Servicing animations

Hey again! I've been messing around with blender's new cloth simulation, where you can simulate density of a gas/liquid in a cloth "bag" I thought hey! t...
2020-11-25 07:07:17 +0000 UTC View Post

Hey again! I've been messing around with blender's new cloth simulation, where you can simulate density of a gas/liquid in a cloth "bag" I thought hey! t...
2020-11-25 07:07:17 +0000 UTC View PostI've included the use of my tentacle asset for download! You can toy with it how you'd like! Some things to experiment with:
-Adjusting the wave modifier on the tentacle; adjusting height, width, narrowness, and speed will give varying degre...
2020-11-17 06:23:30 +0000 UTC View Post
Since I spent the time to rig this guy up, may as well spend the time rendering another view :] Here's a front view.
Though the booty connection and facial animations are not the greatest from this view (something the top view didn't necessa...
2020-11-14 20:38:20 +0000 UTC View PostI've got a system made to rig tentacles to character models, and it's super fun ;> It takes a few hours to get the curves to parent to the bones, but I'm loving the control it yields. Making video loops by keyframing an armature alone is super ...
2020-11-13 02:09:12 +0000 UTC View Post
Hey! Here's a still image render at 2x the resolution of twitter. It's what I've got brewing up in the animation department. I've worked on these tentacles for a long time, getting them as procedural as possible so that I can keyframe them easily....
2020-11-08 00:46:48 +0000 UTC View PostHey! Thanks very much for the support so far <3 I want you all to know what's going on here right now and in the near future.
-As for the content, I will always make either a higher quality versions to post here, or alternate views and w...

Here's a common rock and grass that I like to scatter in scenes. It breaks up the excess space and makes it more interesting. The textures are...
2020-10-31 22:43:22 +0000 UTC View Post
Hey yo, I've got my last pose/scene with a few variants to post here. The part ways out is public, but the other two are here for a month.
Eventually I'd like to do a little leg lift animation. Can't get it done this weekend, but ...
2020-10-31 22:33:34 +0000 UTC View Post
Hey! My next little project has involved fun with wrapping curves. I've not done animating of curves before, so for me this is all new and interesting! Once I'm happy with how the system works, I'll be uploading the asset (of the tentacle rig n' s...
2020-10-27 05:27:13 +0000 UTC View Post
Hey! I've got a few different angles made from yesterday's post.
To me, they're not as ideal as the first view, but as for the reason of this patreon, I'll include them all the same! Honestly, I'd really want to make a render of this without...
2020-10-22 01:40:58 +0000 UTC View Post
I'm going to be taking my Patreon a little more seriously in the coming 2 months! I've got a few basic tiers set up to allow access to works in progress,...
2020-10-18 22:00:02 +0000 UTC View PostHey! I see there may be some finding my patreon. I appreciate the pledges, I also want to say that the patreon is currently a sort of tip-jar. I don't have any payed exclusives or other goodies, but if you continue to support, I thank you very muc...
2020-10-04 05:49:09 +0000 UTC View Post
Hey guys, I've got some grass made, this is a mesh based grass that has excellent performance for the cycles render engine.
The grass has texture based density, so it should be able to be applied to any mesh surface, just ...
2019-09-03 04:39:00 +0000 UTC View PostHey guys, just wanted to ask if theres anything I can do for you guys. I had a few ideas myself, but wanted to hear some feedback as well, as long as it wont take more than a day or two to fulfill. ;]
Anyways, for one I want to provide high...
one i did during a stream real quick.
@fottsotts on twitter
2019-05-27 04:36:13 +0000 UTC View PostThe one with the Castle. It's not a very efficient render, but I'll post it for those to tweak around with! I've also leaned more about micro-displacements, which would have helped a lot to reduce file size, live and learn. hah :D
Toren is t...
2019-05-05 22:27:16 +0000 UTC View PostSome more low poly! same instructions as before.
robo owl is also rigged, :D
here's how I organized them, each bust has it's own layer, so i can keep everything from getting too cluttered. I created new cameras ...
2019-04-09 04:30:41 +0000 UTC View Posthere you can see how I make my model, texture, and rig my characters. :I don't cry when you see the skin node group, it's an organized mess that I can barely sift through myself hah
2019-04-06 16:51:58 +0000 UTC
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this is a simple model, I didn't spend a whole lot of time on it (just a few hours one night), but I did wait 2 hours for it to render the animation fully.
I did not make the scale texture myself, but is available free from this url: 2019-04-06 16:12:09 +0000 UTC View Post
Here's the smol batch of low poly models. first model is my own character. other models' characters by users on fa: dragonhead, Zed8, Zanseln, kingadee. You're free to mess around with them, but please respect the original person's characters.
... 2019-04-06 15:23:30 +0000 UTC View Post