First of all I would like to apologize for how late this update is. My ISP had a problem and the town has been without internet since Saturday evening - thankfully its back now.
Last week my plan was to do some more writing if my health would allow...
2018-10-16 15:53:26 +0000 UTC
View Post
Like I mentioned in the last update I have gotten a bit sick. This week has been pretty rough and I have spent most of it in bed, as a result I haven't been able to do much in terms of work.
I wanted to try to get a little bit of writing done, and ...
2018-10-07 16:38:43 +0000 UTC
View Post
First of all sorry the update is a little late, as mentioned in the last update I was busy working at an expo all weekend - which was really fun by the way despite the fact that I have now gotten sick as a result xP
Last week my plan was to redo th...
2018-10-01 15:38:51 +0000 UTC
View Post
Like I somewhat touched on in the weekend update I was planning to get a new devbuild out tomorrow, the reason for that (rather than doing a weekend release) is because I will be away on a job this weekend. Since I actually have to leave tomorrow in ...
2018-09-26 16:18:47 +0000 UTC
View Post
Last week my plan was to remove the old movement system in favor on the new one, change the map to fit with the new system, and keep writing for Eva.
The old movement system has successfully been removed and the new one seems to work as intended, t...
2018-09-24 19:57:01 +0000 UTC
View Post
Last week my plan was to implement the "buying the hyperdrive" scene, and keep writing scenes for Eva.
The hyperdrive scenes have been implemented, and I have written one set of scenes for Eva, the "Very Low Familiarity" phone call and date scenes....
2018-09-16 16:09:51 +0000 UTC
View Post
Last week my plan was to focus on writing - the "buying the hyperdrive" scene, and starting on Eva's scenes.
I have written the buying scenes as well as the introduction, first phone call, and first date with Eva.
I've also done some more tes...
2018-09-09 09:14:11 +0000 UTC
View Post
Continuing on from last moth Patreon is having some trouble with collecting payments, I think most of you will be aware of this already but for the sake of making sure everyone is well informed I decided to make a post about it.
A few days ago I (a...
2018-09-02 03:02:12 +0000 UTC
View Post
Figured I'd post the nude version of the weekend update image as well for those of you gracious enough to pay the little extra, love you :3
2018-09-02 02:50:15 +0000 UTC
View Post
The plan last week was to finish up the last pawnshop favor, remove the health system, and start writing for Eva.
The final favor has been written, now all that remains is to write the scene where the hyperdrive actually gets purchased. The health ...
2018-09-02 02:46:33 +0000 UTC
View Post
The plan last week was to keep refining the movement system, write another scene for the main quest, and maybe work a little on the hunger/health systems.
The new movement system is now up and working as intended, it has been redesigned to work mor...
2018-08-25 23:07:37 +0000 UTC
View Post
Last week my plan was to work on the alternative movement system, write another scene for the main questline, and maybe get started changing the health and hunger systems.
Due to some IRL stuff I wasn't able to get quite as mu...
2018-08-18 20:22:45 +0000 UTC
View Post
Last week my plan was to write the next stage of the main questline, make the bar, and hopefully start working on Eva.
Since I also did a public alpha release this week I chose not to start work on Eva yet but focus on minor bugfixes, taking feedba...
2018-08-11 20:12:04 +0000 UTC
View Post
Its time for another public alpha of Occupational Hazards Episode 2
The game is still pretty bare-bones, and not very polished. But I think the actual systems of the game are now working well enough, and that there is enough new content for a publi...
2018-08-08 17:18:59 +0000 UTC
View Post
With the latest devbuild a "Tentacle Farm" has been added to the game as a new place where the main character can go to work.
Finding the farm itself is a bit of a special event, and thus there is a list of requirements that need to be met in order...
2018-08-04 18:41:09 +0000 UTC
View Post
Last week my plan was to write the next stage of the main questline, and to add a new job to the game.
I ended up writing quite a bit more than one stage of the main questline as the first two intended stages (meeting the trader and doing the first...
2018-08-04 18:33:14 +0000 UTC
View Post
Time for another devbuild!
The UI has still not been proppely designed, but the layout of it is pretty much finalised - even so I'd love to hear what you think about it :3
Additionally there is some new content that I hope you will enjoy~
...
2018-08-03 16:05:14 +0000 UTC
View Post
Third times the charm eh? xP
To get a small break from Occupational Hazards to clear my mind (and let my hand recover a bit from all the writing) I took a couple of days last week to put together a small back of animations made by the amazing ...
2018-07-31 18:10:20 +0000 UTC
View Post
Last week the plan was to get the coding done for the first part of the main questline, as well as writing the first stage of the quest.
The coding turned out to be pretty simple, which left me with plenty of time to do some other stuff as well, so...
2018-07-28 21:50:09 +0000 UTC
View Post
Due to the need for a lot of different characters to take part in each of the multi-character scenes in Occupational Hazards. I will throughout the production of the game try to fix deals with some of the artists to make participation in scenes a YCH...
2018-07-23 19:15:40 +0000 UTC
View Post
Options is a good thing.
During the course of the game Samantha will meet and have the option to become friends and eventually partners with several characters. Most of these will be encountered later in the game (not on the planet the game starts ...
2018-07-21 17:40:22 +0000 UTC
View Post
As I mentioned in the weekend update I have started writing the start of the main questline. In regards to that I would like to open for some suggestions.
The first character we will encounter in the main quest is a salesman/trader, and not really ...
2018-07-21 17:27:48 +0000 UTC
View Post
Last week the plan was to set up Carver's apartment as an aditional place to sleep once you become his girlfriend, and start working on the main questline.
I ended up being away from home for three days, which made it hard to do the coding for...
2018-07-21 17:16:23 +0000 UTC
View Post
Last week the plan was to finish up Carver's date events. I expected to be able to start working on the main quest as well, but a combination of IRL stuff and the fact that Carver's unique date scenes ended up being more than twice as long as I had o...
2018-07-14 21:51:51 +0000 UTC
View Post
In a recent update Patreon has now made it possible for all creators to set their pages to "charge up front". What that means is that any new patrons will be charged for the current month the moment they join, and then the 1st of each following month...
2018-07-10 20:51:30 +0000 UTC
View Post
The goal for this week was to rework the UI layout to make it more comfortable and intuitive to use. I'm happy to say that I have managed to put together a layout that I feel is a hell of a lot better than what I originally had.
I also re-wrote lar...
2018-07-07 21:48:57 +0000 UTC
View Post
In order to get some more eyes on the new UI and give it a propper testrun, here is a devbuild for those interested.
The only new features is the UI and tutorial revamp, and some minor bugfixes. Despite the lack of new content I would be really hap...
2018-07-07 21:48:30 +0000 UTC
View Post
So I have been working quite a bit on the UI the past couple of days, and I think I'm close to finding a layout that I'm happy with.
The actual graphical components are still placeholder (and mostly just basic colours) but please take a look at thi...
2018-07-05 10:35:29 +0000 UTC
View Post
In preparation for the final parts of Carver's relationship progress Akaikyo has made some special clothing for Samantha to wear~
Pictured here is tw...
2018-06-30 19:55:12 +0000 UTC
View Post
This past week I have been mainly focused on taking feedback from the public alpha, and planning ahead. The conclusion I have reached so far is that Reworking the UI seems to be a pretty good idea, and that reworking the movement system migh...
2018-06-30 19:36:48 +0000 UTC
View Post