Mostly been redoing the terrain work and geometry along with integrating Logical's Cold War weapons, TheSkyeLord's Modern Warfare 2019 weapons, testing overriding of stock weapons (getting around the weapon limit), and test-scripting potential new...
2021-05-07 20:54:33 +0000 UTC
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An in-game look at the current progress of Return to TranZit's Bus Depot section.
2021-05-05 00:58:38 +0000 UTC
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Getting back into working on the TranZit remake, starting with the Bus Depot and it's bunker. Here i've done mostly lighting adjustments, improvements as well as redoing a lot of the geometry and replacing models to higher quality ones as well as ...
2021-05-03 01:36:01 +0000 UTC
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Overview
Scape is a map based off the idea of the Backrooms. Players will find themselves in an endless series of empty office spaces stemming from an elevator which has seemed to incorrectly stop at a floor that's not supposed...
2021-04-05 06:29:22 +0000 UTC
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SCAPE | Weapon Selection
For this map i'm going to be leaving as much as possible up to you my supporters! This poll is about which ...
2021-01-16 05:13:54 +0000 UTC
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SCAPE
For the map's gameplay design, currently it is just survive against increasing zombies spawns at a faster pace at a stronger h...
2021-01-13 14:55:31 +0000 UTC
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Zombies Map "SCAPE"
This new secret project is of my new map that i'm creating entitled "SCAPE", it is inspired by the backrooms idea.
The map will be a neverending series of escapeless empty office rooms, there will be n...
2021-01-13 02:18:13 +0000 UTC
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January 12th Release Date
The map is now completely ready for release! With Cold War's Mid-Season update coming out January 14th and Logical Edit's Kowloon coming out January 22nd, i've pushed the release date 2 days early as t...
2021-01-08 10:09:09 +0000 UTC
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Another New Map
Aight listen, do I have a problem? Yes. However, this'll be multi purpose. I've started working on a new multiplayer map designed for 1v1/2v2/3v3 gunfight / face off; It is one of 6 to be made for a tournament h...
2020-12-30 06:54:43 +0000 UTC
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CHRISTMAS DEFENSE
Started working on this map yesterday after I came up with the concept, the idea was to take a small as possible idea on board to finish by Christmas. It's the one window gameplay concept without the window an...
2020-12-19 00:43:03 +0000 UTC
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Just a quick video explaining what i've been working on the past 2 days, making my own mod tools template to streamline the workflow and save me from repeating the same steps for every single one of my maps.
2020-10-07 06:27:39 +0000 UTC
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The video is currently sitting at roughly 25% finished, and I figured I'd show you the progress thus far.
2020-09-27 11:05:50 +0000 UTC
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TranZit Video
After a 23 day delay in shipping, I have finally received the mixamp I ordered (thanks to yous!) for my mic which means now I can get back into making videos again!
This was just a little snippet of the prog...
2020-09-25 15:36:58 +0000 UTC
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Mount Seela
Brand new zombies experience "Mount Seela" has begun development, this is an idea i've have for a "climb" map. There are many tower maps on the Workshop all involving climbing up a tower, i've taken...
2020-09-17 22:24:35 +0000 UTC
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Hackerspace Project Premise
Originally this map was set out to be a simple recreation of somebodies apartment's lobby as a 1:1 recreation in Radiant.
However things changed, after completing the lobby area (where you spawn /...
2020-09-04 12:28:32 +0000 UTC
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PROJECT VICTIS: TRANZIT
Here is the current progress with my Tranzit remake for Black Ops 3.
Progress wouldn't possibly be this quick if it wasn't for Clix, iSayPwn & ZeRoY sending me their buildings they made!
2020-08-13 12:04:20 +0000 UTC
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Tranzit / Die Rise
So I put out a tweet saying if it got 5K likes i'd do Tranzit & Die Rise for Black Ops 3. I was expecting it to take up to weeks to hit that (if i...
2020-08-03 10:44:57 +0000 UTC
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Remote Operations
The sub-map of 47 Berkerly Lane is a no-story survival map. It'll feature the weapon set from 47 Berkerly Lane and not have double pack-a-punch as such however it will have a mysterybox.
Wa...
2020-07-24 05:13:08 +0000 UTC
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In-game look at the current progress of Evkla the first Dakraheim map.
2020-07-09 08:54:22 +0000 UTC
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Bertion Mudascape
Deserted landscape for the lost, wicked and hellish. Open space but don't let that fool you. This island will feature hellish enemies such as the meatballs from Shadows of Evil, furies from Revelations & ...
2020-07-07 05:52:27 +0000 UTC
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In-game look at the current progress of Hackerspace the survival map.
2020-06-25 01:33:44 +0000 UTC
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Hackerspace
The survival map set in an apartment with a basement dweller. It will feature 3 levels vertically with the basement, ground floor and 2nd level. The map is quite small in overall size similar to Verruckt. It'll take...
2020-06-21 23:09:16 +0000 UTC
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Beyond the Doors
Accessible after completing some steps of the Easter Egg. I won't be covering how the steps work or progress of them so there's no spoilers, but I will be showing progress of the mapping of the areas.
2020-06-10 01:33:19 +0000 UTC
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In-game look at some of the changes and additions I've made to 47 Berkerly Lane. This does not showcase anything Easter Egg related other than the physical mapped areas that you will eventually gain access to.
2020-05-31 13:14:30 +0000 UTC
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In-game look at the current progress of Ravine the simplistic survival map.
2020-05-25 00:20:02 +0000 UTC
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In-game look at the current progress of Remote Operations the sub survival map of 47 Berkerly Lane.
2020-05-24 04:52:01 +0000 UTC
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In-game look at the current progress of Evkla the introduction to Dakraheim.
2020-05-23 05:32:15 +0000 UTC
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In-game look at the current progress of Remote Operations the sub survival map of 47 Berkerly Lane.
2020-05-21 04:15:18 +0000 UTC
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RAVINE
Set in a ravine (shocking) that leads to something hidden.
Ravine is a very simplistic barebones style survival map designed for just loading up and playing without having to think about complicated steps or anything...
2020-05-17 22:43:18 +0000 UTC
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Hackerspace
Surprise motherfuckers
Few months ago on twitter HackersinSpace said he wanted someone to make his apartment, so I contacted him and he commissioned me to create it.
There was some confusion about ...
2020-04-25 18:12:35 +0000 UTC
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