him birthday greetings over breakfast. No party, no gifts—j...
2025-05-18 02:25:49 +0000 UTC
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Thursday, 11 December 1992
It was a typical day at ZAGE headquarters, but for Zaboru, it was just another blur of productivity. In his personal workshop, the energy buzzed with the usual creative chaos: the clatter of...
2025-05-18 02:25:09 +0000 UTC
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Sorry guys i can't post a chapter today because sudden overtime. Tomorrow i will post 6 chapter
2025-05-17 02:04:01 +0000 UTC
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After the interview with Shigeru Miyamoto, Zaboru sat back in his chair and took a deep breath. The moment felt right to pause and reflect on just how far ZAGE had come. In under two years, what began as a humble, almost experimental projec...
2025-05-16 01:59:14 +0000 UTC
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Tuesday, 9 December 1992
Zaboru continued his work while organizing the upcoming ZAGE Game of the Year (GOTY) event. Later that morning, he slipped into one of his familiar routines—reviewing job applications with a...
2025-05-16 01:56:27 +0000 UTC
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After meeting with Tetsuo Hara, Zaboru returned to his desk with a renewed sense of drive. While much of his time was dedicated to game development and refining creative concepts, today his focus shifted toward a broader vision: building a ...
2025-05-16 01:55:47 +0000 UTC
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Monday, 8 December 1992
Zaboru sat in his office, deeply immersed in development tasks, refining designs for the upcoming arcade releases. With each page of his notebook filling rapidly, he alternated between scribbli...
2025-05-15 01:54:55 +0000 UTC
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After thinking about the surprising success of Warcraft following its low-profile launch, Zaboru turned his focus back toward ZAGE’s arcade division. The momentum in the arcade market wasn’t slowing down, and he knew that maint...
2025-05-15 01:54:29 +0000 UTC
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December 4th, 1992
After wrapping up the series of strategic meetings with Emerald Wings, Zaboru and his father, Zanichi, returned to their hotel, where Keiko, Sanika, and Ayumi were already resting. That night, the whole family...
2025-05-15 01:54:01 +0000 UTC
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After the intense and business-heavy ESRB meetings concluded, Zaboru, Zanichi, Ryan, and James returned to the Emerald Wings office. Unlike the earlier formalities, the atmosphere in the meeting room now felt casual and lighthearted. The te...
2025-05-14 02:21:14 +0000 UTC
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After the Renkonan family and Ayumi arrived in the United States on Saturday night, they quickly checked into a hotel in Los Angeles. Everyone was exhausted from the long flight and settled in for a night of much-needed rest. The next morni...
2025-05-14 02:20:35 +0000 UTC
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As Akechi's game finished its internal review by Zaboru and was greenlit for release, Akechi quietly left the ZAGE offices, his expression unreadable as always. Ayumi, however, stayed behind in Zaboru's personal workshop, a space filled wit...
2025-05-14 02:20:07 +0000 UTC
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Friday, 28 November 1992
After finalizing the plans for ZAGE's upcoming December releases on ZEPS and ZGB late the previous night, Zaboru returned to work early the next morning with renewed energy. The day was packed. Having decided ...
2025-05-13 04:06:25 +0000 UTC
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