OguRetsu
The Libretro Team

The Libretro Team

patreon


The Libretro Team posts

RetroArch 1.9.6 delayed

In light of today's events and out of respect for what has transpired, we've decided to delay the release of RetroArch 1.9.6 that was scheduled today. We thank you for your understanding.

View Post

Lakka 3.2 released!

Hello friends, fans and followers!

Following our bi-weekly release schedule we are happy to announce new and updated version of Lakka.

Noteworthy changes s...

View Post

RetroArch 1.9.5 released!


RetroArch 1.9.5 has just been released.

Grab it here.

If you’d like ...

View Post

Lakka 3.1 released!

Hello friends, fans and followers!

Following the release schedule of RetroArch we bring you updated version of Lakka, so you don’t stay behind.

As usual the release includes the latest RetroArch version at the time, which is currentl...

View Post

RetroArch 1.9.4 released!


RetroArch 1.9.4 has just been released.

Grab it here.

If you’d like ...

View Post

Libretro Core Updates/Progress Report – April/May 2021

PCSX2

* Added widescreen, speedhacks options and some userhacks, some code refactoring and cleanup
* Added core option to force widescreen
* Refactoring of core options based on libretro standard
Added option to set pcsx2 Accuranc...

View Post

Lakka 3.0 Released!

Lakka 3.0 released! Read more about it here. Thanks to our new roadmap, you can expect frequent updates to Lakka, so it will no longer lag behind new RetroA...

View Post

RetroArch 1.9.3 released!


RetroArch 1.9.3 has just been released.

Read the full article 2021-05-16 22:49:43 +0000 UTC View Post

Final Burn Neo 1.0.0.02 release

Final Burn Neo (FBN/FBNeo) is the follow-up of Final Burn Alpha (FBA/FBAlpha), an alternative to MAME for arcade emulation. It’s more focused on playability than on accuracy/preservation. The team is composed of dink, iq_132, JacKc, kev and me. ...

View Post

RetroArch 1.9.2 released!


RetroArch 1.9.1 has just been released.

Grab it here.

Remember that th...

View Post

Libretro Cores Updates – PCSX2 Alpha release for Windows and more!

PCSX2 Alpha core available for Windows now!

Today we’re releasing an alpha version of the PCSX2 libretro core on the buildbot. It’s available for W...

View Post

RetroArch 1.9.1 released!

Original article here.

RetroArch 1.9.1 has just been released.

Grab it 2021-03-29 02:35:57 +0000 UTC View Post

RetroArch for iOS/tvOS nightlies available starting today!

Starting today, we will start offering nightly versions of RetroArch for iOS and tvOS on our buildbot!

In the past, harakari would grace us every month with a pre-compiled version that we then had to manually upload to our buildserver. Now, ...

View Post

RetroArch for Apple Mac M1 softlaunches today!

We’re happy to announce that RetroArch for Mac M1 will be available for download starting today on our website! Get it here.

We’ve put a significant amount of ...

View Post

Genesis Plus GX Wide now available for Libretro/RetroArch!

heyjoeway has made a custom fork of Genesis Plus GX with e...

View Post

Introducing the RetroArch Open Hardware project

Read the full article here -

View Post

LowRes NX – A new fantasy console core

Read the full article here -

W...

View Post

RetroArch 2021 Hardware Roadmap Q1/Q2

See the full article here: 

https://www.libretro.com/index.php/retroarch-2021-hardware-roadmap-q1q2/ 

2020 has b...

View Post

Buildbot status update

An update on the progress we have been making on our new infrastructure

View Post

Our new Libretro Infrastructure is now going live! (Plus Dosbox Pure out for Android/Windows)

NOTE: We fixed the issue with Windows nightly builds. You can now safely check out the latest nightly builds for RetroArch Windows x64, starting from 2021-01-01 01:59:43 +0000 UTC View Post

RetroArch Android – New versions for Play Store – please read!

Remember our previous article back in August? We could no longer update RetroArch to the newest version on t...

View Post

Libretro Core Updates – New version of Mr. Boom


Lots of posts/presents still coming up!

MrBoom got a few improvements thank to SimpleTease, Zaac and Parsec:

  • It now supports...

    View Post

Coming soon – RetroArch for OpenDingux release (GCW Zero/RG 350/etc)

Written by jdgleaver

<figure>RG350 is but one of the many MIPS-based devices on the market today running OpenDingux.</figure>

OpenDingux is ...

View Post

DOSBox Pure - Out now for public testing

https://www.youtube.com/watch?v=rHkIz4-SewI

Written by Psyraven -

Hi all,

After 6 months of quite intense development, DOSBox Pure has been relea...

View Post

RetroArch Steam now ready for playtesting!

RetroArch on Steam is now ready for playtesting!  Click on 'Request Access' and you’ll get notified when we are ready for more participants.

View Post

Buildserver migration – buildbot server offline for two-day maintenance period (starting 11/18/2020)

Hi there,

we are finally nearing the final transition stages of our infrastructure to the new system.

We need to take our current buildbot servers offline for the next two days (starting tomorrow – 11/18/2020) in order to continue. View Post

Announcement of DOSBox Pure for RetroArch/Libretro

DOSBox Pure by Psyraven/Bernhard Schelling is a new fork of DOSBox built for RetroArch/Libretro aiming for simplicity and ease of use.

Also see the article on PCGamer -

2020-11-14 18:43:51 +0000 UTC View Post

Setting the record straight on cores and their ‘up-to-date’ status

We have started spotting a recurring trend of bad faith actors (it’s often times the same handful of people, with their own disingenuous reasons for pushing this meme) continuing to make bad-faith arguments that Libretro cores lag behind ‘upst...

View Post

Work In Progress PCSX2 Libretro core in development

https://www.youtube.com/watch?v=kEh2AH10jV8

PCSX2 is a PlayStation2 emulator with a fairly high degree of compatibility. For over two years we 2020-11-01 02:18:01 +0000 UTC View Post

Changing behavior of “gl” and “glcore” video drivers

Some important changes for the next version of RetroArch relevant to the OpenGL driver - please read (full article here).<...

View Post