From the poll, it seems that is an overwhelming interest in modding the game. So I have taken the liberty to implement modding support for equitable items in addition to animations. I believe these two are the most common uses of modding, beyond thin...
2018-05-31 00:18:06 +0000 UTC
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Implement some simple modding support to import custom animations. TBH I didn't plan to support modding so soon (in terms of development) but some people alread...
2018-05-24 23:49:13 +0000 UTC
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Download LINK.
Refer to previous post for changelogs.
This is primarily a "features" patch introducing new mechanics into the game. As such,...
2018-05-22 18:08:04 +0000 UTC
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Color change

Hair Change and Futa Potions and new icon based...
2018-05-21 16:59:49 +0000 UTC
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Imagine if there's an NPC that sells a potion that can turn you into a futa. Along with all the advantages and disadvantages. How much are you willing to pay for it?
Picture not related to poll:
2018-05-18 02:54:36 +0000 UTC
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Throwing is done! The controls should feel pretty similar to other weapon sets - hold LMB to start the throw, release LMB to do the actual throwing. Holding it ...
2018-05-16 17:56:07 +0000 UTC
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Pretty much done with throwing projectiles mechanics. But it's getting late, I'll leave the post for the very near future.
In the meantime, I am curious on whether people want locational damage for ranged attacks (eg headshots). Perhaps...
2018-05-15 05:48:12 +0000 UTC
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The save/load feature has exacerbated the inventory management problem. The item drop rate is kinda high, and players generally tends to hoard items. I feel like the inventory UI (one of the earliest feature implemented) is becoming more and mor...
2018-05-11 04:01:51 +0000 UTC
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So, got lots of comments (and confusion) on the fact that currently only Bosses are grabbable. The ability to initiate grab on anyone is certainly doable - HR h...
2018-05-07 19:27:00 +0000 UTC
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Download LINK.

Changes:
- - implemented so...
2018-05-05 18:21:15 +0000 UTC
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Download LINK.
Changes:
- fixed problem with error msg popping up during Ludas Lair
- defeated units no longer knocks the aggressor into th...
2018-05-02 20:31:20 +0000 UTC
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Download LINK.
Changes:
- fixed another bug that cause bodies to not be lootable (also caused loot amt to be lower than intended)
- ...
2018-05-02 00:45:59 +0000 UTC
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With the addition of polearms, I think there are enough melee weapon types in game for now, and it is the time to turn attention into ranged weaponry. For examp...
2018-05-01 01:36:52 +0000 UTC
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EDIT: NEW VERSION v4.1c : LINK
Changes:
- fixed bug that cause you unable to help allies or init grab (currently only on boss)
2018-04-27 15:48:08 +0000 UTC
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Sneak peak of some upcoming moves that targets the penis. Usable on males and futas. Although futas are still some time away.
2018-04-24 04:59:26 +0000 UTC
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Background:
Ludas was among the first sent to investigate the Mysterious Border Disturbances. Everyone thought that this was an easy task, certainly no match for the young and promising Ludas. However, not only did Ludas failed to ...
2018-04-20 04:22:27 +0000 UTC
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Added 2 new combat mechanics.
The first is “Shove.” This is an action that can only by the player via pressing the LMB while holding down the RMB (for now). What it does is that it pushes back nearby (weak) enemies. It also grants a “parry-li...
2018-04-13 03:47:42 +0000 UTC
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Implemented some new features.
The first is the ingame conceptualization of parties. Before this, the game had no notion of party at all, and instead relied on the team flag on each character to determine which attacks would hit who and so on...
2018-04-11 03:50:41 +0000 UTC
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Polearms are here! Their moveset is comprised of two thrusts from right and top, and a slash from the left. Their biggest strength is reach, being the longest weapons category in game. Thanks to Judasilfarion for creating this particular lance m...
2018-04-08 22:58:18 +0000 UTC
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This is a full set, meaning that it have separable pieces that can mix and match with others. Whereas some outfits, like merchant set, are a single piece that are meant for NPCs only. (You monster)
2018-04-04 16:14:53 +0000 UTC
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We received a lot of feedback that trying to be a hero and solo is too hard (but to be fair, is it really our fault? It is called R*** Dungeon for a reason) so we have came up with new devices to help tip the balance in the player’s favor.
Introd...
2018-04-01 20:33:13 +0000 UTC
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Download LINK.
FIXES:
- fixed the inability to control the player unit while sliders are open
&nb...
2018-03-29 21:47:54 +0000 UTC
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Download LINK.
Good news everyone, lewds are finally here!
A lot of effort (time) were spent getting body sliders to work with sex animati...
2018-03-27 23:55:00 +0000 UTC
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"Grabs" is finally functional, here are some sneak peaks:

The escape bar is now on a fixed location on the sc...
2018-03-24 03:28:23 +0000 UTC
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Aphrodite’s Mark: A powerful effect that the Player starts the game with. Grants “immortality” and increased lustfulness. In addition, when the sexual desire of the player is high, she/he will emit an irresisti...
2018-03-21 04:48:02 +0000 UTC
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Bonus?:

2018-03-17 04:50:32 +0000 UTC
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I have solved the "floating in air" problem for non-"feet on ground" poses described in the previous post. Above is a demonstration of this with 3 different body sizes. It's not perfect but it is a lot better than previously, which would cause the gi...
2018-03-15 06:09:26 +0000 UTC
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So I have created about 6 poses (some animated some n...
2018-03-13 02:01:18 +0000 UTC
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Here is something to illustrate the problem that the new system tries to solve. In HR, the poses of both participants are fixed and is only made to look right under specific body sizes. The problem occurs when the sizes are different than the ones th...
2018-03-09 04:20:56 +0000 UTC
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Progress has been going well on the new "grab" system, but still isn't in a demo-able state yet.
In the mean time, I noticed there are quite a few comments on wanting bondage to be in game. IIRC similar suggestions were made for HR too...
2018-03-07 00:37:00 +0000 UTC
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