Detailed Oasis Residence
- With a bit of leeway in terms of "shedding", I managed to make some progress with the time I have. This includes the replacement of the main facades with a masculine and feminine face (Central and East Wing), detailing that is susceptible to mod...
2023-12-03 08:49:10 +0000 UTC View Post
- Structural progress that affords a couple of screenshots, though very rudimentary because of the lack of time I currently have for building, and the shit 2023-11-24 08:40:39 +0000 UTC View Post
Before I start my next build, I'll take a day or two to discipline myself by focusing on my health (exercise), meditation (prayer and inner development), and an extended fast (isolation from desires and abstinence from food).
I'm honestly no...
2023-11-18 16:25:57 +0000 UTC View Post
Version: 1.12.2
Resource Pack: ModernHD (Adds a beautiful modern touch to contemporary builds!)
- Extensive progress externally, though I still have a long way to go with finer detail and palette choices. It's not often considered, but some forms of architecture can actually benefit from mismatched colors....
2023-11-07 05:02:13 +0000 UTC View Post
After taking a breather from the excessive ideas I had to constantly contemplate for my upcoming builds, I think two days were enough to settle back into doing some creative work. As before mentioned, I want to challenge myself with a new building...
2023-11-04 21:00:43 +0000 UTC View Post
After completing my latest Vanilla/FlowsHD build, I want to challenge my patience with a Scandinavian build with Little Tiles. Since I have an audience that utilize LT on their servers, I fig...
I've been working on this garden for some time now on my own expense. Figured it would be pretty cool to show you how its progressed since I started this small project in my free time. It should be noted that this area was arid an barren without a...
2023-11-01 12:10:52 +0000 UTC View Post
Versions: 1.19.2 for FlowsHD, and 1.20.1 for the pure vanilla version
Resource Pack: Pure vanilla and FlowsHD
2023-10-31 18:57:38 +0000 UTC
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I've spend about half an hours to clear out the area of a vanilla generated world to find a baseline I can work with before raising the house from the ground. I do have a grip on where I'm going, but the end result is of course still a blur that w...
2023-10-28 16:19:16 +0000 UTC View PostAmbition:
My last build took a considerable chunk of time to finish. Opting for a modern structure might take half the time to complete (hopefully), and will be welcomed as a desirable sight for a change. I'm not sure how I'...
2023-10-24 18:10:40 +0000 UTC View Post
Version: 1.18.2 - 1.19.2
Resource Pack: Conquest Reforged
Mods:
2023-10-22 22:16:25 +0000 UTC
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Significant progress on structural layout, geographical detail, and interior sectioning with -pardon my language- a shitload of work to be done on basically everything.
Though the build might take the image of a Roman Forum, I'd much rather ...
2023-10-10 21:03:13 +0000 UTC View Post
Breakdown:
After being satisfied with my recent Conquest Reforged build, one of my stalled commissions will be put into gear. Being honestly not sure how I'm going to get to all of the builds I still have to...
2023-10-08 22:49:42 +0000 UTC View Post
Version: 1.19.2+ (JAVA)
Resource Pack: None (Recommended and illustrated - 16x16 StayTrue)
Despite being super busy balancing my life with strenuous exercise, social relations, reading, and a ton of obligations in-between, I still managed to some how squeeze in enough time to make progress on my latest build. Honestly, trying to maintai...
2023-09-20 22:30:08 +0000 UTC View PostAfter taking a day or two to relax the mind and body, some exercise and meditation were definitely in order. As before mentioned, being transfixed to a screen most certainly has an impact on all faculties if balance is not maintained. Since good h...
2023-09-12 07:06:14 +0000 UTC View Post
Version: 1.19.2+
Resource Pack: Patrix 32x32 (Standalone as always, no CIT or custom heads)
After taking a break for a day or two, perhaps three, I'll start working on a Mansion commissioned by one of my Patrons. Extended details will be brought to light, preferences discussed, and personal input concerning the construct will all be elab...
2023-08-22 11:29:37 +0000 UTC View Post
Version: 1.12.2
Resource Pack: Conquest Reforged (arguably the best medieval RP)
Mod
2023-08-15 07:12:02 +0000 UTC
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After playing around with a couple of ideas, contrary to my sketch, I have a mental layout that will be put into perspective from this point forward. As before mentioned, I'm going to stick with 18th - 19th century Dutch architecture with strong m...
2023-08-03 23:36:08 +0000 UTC View PostGreetings, hope you're all still doing well. Come Monday, I'll try to sketch out the layout for my next build that will focus on a Medieval theme. I'm not sure what complimentary RP I'm going to use that will compliment said build, but I'm sure I'...
2023-07-29 15:19:34 +0000 UTC View Post
Version: 1.19 - 1.20
Mods: None (Plugins = WorldEdit & 2023-07-26 14:29:53 +0000 UTC
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Commission build:
Greetings, hope you're all still doing well. Having planned on taking a break from building for a couple of days, I'm once again tempted to accept a commission for a modest contemporary residence prompted b...
2023-07-12 23:31:32 +0000 UTC View Post
Version: 1.19.2 - 1.20.0
Mods: None (Plugins = World Edit & 2023-07-09 11:54:00 +0000 UTC
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Version: 1.19.2 - 1.20.0 (Fabric/Iris Compatible)
Resource Pack: None (Plugins World-Edit & 2023-06-16 15:11:25 +0000 UTC
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Update IV:
After being offline for quite some time with conveyed reason, I decided to continue with the exterior of my large build. The interior has been split into three layers (floors) for maximum aesthetic to function rat...
2023-06-10 17:27:49 +0000 UTC View Post-Ideas:
Not having any commissions at the moment, nor a rough idea on what I should build next, I'll play around with a couple of blocks till something becomes apparent. If you have any suggestions, I'm all ears, if not, th...
Version: 1.19.2 (Forge and Fabric compatible)
Resource Pack: MassiveCraft 32x32 (no custom heads; never used them)
Mods:<...